October 1, 2003, 19:03
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#1
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Queen
Local Time: 10:41
Local Date: November 2, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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Interesting column from MIT
Soon, everybody will 'know' about the Dutch UU. Not to mention the advantage of placing cities in a ring around the capital.
link
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.... Often, we hear that there is no market for educational games, but in fact, some of the most commercially successful games – Sim City , Civilization – inform as well as entertain. These games are already being used in classes, but industry and academic researchers can develop customized modifications, curricular materials, instructional activities, and teacher training programs to expand their use. Kurt Squire, for example, has been introducing Civilization 3 into high school geography and history classes, enabling students new insights into the role of geography and resources in shaping political and economic developments – and inspiring them to turn textbooks into cheat books. ....
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October 1, 2003, 19:10
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#2
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Warlord
Local Time: 15:11
Local Date: November 2, 2010
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Location: Kathmandu
Posts: 261
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a nice idea but I hope these teachers realize the limitations of civ as not being entirely geographically or historically that accurate...
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Without music life would be a mistake - Nietzsche
So you think you can tell heaven from hell?
rocking on everest
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October 1, 2003, 20:35
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#3
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Emperor
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Location: The warmonger formerly known as rpodos. Gathering Storm!
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I've always thought that Civ would be an excellent vehicle for teaching the sweep of world history as portrayed in Jared Diamond's "Guns Germs and Steel."
When we get around to a RL game in AU, I'll want to see the structure of reporting (and possibly even some creative modding) revolve around some of the major identified issues... north - south barriers, east - west homogeneity, large animals, natural resources, pop density, etc.
Very cool.
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Duas uncias in puncta mortalis est.
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October 3, 2003, 12:51
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#4
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Warlord
Local Time: 09:41
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civ3 is a nice sim/strategy but its far from real world accurate. It gives a nice general feel tho for the evolution of mankind and conflict.
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October 4, 2003, 05:33
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#5
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Emperor
Local Time: 11:41
Local Date: November 2, 2010
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Some guys have posted in OT before that they were going to introduce their classes to Civ.
Maybe Kurt Squire is one of us
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October 4, 2003, 09:30
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#6
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Settler
Local Time: 09:41
Local Date: November 2, 2010
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Re: Interesting column from MIT
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Originally posted by Ribannah
Not to mention the advantage of placing cities in a ring around the capital.
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IIRC, the ring city exploit is going to be 'fixed' in Conquests, but I could be mistaken on that.
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Eight and a half.
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October 4, 2003, 14:58
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#7
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Queen
Local Time: 10:41
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Location: The Netherlands, Embassy of the Iroquois Confederacy
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We'll see. Hey, there can be a refresher course!
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A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
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October 7, 2003, 15:56
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#8
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King
Local Time: 10:41
Local Date: November 2, 2010
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Location: Italia
Posts: 2,036
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I think games should be used as a form of personal improvement only, teachers are not ready for this- I learned way more things about history and geography playing Gabriel Knight and Simcity than in years of bookthumping at school
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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October 7, 2003, 16:42
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#9
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Warlord
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
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Lord_Retardinator, don't you get it? The teacher can mod his own map, and it becomes a lot more tangible than a wall hanger from 1968.
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October 8, 2003, 01:15
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#10
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King
Local Time: 10:41
Local Date: November 2, 2010
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Location: Stockholm
Posts: 1,452
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I think that Civ3 is great to teach concepts such as:
Terrain plays a huge role in battles and development of cities
Certain resources are important for technologies
Rivers aided civilizations
Others as well but I am too tired to think about them
All you need is a bit of interest perhaps peaked when they read about the leader and the civilization. It also would take some guiding by the teacher but I think that Civ3 is a great educational tool.
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October 10, 2003, 19:39
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#11
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King
Local Time: 10:41
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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A teacher is supposed to teach boring stuff so that people will look for interesting datas in computer games, internet and books
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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