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Old October 6, 2003, 10:03   #1
Micha
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Local Time: 10:59
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
MSN : Preturn Chat 2141
CHAPTER ONE
part one


Micha says:
sorry
Micha says:
comp screwed up
Micha says:
"Weīll ignore the formers this turn" ...
Kody says:
okay
Kody transmits data
Kody says:
Here's an updated version
Micha says:
so mine is obsolete?
Kody says:
I updated it every turn almost
Kody says:
I updated some of the tech trading
Micha says:
hm, so I quit my current game?
Kody says:
just load the new one up
Kody says:
ctrl-l
Micha says:
ok, letīs start
Kody says:
press wait
Kody says:
until all the automatic stuff is down
Kody says:
done
Kody says:
go to Utopia Base and cancel the colony pod move
Micha says:
ok
Kody says:
two south of Vevtopia cancel the former move
Micha says:
done
Kody says:
okay now lets start at the Hive
Kody says:
change to colony pod
Kody says:
and stockpile
Kody says:
we're rebuilding the to put a sensor under it
Micha says:
yeah. Done.
Kody says:
and use the PTS to generate extra population
Kody says:
stockpile as well
Micha says:
yes
Kody says:
Kommuniza City change to colony pod as well
Kody says:
and stockpile
Kody says:
do the same with vevtopia and stockpile
Micha says:
ok. Vev will build in 2 turns, the others next turn
Kody says:
actually vevtopia builds next turn too
Kody says:
but we haven't changed that yet
Kody says:
look at kommuniza city
Kody says:
we're abandoning it next turn aren't we?
Micha says:
yes
Kody says:
tell me two resources that we're nolonger worried about
Kody says:
for that city
Micha says:
since we rebuild, nuts
Micha says:
?
Kody says:
what else
Micha says:
mins
Kody says:
the order of a city turn is
Kody says:
Pysch
Kody says:
pop boom growth
Kody says:
starvation growth
Kody says:
then minerals
Kody says:
then nutrients
Kody says:
then energy
Kody says:
then rioting
Kody says:
if the city is rebuilt during the mineral phase .....
Micha says:
itīs nuts and energy
Kody says:
yup
Kody says:
do you see something we could improve on
Micha says:
overall? That base?
Kody says:
overall
Kody says:
we've got an energy bonus there
Kody says:
so it's pointless using it
Kody says:
is there another base in range
Kody says:
that might be able to use it
Micha says:
ah, I see
Micha says:
Rokossovkygrad
Kody says:
*nod*
Kody says:
which worker would you switch over
Micha says:
the northern one, gaining 1-2-2, then 1-2-4
Kody says:
yep
Kody says:
so do that
Micha says:
doesnīt matter where I put the Kommie worker?
Kody says:
for kommuniza city?
Micha says:
yep
Micha says:
but it shouldnīt matter
Micha says:
(done)
Kody says:
try putting it on the farm and see what happens
Micha says:
ah, ok. Put it on some mins, eh? So abandoning next turn is for sue
Micha says:
*sure
Kody says:
yep
Kody says:
if you put it on the farm it doesn't complete
Kody says:
the reason why that is because about 4 turns ago I organised the minerals such that we had just enough to build
Micha says:
aha
Kody says:
we actually waste 1 mineral
Micha says:

Kody says:
but that would have required me to think 5-7 turns earlier when I did my last rush buy at Kommuniza
Micha says:
hehe... well, one min isnīt THAT much of a waste
Kody says:
not worth planning more than 5 turns into the future
Micha says:
agreed
Kody says:
now save it as Hive simulator, 2140-2
Kody says:
I mean 2141
Kody says:
just add "-2" on the end
Micha says:
ok
Kody says:
because you'll need that start of turn
Kody says:
when you do the preturn update on the board it's hard remembering all the things you did
Kody says:
so you need a start of turn save
Kody says:
anyway
Kody says:
go to New moscow
Micha says:
yes
Kody says:
can to former and stockpile
Kody says:
resave again as the "-2" you already have
Micha says:
can?
Kody says:
change to former
Micha says:
ah, ok
Kody says:
then
Kody says:
press end turn and look at the production of New moscow
Kody says:
when it asks if you want to abandon Kommuniza city say yes
Micha says:
done
Micha says:
Drone riots in HK
Kody says:
darn I accidently pressed escape
Kody says:
when we finish can you post this turn thingy
Micha says:
this chat?
