October 1, 2003, 13:33
|
#1
|
King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
|
Unit Shields
This is probably utterly useless, but anyhow
Did anyone know that it's possible to change the civ2 unit shield size and shape? I was messing with a units file and noticed that if you change the red area of the shield sillhouette in the top right-hand corner of units.bmp, it has a corresponding effect in-game.
This is the standard shape:
|
|
|
|
October 1, 2003, 13:39
|
#2
|
King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
|
...and here's an edited one. Seems you can have any size or shape you want, as long as it's the same size or smaller than the green boundary delineation. If you remove all the red area you are left with the health-bar only.
Possible uses: erm... now you've got me. I suppose you can have rectangular national flags without the bottom of the civ-colour shield sticking out underneath, or how about Samurai-style narrow rectangular shields. OK, this discovery has absolutely no practical value whatsoever
|
|
|
|
October 1, 2003, 14:38
|
#3
|
Moderator
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Feb 2001
Location: at the Spanish Forum
Posts: 9,946
|
Quote:
|
OK, this discovery has absolutely no practical value whatsoever
|
But it's a very interesting discovery fairline
__________________
"Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
"España es un problema, Europa su solución" (Ortega y Gasset)
The Spanish Civilization Site
"Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico
|
|
|
|
October 1, 2003, 15:14
|
#4
|
King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Jul 2002
Location: of Mikko
Posts: 1,215
|
Well this information can be usefull in some situation... you never know...
__________________
"[A thoughtful Quote]" -Oscar Wilde
|
|
|
|
October 1, 2003, 15:45
|
#5
|
Emperor
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Having tea with the Third Man...
Posts: 6,169
|
I think somebody else already discovered this; there's a sci-fi units pack out there that includes "Star Trek" shields in the shape of that weird logo that looks like a mutant caret.
Not that you haven't done some very clever innovating, you're just not technically the first to do it.
__________________
"May I be forgiven for the ills that I have done/Friends I have forsaken and strangers I have shunned/Sins I have committed, for which others had to pay/And I haven't met the whiskey that can wash those stains away."
-Brady's Leap, "Wash."
|
|
|
|
October 1, 2003, 16:07
|
#6
|
Emperor
Local Time: 03:39
Local Date: November 2, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
|
Amazing! You think you know everything there is to know about something, and there it is, right under your nose. Good work, Fairline!
|
|
|
|
October 1, 2003, 16:57
|
#7
|
Emperor
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
|
I was fairly certain that this was common knowledge but just not useful?
|
|
|
|
October 1, 2003, 18:30
|
#8
|
King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
|
I guess nothing's new in civ really. Your right about it being useless as well
|
|
|
|
October 1, 2003, 19:38
|
#9
|
King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Well, if that makes you happy the unit that is depicted in your screenshots is really cool!
|
|
|
|
October 1, 2003, 22:19
|
#10
|
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
|
|
|
|
October 1, 2003, 23:00
|
#11
|
Emperor
Local Time: 19:39
Local Date: November 2, 2010
Join Date: Feb 2000
Posts: 3,057
|
If tried fiddling around with this for 'Appeasement and Agression', but it came to nothing. I was trying to add a wargame style XX to each shield to denote that the unit represented a division. However, the results looked awful  Boco tried something similiar in ToT and it also didn't work out satisfactorarly. It's a shame though, as it's a potentially very cool feature.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
October 2, 2003, 17:44
|
#12
|
King
Local Time: 04:39
Local Date: November 2, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
|
I played with it a little more and kinda liked the result in ToT. Of course there's no accounting for my taste. Background contrast is important.
Sadly, this is the most I've done with El Aurens for over 3 weeks.
Plz note the GB. The unit represents the Armenian Legion.
|
|
|
|
October 4, 2003, 06:12
|
#13
|
Emperor
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
|
what does that GP stand for? doesn't it make the game crash because there's light pink where there should be dark magenta only?
|
|
|
|
October 4, 2003, 06:32
|
#14
|
King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
|
It's 'GB' and it stands for Gareth Birch. And no, it doesn't make the game crash; both the pink and purple colours are set to be transparent. Microprose used them to show where the unit base square would be in-game.
|
|
|
|
October 4, 2003, 06:52
|
#15
|
Emperor
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
|
I figured that much. OK then, must have mixed it up with an actual unit colour crossing the usual border of pink and purple. in that case, the game does crash.
|
|
|
|
October 4, 2003, 07:54
|
#16
|
King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
|
Nope - anything below the unit base just doesn't get shown in-game.
|
|
|
|
October 4, 2003, 08:48
|
#17
|
Emperor
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
|
oh, please, at least in earlier versions my game did crash if there as only one pixel of the wrong colour below the unit base
|
|
|
|
October 4, 2003, 20:36
|
#18
|
Prince
Local Time: 19:39
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Wollongong, Australia
Posts: 367
|
Quote:
|
Originally posted by fairline
Nope - anything below the unit base just doesn't get shown in-game.
|
It doesn't get shown on the game map, but it is visible in the menus and dialogue boxes. Never experienced crashes, though.
|
|
|
|
October 5, 2003, 01:50
|
#19
|
Emperor
Local Time: 19:39
Local Date: November 2, 2010
Join Date: Feb 2000
Posts: 3,057
|
Civ 2 used to crash for me when I edited the units files with MS paint in Windows 95.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
October 5, 2003, 02:30
|
#20
|
Moderator
Local Time: 10:39
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
|
My Civ only crashes when I have made a boo-boo in the text files.
Usually something massive like a missing comma!
|
|
|
|
October 5, 2003, 03:04
|
#21
|
Prince
Local Time: 19:39
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Wollongong, Australia
Posts: 367
|
I was referring to Ecthelion's comment. Yeah, Curt, I've also had crashes caused by typos in text files - I remember us discussing this before.
Edit: MS Paint is awful for game graphics. Case, it probably screwed your Civ2 palette.
Last edited by Catfish; October 5, 2003 at 03:38.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 05:39.
|
|