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		|  July 17, 2000, 16:10 | #1 |  
	| King 
				 
				
					Local Time: 06:01 Local Date: October 31, 2010 Join Date: Mar 2000 Location: The Observatory 
					Posts: 1,208
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				1602 AD/Anno 1602 Conversions
			 
			
			   
I have yet to convert the roads and the terrain, which will probably be after my HoMM3 Deluxe Conversions.
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		|  July 17, 2000, 18:43 | #2 |  
	| King 
				 
				
					Local Time: 06:01 Local Date: October 31, 2010 Join Date: Mar 2000 Location: The Observatory 
					Posts: 1,208
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			Oh, and all I ask is that no one use these until the scenario in which I use them is released.  Thank you!
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		|  July 17, 2000, 19:03 | #3 |  
	| Emperor 
				 
				
					Local Time: 01:01 Local Date: October 31, 2010 Join Date: Jul 2000 Location: The Glorious Land of Canada 
					Posts: 3,234
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			Looks great. Let's hope someone will eventually build a great Colonization scenario using these units (is that the type of scenario you are building?    
Note to Self: *Must wonder aimlessly about why people always do conversions of games I already own*    |  
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		|  July 17, 2000, 19:40 | #4 |  
	| King 
				 
				
					Local Time: 06:01 Local Date: October 31, 2010 Join Date: Mar 2000 Location: The Observatory 
					Posts: 1,208
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			Kind of like a colonization scenario.  It is not the secret project, but once again a project I started a while ago.
 The Secret Project goes slowly, although I am almost 1/3 done, I am glad to report.
 
 Thanks for the comments.
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		|  July 17, 2000, 20:24 | #5 |  
	| Guest   | 
			
			I'm glad someone is trying to turn this game into a scenario.
 I have a question for those who play this game.
 
 I just bought this game a week ago and I'm having a problem.
 
 I can't generate any income. I'm always working in the red and going broke---and this is at the easy level.
 How do I generate money to field an army/navy or continue to build the neccessary buildings that my people keep demanding. I always reach a point where I just quit because I end up running out of money. And once again, this is the easy level. What am I doing wrong.
 
 Please repond here and e-mail me at Mauddib@intergrafix.net
 
 
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 "And his word shall carry
 death eternal to those who
 stand against righteousness."
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		|  July 17, 2000, 20:40 | #6 |  
	| King 
				 
				
					Local Time: 06:01 Local Date: October 31, 2010 Join Date: Mar 2000 Location: The Observatory 
					Posts: 1,208
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			First off, you never want to field an army or a large navy at the beginning, or even a bit after the beginning.  You do what your people tell you to do.  Click a house and raise the taxes if your income is going down or just not going up.  Build slowly in that game; do not try to build every thing at once.
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		|  July 17, 2000, 21:10 | #7 |  
	| Guest   | 
			
			I wish I could build an army/navy.
 The point I'm trying to make is this. At the easy level (and this royally ticks me off), I reach a dead end while the computer players expand to other islands and build shipyards and more ships, I can never get to that point in my growth.
 
 I want to know why or how the computer players at the supposedly easy level can build the things that I can't because I run out of money.
 Oh, and as far as the tax rates, I can only get them to 34% and no higher or my people get angry and my population starts to leave.
 
 I do build what my people want that seems to be the crux of my problem and when I try to copy the computer players in what they build, it still doesn't help.
 
 How many marketplaces, chaples, HOUSES, etc should I have.
 
 Here is what I usually have when I run out of money:
 
 2-3 marketplaces
 2 foresters huts, chaples, fisher huts, sheep farms & cattle farms
 1 tavern, weaver, butcher, stone quarry, stonemason, school, doctor, fire brigade, mine, smelter, & tool maker (if I don't build the last 3, I run out of tools and don't have the money to buy them when the free traders show up.)
 10-15 houses
 And a Level 2 warehouse.
 
 This is when I start to lose money, my people are at about 250-325 in pop. and they want alcohol, tobacco, and spices and I don't or can't generate the monet neccessary to continue, BUT THE DAMN COMPUTER PLAYERS march on so I just quit.
 
 [This message has been edited by Maud'Dib (edited July 17, 2000).]
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		|  July 17, 2000, 21:25 | #8 |  
	| King 
				 
				
					Local Time: 06:01 Local Date: October 31, 2010 Join Date: Mar 2000 Location: The Observatory 
					Posts: 1,208
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			Have you tried trading?
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		|  July 18, 2000, 04:26 | #9 |  
	| Guest   | 
			
			Yeah, but the computer players don't need what I have or get their goods from the Free Traders which forces me to sail my lone ship back to my warehouse.
 
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		|  July 18, 2000, 09:49 | #10 |  
	| Emperor 
				 
				
					Local Time: 01:01 Local Date: October 31, 2010 Join Date: Jul 2000 Location: The Glorious Land of Canada 
					Posts: 3,234
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			 You know, you can kind of sell goods to the free traders too. Even then, I still run out of money constantly. Maybe I should build a large number of sheep farms and weavers and sell allot of cloth right from the beginning. Has anyone tried this yet? Does it work? 
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		|  July 18, 2000, 09:50 | #11 |  
	| King 
				 
				
					Local Time: 06:01 Local Date: October 31, 2010 Join Date: May 2000 
					Posts: 1,003
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			PolarisGL: 
Those graphics look great. I'm looking forward to a good colonization scenario    
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Go tell the Spartans, passerby: 
That here, obedient to their laws, we lie.
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		|  July 18, 2000, 11:39 | #12 |  
	| Guest   | 
			
			Shadowstrike, I see you are experiencing the same problem.As for selling to free traders, my excesses in cloth, wood & bricks and sometimes food never get bought by the free traders.
 
 
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 "And his word shall carry
 death eternal to those who
 stand against righteousness."
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		|  July 18, 2000, 23:08 | #13 |  
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					Local Time: 02:01 Local Date: October 31, 2010 Join Date: Jul 2005 Location: In search of pants 
					Posts: 5,085
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			*Must wonder aimlessly about why people always do conversions of games I already own*
Perhaps your taste in games is not all that bad.    
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St. Leo
 http://ziggurat.sidgames.com/ 
 http://www.sidgames.com/forums/ |  
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		|  July 19, 2000, 00:02 | #14 |  
	| Emperor 
				 
				
					Local Time: 01:01 Local Date: October 31, 2010 Join Date: Jul 2000 Location: The Glorious Land of Canada 
					Posts: 3,234
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			Try lowering your prices. Of course, this may explain why I'm running out of money in the first place!    |  
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