View Poll Results: What should we build in Apolyton Prime?
Scout Patrol 0 0%
Colony Pod 0 0%
Formers 2 50.00%
Crawler 0 0%
Probe Defence 2 50.00%
Write-in 0 0%
Cyberbanana 0 0%
Voters: 4. You may not vote on this poll

 
 
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Old October 4, 2003, 11:52   #1
Corellion
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Apolyton Prime situation
This next turn, Apolyton Prime shall complete its Recreation Commons. Here are our options for the next build. Note that production will be at 7 minerals per turn.

Scout Patrol: 8 minerals
Colony Pod: 24 minerals
Formers: 16 minerals
Supply Crawler: 24 minerals
Probe Defence: 16 minerals

Vote now.
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Old October 4, 2003, 12:20   #2
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Geeze, this is not a good day for me. I forgot that PEACE can't probe us without first terminating our pact. Change my vote to formers.
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Old October 4, 2003, 19:26   #3
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Probe defence. It's not just PEACE who could probe us, the ai could too. Since we have DocInit, it's safe to assume the ai will soon as well, so we can expect cruiser probes aplenty from what Googlie was saying. I would think it's definatly worth making one sooner or later, and why not now I say?

C
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Old October 4, 2003, 19:34   #4
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Because IMHO we have too little formers, crawlers, exploration units etcetera etcetera.
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Old October 4, 2003, 19:39   #5
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WE dont' have Doc: Ini, and it's unlikely the AI will get it anytime soon. PEACE is not going to give away that tech (since the AI will trade it), and that leaves its distribution to us.
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Old October 5, 2003, 08:19   #6
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We need to boost our economy as much as possible until we go military, so either former or crawler is fine for me. (voted former)
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Old October 5, 2003, 10:10   #7
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You know, the relelative lack of much berating by PEACE is making me nervous... perhaps we should be willing to curtail our growth slightly to get some probe defenses up.
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Old October 5, 2003, 10:26   #8
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Well, you know from your 2139 turn pactmate infiltration (F7, PEACE Icon) that their nexus screen shows that they currently have no probes operational, and are just producing one (at Sealurk Channel - F2 - PEACE Icon) and that it's only just been started (City screen) so the threat is not imminent.

And you know (from your 2138 turn) that the foil probe was active then, so the inference can be made that it was lost while stealing a tech from the AI (or perhaps to an IoD while popping a pod - but that would assume that they were using both their probefoils and their gunships for pod-popping - a risky tactic)

So offering to build a cruiser probe - when you get Doc: Init - and gifting it to them might be a nice gesture of appeasement??? (with appropriate "tongue-in-cheek" condolences for the loss of their probe foil, etc etc) - just kidding

G.
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Old October 5, 2003, 10:30   #9
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Or it might be a very dangerous move. I'd rather build it then use it ourselves
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Old October 5, 2003, 10:34   #10
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Waste all the time building a cruiser probe and when we finally have one (and only one) give it to PEACE??

That's a good one
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Old October 5, 2003, 10:39   #11
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So how did they lose their probe foil? They didn't gain a tech AFAIK. Perhaps their attempt failed? Or perhaps they infiltrated a faction (us?) and lost their probe in the process. Would we get a message of that?
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Old October 5, 2003, 10:55   #12
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Wow, I didn't know that I knew so much!
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Old October 5, 2003, 13:19   #13
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Perhaps they just lost the probe because of an IoD. (I hope so )
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Old October 5, 2003, 20:17   #14
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Quote:
Originally posted by Maniac
Or perhaps they infiltrated a faction (us?) and lost their probe in the process. Would we get a message of that?
No - you wouldn't.

If they stole a tech (or credits, or assassinated a researhcer, or launched a virus, etc), PBEM rules require them to invoke the "declare vendetta" option (which due to a bug is offered to the prober and not to the probee)

But the act of infiltration doesn't generate this message, being considered fairly innocuous, I guess.

G.
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Old October 6, 2003, 07:00   #15
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In that case, we need sensors around the most coastal points.
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