Kody says:
MSN - preturn planning - turn 2141
Micha says:
or the simulator
Micha says:
ok
Kody says:
when we finish all of this
Kody says:
so that will be awhile
Kody says:
go to new moscow and tell me what you see
Micha says:
formers: 2, stockpiling energy, 16mins next turn, no changes
Kody says:
if you looked back
Kody says:
load turn 2141-2
Kody says:
that you saved earlier and tell me when the former was supposed to finish
Micha says:
WOW
Kody says:
ctrl-l
Kody says:
faster than quitting and loading
Micha says:
2 turns, and only 5 mins per turn. So the crawlers automatically switched from Kommie to NM?
Micha says:
I thought theyīd be abandoned when city is gone?
Micha says:
...
Kody says:
so do you see it?
Micha says:
yes. So they ARE rehomed automatically?
Kody says:
not only that
Kody says:
the production
Micha says:
so the crawlers are rehomed, crawl res, then NM is counting its income, then it builds ?
Kody says:
nope
Kody says:
each base is done independantly
Kody says:
according to the order it's built in
Kody says:
since kommuniza city was built earlier than New moscow
Kody says:
after the crawlers are rehomed to new moscow
Kody says:
you get the crawlers adding production to new moscow again
Micha says:
so they double-crawl? Cool
Kody says:
one bad side effect is we don't get stockpile at Kommuniza city
Kody says:
since the base no-longer exists to stockpile
Kody says:
anyway
Micha says:
(that IS what I said above)
Kody says:
so we've got two bases done
Kody says:
New moscow and Kommuniza city
Micha says:
why are they rehomed to NM in special?
Kody says:
I figure out where things rehome using the simulator.
Kody says:
it's usually rehomed to the closest base
Kody says:
since googliegrad and new moscow are both equal distance
Kody says:
I guess it checks a certain direction first
Micha says:
I see
Kody says:
however as long as you have a good simulator you can figure it out by using "end turn"
Micha says:

Kody says:
next bit
Kody says:
vevtopia
Micha says:
..
Kody says:
well what do you see as the problem
Micha says:
colpod in 2 turns, but growth in 8
Kody says:
with stockpile we always want bases to finish every turn
Kody says:
we're rebuilding vevtopia
Kody says:
for B-drone reasons actually
Micha says:
ok
Kody says:
I'm trying to shuffle the B-drones so we can still golden age later
Kody says:
but anyway I'll explain that later
Kody says:
we've got 3 rocky mines
Kody says:
and one forest mineral
Kody says:
the rocky mine is about 7 minerals
Kody says:
that stockpiles between 3 to 4 ECs per turn
Kody says:
so what I've been doing is making sure that if a base is using a rocky mineral it's finishing a build
Kody says:
I shuffle the crawlers around if it doesn't
Kody says:
I also use it to rush things
Kody says:
and using the rehoming trick, we can double the output of those rocky minerals
Micha says:
yay
Micha says:
so itīll go to CenPla as well?
Micha says:
and youīre going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
YOU ask me that? I am awaiting your answer
Micha says:
so itīll go to CenPla as well?
Micha says:
and youīre going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
john?
Micha says:
hello?
Micha says:
john???
Micha says:
bloody MSN! Rot in hell, Bill Gates!
Micha says:
hello?
Micha says:
...
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Old October 6, 2003, 10:04   #2
Micha
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CHAPTER ONE
part two


Kody says:
hi
Kody says:
what did you last see me say?
Micha says:
hey, what are you doing?
Micha says:
"still there?"
Kody says:
yep
Kody says:
did you have a look at vevtopia?
Micha says:
Micha says:
so itīll go to CenPla as well?
Micha says:
and youīre going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Kody says:
hrmm
Kody says:
well
Kody says:
it actually goes to utopia base
Micha says:
ok
Kody says:
central planning is 3 squares away
Kody says:
utopia base is 2
Kody says:
so you reckon I'll be rushing the pod
Micha says:
or youīre doing a magic trick again
Kody says:
check the rush buy
Kody says:
see how much it costs
Micha says:
96 or 48
Kody says:
you need to start getting a feel for the rush buy
Micha says:
too much
Kody says:
yeah
Kody says:
because when you're rush buying and it's less than 10 minerals
Kody says:
then it's kindof costly
Kody says:
but did you notice a crawler that built this turn
Kody says:
that's sitting in vevtopia
Micha says:
oh, yes
Micha says:
move it into the forest?
