October 1, 2003, 20:33
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#1
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King
Local Time: 09:42
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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specific titles and goverments
The generic goverment title seemingly overiders the civ and gender specific title.
It should be the other way around.
This only applies to specific titles of my own addition.
F.e example i had the Carthaginians have as specific title for Fundamentalism "Dictator", while the generic title for this gov is "Popular".Yet when the Carthagininas change to fundamentalism their leader "Barca" is stated as "Popular Barca".
Most inappropiate.
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October 2, 2003, 01:07
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#2
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Prince
Local Time: 04:42
Local Date: November 2, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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Im pretty sure that Civ2 only reads the @LEADER section when the game is first created. Therefore any changes to that section will not apear in a loaded game. Personally, I copy the modified rules.txt to the main civ directory before I create the the initial game.
There may be some utilities or other tricks to change it afterwards. I think I remember reading something on Gothmog's site about this. You could also hex edit the changes in too.
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October 2, 2003, 04:54
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#3
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Emperor
Local Time: 11:42
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
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Or could think about all this before starting the game. I prefer altering all the files before creating the game itself. You can always have some helping game to test unit stats etc., but the final scenario game should be started after all the files are fone. Smaller unit changes are always possible of course. But there's nothing worse than realising you made a mistake that can't be changed without completely starting over the game and placing all cities and tile improvements again
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October 2, 2003, 06:59
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#4
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King
Local Time: 09:42
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Actually i did change the some of the rules.txt stuff prior to starting the game, such as the colours of the civs.
Wasn't really sure what things were unchangeable afterwards and the fundamentalism thing only came to me during the creation.
Oh well.....
Thanks anyway.
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October 2, 2003, 07:14
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#5
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King
Local Time: 09:42
Local Date: November 2, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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I vaguely recall that one of Mercator or Carl Fritz's tools can alter the leader title, or do I have this wrong?
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October 2, 2003, 07:17
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#6
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Emperor
Local Time: 11:42
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
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No problem
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October 2, 2003, 08:44
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#7
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Emperor
Local Time: 11:42
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
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Quote:
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Originally posted by fairline
I vaguely recall that one of Mercator or Carl Fritz's tools can alter the leader title, or do I have this wrong?
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Certainly not any of mine (apart from that fortress placing thingy I haven't really made any proper scenario editing tools), and I don't think any of Gothmog's either, maybe CivTweak.
And would the civ2 editors do any good with this?
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October 3, 2003, 04:03
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#8
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Prince
Local Time: 19:42
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Wollongong, Australia
Posts: 367
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None of Carl Fritz's utilities address this problem, but he did in fact write a guide on how to fix it. Unfortunately, he's changed his website and now it only contains his scenarios and utilities, but none of his guides. I read it, but was obviously too thick to save it somewhere or commit it to memory.  Here's the original thread.
I still have this problem, even after using the modified rules.txt file on the first save.
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October 4, 2003, 06:13
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#9
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Emperor
Local Time: 11:42
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
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There was a crosspost, I was saying no problem to palaisomething
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