July 17, 2000, 16:10
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#1
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King
Local Time: 06:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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1602 AD/Anno 1602 Conversions
I have yet to convert the roads and the terrain, which will probably be after my HoMM3 Deluxe Conversions.
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July 17, 2000, 18:43
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#2
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King
Local Time: 06:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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Oh, and all I ask is that no one use these until the scenario in which I use them is released. Thank you!
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July 17, 2000, 19:03
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#3
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Emperor
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Looks great. Let's hope someone will eventually build a great Colonization scenario using these units (is that the type of scenario you are building?
Note to Self: *Must wonder aimlessly about why people always do conversions of games I already own*
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July 17, 2000, 19:40
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#4
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King
Local Time: 06:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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Kind of like a colonization scenario. It is not the secret project, but once again a project I started a while ago.
The Secret Project goes slowly, although I am almost 1/3 done, I am glad to report.
Thanks for the comments.
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July 17, 2000, 20:24
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#5
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Guest
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I'm glad someone is trying to turn this game into a scenario.
I have a question for those who play this game.
I just bought this game a week ago and I'm having a problem.
I can't generate any income. I'm always working in the red and going broke---and this is at the easy level.
How do I generate money to field an army/navy or continue to build the neccessary buildings that my people keep demanding. I always reach a point where I just quit because I end up running out of money. And once again, this is the easy level. What am I doing wrong.
Please repond here and e-mail me at Mauddib@intergrafix.net
------------------
"And his word shall carry
death eternal to those who
stand against righteousness."
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July 17, 2000, 20:40
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#6
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King
Local Time: 06:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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First off, you never want to field an army or a large navy at the beginning, or even a bit after the beginning. You do what your people tell you to do. Click a house and raise the taxes if your income is going down or just not going up. Build slowly in that game; do not try to build every thing at once.
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July 17, 2000, 21:10
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#7
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Guest
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I wish I could build an army/navy.
The point I'm trying to make is this. At the easy level (and this royally ticks me off), I reach a dead end while the computer players expand to other islands and build shipyards and more ships, I can never get to that point in my growth.
I want to know why or how the computer players at the supposedly easy level can build the things that I can't because I run out of money.
Oh, and as far as the tax rates, I can only get them to 34% and no higher or my people get angry and my population starts to leave.
I do build what my people want that seems to be the crux of my problem and when I try to copy the computer players in what they build, it still doesn't help.
How many marketplaces, chaples, HOUSES, etc should I have.
Here is what I usually have when I run out of money:
2-3 marketplaces
2 foresters huts, chaples, fisher huts, sheep farms & cattle farms
1 tavern, weaver, butcher, stone quarry, stonemason, school, doctor, fire brigade, mine, smelter, & tool maker (if I don't build the last 3, I run out of tools and don't have the money to buy them when the free traders show up.)
10-15 houses
And a Level 2 warehouse.
This is when I start to lose money, my people are at about 250-325 in pop. and they want alcohol, tobacco, and spices and I don't or can't generate the monet neccessary to continue, BUT THE DAMN COMPUTER PLAYERS march on so I just quit.
[This message has been edited by Maud'Dib (edited July 17, 2000).]
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July 17, 2000, 21:25
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#8
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King
Local Time: 06:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
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Have you tried trading?
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July 18, 2000, 04:26
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#9
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Guest
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Yeah, but the computer players don't need what I have or get their goods from the Free Traders which forces me to sail my lone ship back to my warehouse.
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July 18, 2000, 09:49
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#10
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Emperor
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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You know, you can kind of sell goods to the free traders too. Even then, I still run out of money constantly. Maybe I should build a large number of sheep farms and weavers and sell allot of cloth right from the beginning. Has anyone tried this yet? Does it work?
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July 18, 2000, 09:50
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#11
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King
Local Time: 06:01
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
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PolarisGL:
Those graphics look great. I'm looking forward to a good colonization scenario
------------------
Go tell the Spartans, passerby:
That here, obedient to their laws, we lie.
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July 18, 2000, 11:39
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#12
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Guest
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Shadowstrike, I see you are experiencing the same problem.
As for selling to free traders, my excesses in cloth, wood & bricks and sometimes food never get bought by the free traders.
------------------
"And his word shall carry
death eternal to those who
stand against righteousness."
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July 18, 2000, 23:08
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#13
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Local Time: 02:01
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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*Must wonder aimlessly about why people always do conversions of games I already own*
Perhaps your taste in games is not all that bad.
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St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
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July 19, 2000, 00:02
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#14
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Emperor
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Try lowering your prices. Of course, this may explain why I'm running out of money in the first place!
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