View Poll Results: What should we build in Pi Square?
Colony Pod 0 0%
Former 0 0%
Crawler 2 40.00%
Probe Defense 1 20.00%
Scout Patrol 0 0%
Write-in 2 40.00%
Cyberbanana 0 0%
Voters: 5. You may not vote on this poll

 
 
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Old October 2, 2003, 00:36   #1
Corellion
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Pi Square build
What should we build in Pi Square? This is straightforward.
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Old October 2, 2003, 09:33   #2
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Write-in: how about if we just start on a random item now, and switch to a 1-1-6 after we discover Doc:Ini? We will waste two or three minerals, but we'll have our first ship a bit earlier.

If not accepted, I would change my vote to a crawler.
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Old October 2, 2003, 10:53   #3
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i saw crawler
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Old October 2, 2003, 12:55   #4
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I think Maniacs suggestion is a very good one

some ships ASAP are more important than crawlers IMHO.
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Old October 2, 2003, 13:36   #5
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However I would favour a probe foil. We don't need 1-1-6 ships - wait until we have 4-1-6 ships If they see a military build up now we have a war on our hands before we want it.

It has been put as crawler ATM as what was leading in the polls.
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Old October 2, 2003, 15:48   #6
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That's fine, it can be easily switched.

Popular opinion (considering I haven't voted, but support this option) seems to be to begin constructing a naval unit quickly. Since a new poll isn't really necessary, I'll ask people to express their opinions here:

Which ship should we build?
Laser Cruiser (2-1-6) *to construct this would waste a couple of minerals during the switch, and must be prototyped (30 mins)
Synthmetal Cruiser (1-2-6) *same as above (30 mins)
Probe Foil (*-1-4) ** can be built immediately, but must be prototyped (80 mins)
Cruiser Probe (*-1-6) * (110 mins)
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Old October 2, 2003, 16:00   #7
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probe foil...the only problem is IOD...
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Old October 3, 2003, 10:19   #8
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The popular opinion seems to be for a naval unit? We have 2 votes for naval and 2 for crawler

Personally I am against building any naval unit at the moment, and wait until we have impact cruisers and cruiser probes. I think building the probe first might be a little dangerous, because of IoDs. That we can build quickly, I would go for a 2-2-6, as that prototypes the cruiser chassis, laser weapons and synthmetal, and would be of some use for exploration, while not alarming PEACE too much. Also 110 mins is way to much for Pi Square to do ATM IMHO.
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Old October 3, 2003, 10:38   #9
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But I pointed out that I have not voted in the poll, and support the naval option. Thus the vote is 3 naval, 2 crawler.
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Old October 3, 2003, 10:54   #10
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Point taken. Sorry
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Old October 3, 2003, 13:17   #11
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Go for the the cruiser probe.
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Old October 3, 2003, 14:20   #12
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I personally don't think the cruiser probe is a good idea... the prototype cost is very high. It also doesn't get any other useful prototypes out of the way, as any cruisers we build in the future will most likely have at least synthmetal and lasers.

If we build cruiser probes, we should probably wait until cruisers are already prototyped.

Just my thoughts.
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Old October 3, 2003, 14:24   #13
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Isn't it so that we don't have to prototype the probe cruiser because it is a predesigned unit? IIRC the Pirates are building a probe cruiser and it "only" costs 63 minerals (with +1 Industry), and not 110 minerals.

Anyway, personally I would prefer to build a 1-2-6. That way we have our first exploration ship much quicker than if we build a probe foil. We also prototype synthmetal armour. Prototyping laser weapons isn't really necessary since that weapon is prototyped automatically after we prototype impact gun.
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Old October 3, 2003, 14:34   #14
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If the cruiser probe doesn't require a prototype cost, like Maniac says, I'm stilll in favor of that one.

Otherwise, a 1-2-6 will do fine
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Old October 3, 2003, 14:55   #15
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I agree. If the probe doesn't need prototyping, then go for that. Is there a difference in cost between a 1-2-6 and a 2-2-6? If not, go for the 2-2-6. If there is a large difference, go 1-2-6. But personally, I think either a 0-1-1 probe as defense, and to prototype probes, is the best, if we need to prototype probes.
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Old October 3, 2003, 17:52   #16
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There is no difference in cost between 1-2-6 and 1-1-6, or 2-1-6 for that matter, but 2-2-6 costs 10 more minerals, raising the cost from 30 to 50.
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Old October 3, 2003, 19:59   #17
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Quote:
Originally posted by Corellion
2-2-6 costs 10 more minerals, raising the cost from 30 to 50.
I love your logic I know with prototyping it's more though.

In that case a 1-2-6 would be nice
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Old October 4, 2003, 00:55   #18
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I took it as an assumption you would all deduce the cause.
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Old October 4, 2003, 15:07   #19
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A well founded assumption. I just loved the way it was put
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Old October 4, 2003, 19:23   #20
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I voted for Probe Defence, but a cruiser/foil probe would be equally good.
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Old October 5, 2003, 20:30   #21
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cruiser probes vs. foil probes give those extra 2 movement points to escape IoD's (who can only move 4 tiles)

But once you get the MCC your foils will then have six, versus a cruiser's 8 movement points, so the advantage to cruisers then lies mainly in their ability to swoop in from longer range when in covert operations (well outside sensor range, at 8 tiles away)

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