October 6, 2003, 01:01
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#1
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Emperor
Local Time: 19:58
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Question, Your input on how we should go about the next 40 years.
We should be getting gene splicing and will be lifting the other restrictions.
I have some ideas on where to go from here, but I want to hear some ideas from the rest of you on how you think we should go about the game.
If I don't get ideas then we're losing the advantage of playing in a team.
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October 6, 2003, 06:13
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#2
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Deity
Local Time: 09:58
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Well, I think my long-term plan is quite clear.
We plant masses of bases and drill b-holes and bang in some condensors, as per "the Jamski plan" we should fill up our continent (well, our half of it anyway) as soon as we can. After that or at the same time we should try to do some scouting looking for :
The Cycon, Uni and Pirates bases,
Another free continent to expand onto,
The AI factions.
We should DEFINITLY have a good chance of grabbing governor if we can convince one of the AI factions to make a pact, and maybe even if we don't.
Then... we probably want to commence millitary actions against either the CyCOn or the Uni, and try to woo the other one into our alliance to give us a tech helper. Can't hurt to have more tech, can it?
Infilteration of ALL factions will be required before they can get masses of defensive probes up. The "b-site" faction on the next land mass should be our first target.
We should also try and give all our many bases at least the minimum facilities : Nodes, tanks, (rec commons?) and the CN will provide the Command Centres we need. Tree farms would be of use too.
We are building lots of bases, so all SPs that give a fac in every base should be a target. Lets aim for CN, Energy Grid (very useful) CBA, etc.
It would be GREAT if we could get the energy grid, that would solve our cash problems for good. So we could consider chasing up that tech route...?
-Jam
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October 7, 2003, 00:09
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#3
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Prince
Local Time: 02:58
Local Date: November 2, 2010
Join Date: May 2003
Location: Privateering in Idaho
Posts: 476
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Jamski just sumed up most of our goals for the game.
__________________
She cheats her lover of his due
but still contrives to keep him tied
by first deciding to refuse
and then refusing to decide
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October 7, 2003, 00:36
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#4
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Emperor
Local Time: 19:58
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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In addition to what Jamski said we're looking at getting MMI, and keeping our tech rate comparable to other factions through the use of limited pop booming and specialists.
If we can't boost our tech rate signifcantly I have reservations we'll be able to research planetary economics in time.
Of course we could try trading for it, but it seems unlikely the other factions will be willing to trade a tech with a SP attached.
More comments or options are welcomed.
Last edited by Kody; October 7, 2003 at 01:05.
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October 7, 2003, 03:26
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#5
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Deity
Local Time: 09:58
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Well, one thing we can do is hope the b-faction get some techs we need so we can probe it out of them. That's better than trading. The advantage of being behind in tech is noone can steal it from us.
-Jam
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October 7, 2003, 09:30
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#6
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Princess
Local Time: 03:58
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Quote:
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Originally posted by Jamski
The advantage of being behind in tech is noone can steal it from us.
-Jam
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 Oh yea definitely a good strategy.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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October 7, 2003, 13:04
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#7
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Deity
Local Time: 09:58
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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The advantage of having no bases is that the enemy can't capture them.
The advantage of...
You get the idea
-Jam
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October 8, 2003, 16:28
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#8
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Prince
Local Time: 09:58
Local Date: November 2, 2010
Join Date: May 2003
Location: New-Bern, NC
Posts: 990
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We need to start focusing on a navy and exploreing the other factions locations. Need to make contact with at least one other, also we need to explore more quickly on our own continent don't have all that maney units out for the number of bases we have..we have switched to police state right?
__________________
A university faculty is 500 egoists with a common parking problem
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October 8, 2003, 16:43
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#9
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Deity
Local Time: 09:58
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Nah, not a navy... John knows what I mean, and I know what he thinks  Wait and see folks... fun's a comin'
-Jam
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October 8, 2003, 17:04
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#10
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Princess
Local Time: 03:58
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Noooo! You are not thinking about that!
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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October 8, 2003, 18:52
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#11
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Emperor
Local Time: 19:58
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Yep we are.
Why build a navy when there's going to be no more sea!
Although we are going to build a few ships for exploring purposes.
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October 8, 2003, 19:11
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#12
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King
Local Time: 19:58
Local Date: November 2, 2010
Join Date: Nov 2000
Location: I am so out of touch
Posts: 1,660
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Maybe a navy is need with PBs loose
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October 8, 2003, 19:14
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#13
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Deity
Local Time: 09:58
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Nah, simply raise everything and leave the pirates with one-tile lakes for their bases, and use all the land
-Jam
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