October 3, 2003, 18:39
|
#1
|
King
Local Time: 10:50
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Stockholm
Posts: 1,452
|
River squares
River squares are quite good with the extra commerce and no need for an aqueduct. However, how can I tell if a square is next to a river?
Some places it is obvious while others I think I am next to the river but find out I'm not. What methods do people use to make sure the tile is adjacent to a river (or a lake)?
|
|
|
|
October 3, 2003, 18:43
|
#2
|
Prince
Local Time: 02:50
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
|
Pressing “Control – G” let’s you see the grid lines on the map, that should make it easier see how the terrain aligns in relationship to where you want to place your city.
- edit: clarity
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
Last edited by TheArsenal; October 3, 2003 at 18:54.
|
|
|
|
October 3, 2003, 18:53
|
#3
|
Emperor
Local Time: 04:50
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
|
Right click on the tile for "Terrain Info". If it's unroaded and showing positive gold production, it's a river tile. If it shows zero gold, it's not. The problem I often run into is the "river corner", where you know the tile alignment, so gridlines don't help, but just don't know if that little meandering end of the river is considered bordering your tile or not. This usually happens with mountains on the adjacent tile.
__________________
"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
|
|
|
|
October 3, 2003, 18:55
|
#4
|
King
Local Time: 10:50
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Stockholm
Posts: 1,452
|
Exactly what I was looking for thanks guys. Yes, the "river corner" is what I always have trouble with.
|
|
|
|
October 3, 2003, 18:55
|
#5
|
Emperor
Local Time: 02:50
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
|
Another thing is to right click on a tile. If it comes up with '1' in the commerce square and doesn't have a road or commerce producing resource on it then it is a tile fed by a river.
EDIT: Oops, cross posted with Solomwi. I hate getting interrupted halfway through writing a post.
|
|
|
|
October 3, 2003, 19:24
|
#6
|
Emperor
Local Time: 04:50
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
|
Rhoth... pfffffffttttt, always good to have my advice bolstered by an expert.
__________________
"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
|
|
|
|
October 3, 2003, 19:28
|
#7
|
Emperor
Local Time: 02:50
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
|
Expert? I'm hardly an expert.
But thanks.
Oh wait I just saw the wink smiley...never mind
|
|
|
|
October 4, 2003, 06:04
|
#8
|
Emperor
Local Time: 11:50
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
|
Right click on the square, and if it produces trade it's next t oa river, that's what I do to find out
Or just move a worker on it and see if he can irrigate or not
|
|
|
|
October 4, 2003, 09:26
|
#9
|
Deity
Local Time: 03:50
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
What would really be cool is if rivers acted as natural roads and units had a move bonus for going up and down the tiles adjacent to them.
|
|
|
|
October 4, 2003, 12:39
|
#10
|
Deity
Local Time: 05:50
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
They dropped that, it was in Civ2. Rivers reduced your movement cost.
|
|
|
|
October 4, 2003, 14:15
|
#11
|
King
Local Time: 10:50
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
|
I AM an expert
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
|
|
|
|
October 4, 2003, 14:24
|
#12
|
Emperor
Local Time: 11:50
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
|
Yeah, I think it was clever to remove that bonus, wasn't very realistic. Too helpful for exploration.
|
|
|
|
October 4, 2003, 16:31
|
#13
|
King
Local Time: 10:50
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Stockholm
Posts: 1,452
|
It is realistic for large rivers. It's much easier to explore the Amazon by travelling the river than hacking through jungle. Early explorers used rivers much more than overland routes as long as the river was not too hazardous.
|
|
|
|
October 4, 2003, 18:05
|
#14
|
Emperor
Local Time: 11:50
Local Date: November 2, 2010
Join Date: Mar 2000
Posts: 8,491
|
yeah, but 1. it works in both directions (large rivers?) and 2. if you traverse a continent with a chariot for 300 years and find a river in a desert how are the chances they'll have boats to go on that river on?
|
|
|
|
October 4, 2003, 19:02
|
#15
|
Deity
Local Time: 03:50
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
Bur realisticly it DOES work in both directions. The Americas were explored by their rivers first. Explorers went up the St Lawrence, the Amazon AND the Mississippi. In fact the first settlement on the Mississippi was quite a way up river.
|
|
|
|
October 4, 2003, 19:17
|
#16
|
Prince
Local Time: 04:50
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 337
|
I have been wishing for navigable rivers since Civ I, and by navigable I mean rivers that ships can enter. I want to be able to sail a boat on a river with tangerine trees and marmalade skies (sorry ).
__________________
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
|
|
|
|
October 4, 2003, 19:20
|
#17
|
Prince
Local Time: 04:50
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 337
|
Look!! The girl with collitis goes by!!!!!
__________________
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
|
|
|
|
October 5, 2003, 09:21
|
#18
|
Prince
Local Time: 10:50
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
|
Quote:
|
Originally posted by Ecthelion
Yeah, I think it was clever to remove that bonus, wasn't very realistic. Too helpful for exploration.
|
I think it was VERY realistic. In the ancient days the rivers were the main transportation roads.
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
|
|
|
|
October 6, 2003, 06:15
|
#19
|
Warlord
Local Time: 10:50
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Brno, Czech Republic
Posts: 172
|
I think the change was made more to deal with the switch to tile-edge-running rivers and to maintain game balance than to increase realism (and I agree that it actually reduced realism). Rivers already newly provide a free aqueduct and far more extra trade than in previous versions (almost twice as many tiles affected per river); keeping the movement bonus would be overkill. Also, now that rivers run between squares, deciding how to implement the bonus would be tougher -- if you have to stay on one side of the river, how is that realistic? And yet if you can flip among sides of the river while using such a bonus, then why bother adding a bridging ability (which otherwise is strategically very interesting) to the Engineering advance?
In favor of keeping the bonus (a moot point, but...), though, is the extra balancing factor of the movement penalty from rivers being even more brutal than in the past, since you can no longer build yourself a bridge pre-engineering just by founding a city on a river.
USC
|
|
|
|
October 6, 2003, 12:04
|
#20
|
King
Local Time: 10:50
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Stockholm
Posts: 1,452
|
Perhaps we can wish for it in Civ4. Civ3 doesn't really have major river systems with many tributaries. I guess we could assume that the rivers on the map are major rivers and we just can't see the tributaries due to the scale of the map.
It would be cool to have the ability to have a huge river system such as the Amazon, Nile, Columbia, Yangtze, etc. that is navigable. Of course we would want to also include natural events such as floods that would affect your cities.
|
|
|
|
October 6, 2003, 13:53
|
#21
|
Prince
Local Time: 05:50
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
|
I've heard that Viking longships will be added as a pre-galley sea transport unit for all civs in c3c. Historically, one of the advantages of the longship was that it was able to sail in shallow water such as rivers. The Vikings sacked Paris with the aid of longships sailing down the Seine from its Atlantic mouth. They laid seige to the islands in the Seine and order theParisians to destroy bridges to the right bank so they could sail their longships South for more plunder. When the seige failed, the Vikings picked their longships out of the river and moved them past the islands on land , rolling them on top of logs. They placed them back in the water and continued South. I want to do that in a civ game!
|
|
|
|
October 7, 2003, 21:17
|
#22
|
Deity
Local Time: 03:50
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
They had Major and Minor rivers in Colonization so it is possible.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 05:50.
|
|