Kody says:
last turn I actually could have rebuilt vevtopia, but instead I decided to build a crawler
Kody says:
we need 7 minerals *chuckle*
Micha says:
well, thereīs no built mine in range
Kody says:
replace googliegrad crawler with the vevtopia crawler
Kody says:
go to HongHu KongHu
Kody says:
move worker from the normal forest to the newly build river forest
Micha says:
wait
Kody says:
yeah?
Micha says:
where shall the googliegrad crawler go instead?
Kody says:
getting to that
Kody says:
after moving honghu's crawler
Kody says:
I mean after moving honghu's worker
Micha says:
ok, I see
Kody says:
HongHu gets an extra 1 energy
Kody says:
and there's a free forest there
Kody says:
however the googliegrad crawler can't make it
Micha says:
so VevT goes mine, GG to forest?
Kody says:
not enough movement
Kody says:
vevt goes to mine
Kody says:
gg goes 1 north, replaces jamski crawler
Kody says:
jamski crawler replaces honghu's worker on the forest
Micha says:
lol
Micha says:
thatīs great
Kody says:
as we're going to rebuild jamski a couple of turns later
Kody says:
next turn you need to move jamski back to the forest it was crawling this turn
Kody says:
and googliegrad to the forest jamski was moved to
Kody says:
uber mircomanagement
Kody says:
this is why we're doing so well
Kody says:
now going back to vevtopia
Kody says:
it's 1 turn to build right?
Micha says:
yes
Kody says:
I assume you know that a crawler doesn't need movement to set to crawl
Micha says:
yes#
Kody says:
okay save
Micha says:
had to use that now
Kody says:
then we look at utopia base
Micha says:
(accidencially replaced wrong crawler)
Kody says:
hrmm
Micha says:
ok
Kody says:
that's why you do it in the simulator first
Micha says:
hehe
Kody says:
I used to make that mistake all the time
Kody says:
but after practising twice in the simulator
Kody says:
usually I'm good
Micha says:
yeah
Kody says:
just load and try again
Micha says:
nah, I moved it back, then it had 0 movement but I set it back to crawl
Micha says:
so no losses
Kody says:
to tell the ahh so no problem at all cool
Kody says:
at the moment we're concentrating on terraformers
Micha says:
oh yes, I noticed that
Micha says:
the 140-tf-plan
Kody says:
look at the support of utopia base
Kody says:
will we go over 4 support?
Micha says:
still one unit possible
Micha says:
no
Kody says:
actually you're wrong
Kody says:
we do go over 4 support
Kody says:
first tell me why
Kody says:
then tell me why it doesn't matter
Micha says:
Ah
Micha says:
The crawlers rehoming!
Kody says:
you can save then go to the next turn to have a look
Micha says:
man, I was really brooding on that one...
Kody says:
*nod*
Kody says:
well see if going to next turn helps
Micha says:
wow... 22 mins
Kody says:
*chuckle*
Micha says:
6 units in support, but 2 are crawlers, so no cost at all
Kody says:
we had 27 minerals when we build the VW
Micha says:
hehe
Micha says:
I have the feeling I just need to draw a propaganda poster for our glorious builder faction!
Kody says:
you did set the build to former didn't you
Micha says:
hm
Kody says:
set utopia base to build a former
Kody says:
I guess saying that makes it pretty obvious
Micha says:
hehe
Micha says:
so 21 mins, 7 supported units, 1 min cost
Kody says:
if it builds the former you have 5 supported units
Kody says:
clean units don't count
Kody says:
anyway
Micha says:
hehe
Kody says:
tell me why we don't lose ECs or minerals from supporting 5 for 1 turn
Kody says:
obvious the extra unit came from vevtopia
Micha says:
hm...
Kody says:
well first why don't we lose ECs with stockpile
Micha says:
the build is accumulated before the cost
Kody says:
that's correct
Micha says:
but has it anything to do with that problem?
Micha says:

Kody says:
so the minerals are done before the upkeep effects the build
Kody says:
ahh
Kody says:
but it does
Kody says:
I was reading one of mongoose's posts and confirmed it myself
Micha says:
what unit will be build before upkeep is accumulated? The CP?
