woo looks good, copy it into the strategy planning
Vev says:
doesn't seem to work
John says:
so it doesn't work
John says:
but it seemed to work with that other thing hrmm
Vev says:
what other thing?
John says:
normally
Vev says:
anyway was having fun with elite units
John says:
darn it
John says:
you're right
John says:
it doesn't work
Vev says:
you saw the elites thing?
Vev says:
definately useful for choppers
Vev says:
i think
John says:
what was it again
John says:
paste paste paste
Vev says:
ttwo versions of movement
Vev says:
air superiority and normal
Vev says:
base for fission reactor:
Vev says:
10
John says:
air superiority is faster
Vev says:
+2 with cloudbase
Vev says:
+1 with elite
Vev says:
actually air superioity is slower
John says:
without cloudbase?
Vev says:
air superiority = 8
normal = 10
Vev says:
elite +1 in both cases
Vev says:
with cloudbase =
+1 for air superiority
+2 for normal
Vev says:
have no idea with fusion reactor though
John says:
hrmm okay
John says:
I think I've gotten 10 move without cloud base
John says:
for normal
Vev says:
that should be normal
Vev says:
but 10 without cloudbase and with air superiority that would be intersting
John says:
are you getting the same results
Vev says:
hello?
John says:
yep
Vev says:
air superior does weird number things
Vev says:
but normal air units are easy to compute
Vev says:
reactor give +2 per level
Vev says:
except for air superiority
John says:
oh
John says:
so it's 8
Vev says:
you can get air movement 21
John says:
and after you get reactor is goes to 10
John says:
21!!!!!
Vev says:
anyway trying to figure out what air sup uses?
Vev says:
okay I have given up on working out the formula and instead produced a graph
John says:
cool
John says:
put the graph in hive forum with your findings