July 4, 2000, 07:01
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#1
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Emperor
Local Time: 07:01
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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about Vikings scenario by Harlan Thompson
I downloaded a few days ago and after reading the readme I couldn´t figure out what the purpose of the scenario is.
What do I have to do with the Viking?
conquer the world?
to get money like in Age of Piracy?
p.d. my purpose is not to offend anybody, is just that I don´t know how to play and it looks really good
hasta luego
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July 4, 2000, 19:01
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#3
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Emperor
Local Time: 16:01
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
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By the way, were did you download the senario from? I've been looking for that senario for ages, and am yet to find a working link to download it from.
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July 5, 2000, 04:57
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#4
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Emperor
Local Time: 08:01
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
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Case: Vikings is available on St.Leo´s website in the medieval section, simply follow the link in his post (http://ziggurat...).
It is also available on The North Star website and on the Spanish CivII site (I think)
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July 5, 2000, 20:55
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#5
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Local Time: 22:01
Local Date: October 30, 2010
Join Date: Aug 2005
Location: Berkeley, CA, USA
Posts: 1,053
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An explanation about your puzzlement. Yes, conquest is the point, but it doesn't work in the usual way. I advise that often when you conquer a city, rather than try to hold it, immediately abandon it. Then, later, after the partisan effect has played itself out, conquer it again and it will be easier to hold the second time around. Sometimes you may just want to pillage and not conquer and hold, to soften up your enemy, paving the way for easier victories in the future with all the money you get from the pillaging.
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July 6, 2000, 03:51
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#6
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Prince
Local Time: 08:01
Local Date: October 31, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
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perhaps because of this, perhaps not, but this scenario is one of my personal all-time favorites.
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July 6, 2000, 06:52
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#7
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Emperor
Local Time: 07:01
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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thanks men,
the lack of defensive units made me think about the objective.
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July 14, 2000, 23:52
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#8
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King
Local Time: 23:01
Local Date: October 30, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
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It's been a long time since I played "Vikings", but it really is an excellent scenario. I probably should have used the "pillage and run" strategy, but those old "conquer-the world" habits die hard!
In addition to the invaluable (and unbuildable) King units, the Vikings DO have one decent defense unit: The Merchant. Merchants have a Defense of 2 and Hit Point of 2, and they really can solidify a perimeter, especially when fortified on hills or mountains. (I can almost see Harlan shaking his head!) Although I never did finish the game, by 979 AD the Vikings controlled 51 cities including all of Scandinavia, England, and Ireland, most of Russia, and sizeable chunks of France, Germany, and Central Europe.
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