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Old October 4, 2003, 22:22   #1
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Iron Curtain version 0.4
IRON CURTAIN V0.4

After 9 months of pbem testing and receiving many comments, ideas, critics and suggestions; iīve decided to update the scenario.

Iīve already taken into account many of your ideas and even implemented those changes.
However, i still feel that there might be more things to add, to say and criticize.

Thatīs the goal of this thread!! i need your feedback!!!
Please, feel free to say anything you want about the Iron Curtain scenario
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Old October 4, 2003, 22:28   #2
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This is what iīve already done:

CITIES / POLITICAL CHANGES
* Mongolia remains in chinese hands
* NATO Headquarters moved to Brussels
* US Guntanamo Bay Base included
* NATO/SEATO cities with civil disorder problem solved
* Ecuador and Peru became part of Non-Alligned Nations
* Colombia became Rebel
* Established Portuguese colony in Timor
* Established UK colony in Falkland Islands
* El Paso renamed to Tijuana
* US airbase in Switzerland moved to German territory
* Removed US nuke missiles in Turkey
* Increased population of Shiraz, Addis Abbeba, Kabul, Aden, Sapporo, Sendai and Kitakyushu
* Hue renamed to Dong Hoi
* Norway free of nuclear weapons
* Unit support modified in Trondheim, Gibraltar and Erzurum
* Portuguese base in Mozambique
* UK in Belize
* Nato in French Guyana


UNITS CHANGES
* Created Black Sea Fleet for the USSR
* Paratroopers ranged increased to 7
* Reduction in the number of american units in Vietnam
* Rebel Forces are stronger
* NATO carriers reduced to 3
* Nuclear Forces balance changed. USA 28 vs. USSR 15
* Replaced ZSU-23 for BM-21
* Replaced Type 63 for ZSU-23
* Reduced number of Non-Alligned troops in the entire world
* Transport movement increased to 7
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Old October 4, 2003, 22:33   #3
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VARIOUS
* Reputation of all civs cleaned
* Railroads problem solved
* Tanks carrying units / missiles with ZOC problem solved
* Vietcong troops problems solved (the ones that appear when you capture a US city)
* New "industrial" terrain added
* US demand/supply problem solved


EVENTS.TXT Details
* ICBM/MRBM regeneration command added
* Usual "citytaken" commands included + text
* List of cities? The most important in the coldwar. Moscow, Berlin, Seoul, Saigon, etc.
* Guerrillas in Central America
* Increased number of FARC / Insurgents armies in Colombia
* Chad Civil War
* Communist rebels in Yemen
* Communist guerrillas in Bolivia
* Naxalite Uprising in India
* Coup dīétat in Nigeria
* Free Papua Movement Uprising in Indonesia
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Old October 4, 2003, 23:56   #4
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i've never played this, but you may want to include mujahideen in Afghanistan if it reaches that far.
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Old October 5, 2003, 07:27   #5
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Academia, I think you should include an alternate units-file with nemoesque units
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Old October 5, 2003, 15:27   #6
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Academia, I think you should include an alternate units-file with nemoesque units
Yea... many people have asked for that... i donīt know... nobody includes "hi-res" package units for me or other "hi-res" lovers...

Quote:
i've never played this, but you may want to include mujahideen in Afghanistan if it reaches that far.
Yep. i thought about it. iīll add them, no doubt
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Old October 5, 2003, 15:44   #7
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Quote:
Originally posted by academia

Yea... many people have asked for that... i donīt know... nobody includes "hi-res" package units for me or other "hi-res" lovers...
Well that is true.. but are you willing to be like them? Anyways, I understand if you don't wanna draw them by yourself. Maybe you'll find a few around here? I dunno, it was just a suggestion.
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Old October 5, 2003, 15:46   #8
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Well that is true.. but are you willing to be like them? Anyways, I understand if you don't wanna draw them by yourself. Maybe you'll find a few around here? I dunno, it was just a suggestion.
Ok. iīll take that into account...
maybe a visit to the units galleries will provide me with the required nemo-style units for the scenario
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Old October 5, 2003, 17:55   #9
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1. Are these communist rebels AI or Soviet controlled?

2. Do all sides get some sort of partisans when their cities are captured. I know in Iron Curtain 1 the Chinese did not, while everyone else got Viet Cong.

3. I don't think MRBM's should be regenerated, these can easily be destroyed on the ground by a surprise strike. Only ICBM's should regenerate.
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Old October 5, 2003, 18:22   #10
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Quote:
Originally posted by academia

Ok. iīll take that into account...
maybe a visit to the units galleries will provide me with the required nemo-style units for the scenario
I made an isometric units file up when you released Iron Curtain 1, Academia
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Old October 5, 2003, 20:22   #11
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Quote:
Originally posted by PinkyGen
1. Are these communist rebels AI or Soviet controlled?
Soviet.

Quote:
Originally posted by PinkyGen
3. I don't think MRBM's should be regenerated, these can easily be destroyed on the ground by a surprise strike. Only ICBM's should regenerate.
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Old October 6, 2003, 13:40   #12
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When do you think you will release this?
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Old October 7, 2003, 12:27   #13
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Ale, awhile after I got off MSN two major issues came to mind.

1) If it were my choice I'd absolutely set the road multipler to 2 so that nukes can have 63 movement. I know Civ2 has its limitations, but it's utterly ridiculous for nukes in the U.S. to be unable to reach the Soviet border, let alone its heartland. Since most of the land units are on treads, a road is only twice as fast as an open field anyhow, so a 1/2 bonus is perfectly realistic.

2) Put the Viet Cong unit in another slot, have standard partisans in the partisan slot, and make them generate for EVERY civ, including the Non-Aligned and Rebels. It'd be much more realistic than completely securing a metropolitan area of 10 million after killing a measly 2 units.
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Old October 7, 2003, 20:47   #14
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Mongolia should be Soviet. It has always been more closely aligned to Russia than to China.
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Old October 7, 2003, 21:49   #15
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Letīs see...

Pinkygen:
1. Are these communist rebels AI or Soviet controlled?
Soviets

2. Do all sides get some sort of partisans when their cities are captured. I know in Iron Curtain 1 the Chinese did not, while everyone else got Viet Cong.
Everyone will obtain partisans. iīll place the viet cong unit in another slot

3. I don't think MRBM's should be regenerated, these can easily be destroyed on the ground by a surprise strike. Only ICBM's should regenerate.
I donīt see the logical explanation for this....

Emugod:
Mongolia should be Soviet. It has always been more closely aligned to Russia than to China.
Ok. Mongolia for USSR

Darius:
1) If it were my choice I'd absolutely set the road multipler to 2 so that nukes can have 63 movement. I know Civ2 has its limitations, but it's utterly ridiculous for nukes in the U.S. to be unable to reach the Soviet border, let alone its heartland. Since most of the land units are on treads, a road is only twice as fast as an open field anyhow, so a 1/2 bonus is perfectly realistic.
Iīm not 100% convinced of this one... but well, iīll try it.

2) Put the Viet Cong unit in another slot, have standard partisans in the partisan slot, and make them generate for EVERY civ, including the Non-Aligned and Rebels. It'd be much more realistic than completely securing a metropolitan area of 10 million after killing a measly 2 units.
Yep. I agree with you. iīll make the required modifications.
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Old October 8, 2003, 12:27   #16
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Well, if this is still supposed to be set during the Cold War (even with the possibility of it becoming "Hot" due to player action), making Colombia entirely "Rebel" is rather inaccurate (it would be inaccurate today too, but much more so during the scenario's Cold War timeframe), it should at the very least be non-aligned like Ecuador and Peru, if it can't be made US supportive/ed in some degree.

Increasing rebel armies is one thing, and that's probably very warranted to make it more of a challenge, but making the country totally "Rebel" is something very different...but well, I suppose you're not going to change that back, if you found reason enough to make the change in the first place, despite its unreality.

I'll guess I'll have to change it by myself...
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Old October 8, 2003, 15:22   #17
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Increasing rebel armies is one thing, and that's probably very warranted to make it more of a challenge, but making the country totally "Rebel" is something very different...but well, I suppose you're not going to change that back, if you found reason enough to make the change in the first place, despite its unreality.
I totally understand your point of view
The fact is I have only one city in Colombia. i chose to place cities in "more relevant" areas of the world...
with two or more columbian cities, i think it would be more interesting to see this struggle between neutrals and rebels... but in this case, i prefer to priorize other areas of the world. thatīs all
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Old October 11, 2003, 18:48   #18
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I would make the rebels as AI controlled because what if the Soviet Union doesn't attack the country the rebels are rebelling against? You could put it in the events files to start a war, however this might make a guerrilla war turn into a big nuclear war.
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Old October 11, 2003, 19:25   #19
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Any download links?
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Old October 11, 2003, 19:38   #20
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I would make the rebels as AI controlled because what if the Soviet Union doesn't attack the country the rebels are rebelling against? You could put it in the events files to start a war, however this might make a guerrilla war turn into a big nuclear war.
The rebels are AI controlled... they are the classic "barbarians"

Quote:
Any download links?
Not yet. I opened this thread so the testers can post here their comments/suggestions/ideas... iīm collecting feedback...
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