Kody says:
if you build and stockpile
Kody says:
the minerals that go to stockpile are reduced
Kody says:
former
Kody says:
the former was buil
Kody says:
built
Kody says:
the new CP from vevtopia is indepedant
Kody says:
when you abandon bases you get independant colony pods
Micha says:
yeah, but you said we just have the 5 support for 1 turn
Kody says:
if only you could get independant military that way *sigh*
Kody says:
yep
Micha says:
hehe
Micha says:
so one unit has to go
Kody says:
that's really easy
Kody says:
but anyway did you understand that the minerals that go to stockpile are reduced
Kody says:
however that doesn't effect the ECs that we get
Kody says:
because stockpile is half the minerals rounded up
Kody says:
so 22 minerals = 11 ECs
Micha says:
ah, I see
Micha says:
21 = 11
Kody says:
and 21 minerals = 11 ECs
Kody says:
otherwise I would have done some fancy rehoming earlier
Micha says:
LOL
Micha says:
ok, now I understand what you meant
Micha says:
I have thought much oo complicated
Micha says:
*too
Kody says:
anyway there's going to be a bunch of rehomed units next turn
Kody says:
you see that colony pod builds
Micha says:
builds what?
Kody says:
so I'm going by the rule of thumb if I can rehome a former in 3 turns
Kody says:
I will build an extra former with support
Kody says:
however it's a rare circumstance that will occur
Kody says:
firstly because most of the bases can build the former themselves
Kody says:
and secondly because I've found you can rehome the scouts
Kody says:
to help spread support
Kody says:
anyway utopia base should be set to former and then stockpile
Micha says:
again?
Micha says:
oh, I see
Micha says:
ok
Kody says:
if you haven't already that is
Micha says:
I forgot we have played one turn into the future
Micha says:
ok, former and stockpile
Kody says:
hrmm nope
Kody says:
you should be in 2141
Micha says:
yeah
Kody says:
because we haven't done all the productions yet
Micha says:
thatīs what I meant
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Old October 6, 2003, 10:05   #3
Micha
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CHAPTER ONE
part three


Kody says:
anyway honghu konghu
Kody says:
you should already know what we need to do there
Kody says:
you get bonus points if you can explain why too
Micha says:
First we should get some psych in there, because it will be rioting next turn
Kody says:
why psych
Kody says:
we're the hive
Kody says:
psych is only needed if you have bad planning
Kody says:
or you got a unit destoried
Kody says:
or you're trying to golden age
Micha says:
ok, so we will nervestaple the drones?
Kody says:
notice that the production queue is free
Micha says:
yes.
Kody says:
the reason why honghu riots is because of the b-drone level shift from the rebuilding of kommuniza city
Micha says:
former -> stockpile?
Micha says:
yes, I noticed that
Kody says:
yep
Kody says:
so scout + stockpile for honghu
Micha says:
cool, that works well
Micha says:
production AND cost is 7
Kody says:
yep
Kody says:
if minerals were wasted I would have done a unit shuffle and built it in another base
Micha says:
hehe
Kody says:
we try to maximise the stockpiles that happen
Kody says:
that way we're okay for energy
Micha says:
so one min more production than cost would be great?
Micha says:
because then we change 1 min to 1 energy?
Kody says:
if we don't strigently stockpile we would have problems
Kody says:
nope
Kody says:
it just gets queued up for next turn
Micha says:
but with no losses
Kody says:
minerals roll over for up to 10minerals
Kody says:
but these are only production minerals
Kody says:
it doesn't count for queued minerals
Micha says:
i see
Kody says:
hrmm so what else have we got
Micha says:
6 other bases having no builöd
Micha says:
*build
Kody says:
well googliegrad
Kody says:
michanapolis
Kody says:
I actually don't know about
Kody says:
either former or if we have enough energy recycling tank
Kody says:
you see I need to play ahead and see if we have enough energy for all the rush buys
Micha says:
hm
Kody says:
anyway voltairegrad
Kody says:
change to former
Kody says:
stockpile
Kody says:
notice there's 4 units supported already
Kody says:
however there's a way around that
Micha says:
how?
Kody says:
the scout can be rehomed
Kody says:
look at the nearby bases within walking distance of a scout
Kody says:
there's only two
Micha says:
googliegrad
Kody says:
it has 4 supported already
Micha says:
then CenPla
Kody says:
yep
Kody says:
send the scout to central planning and rehome
Kody says:
then send central planning's scout to voltairegrad
Micha says:
done
Kody says:
Voltariograd's scout is independant
Kody says:
so don't rehome it
Micha says:
no
Kody says:
Voltariograd set to former and stockpile if you haven't done so
Micha says:
already done
Kody says:
St. Octaviansburg - former, stockpile
Micha says:
StO - FaSt
Kody says:
set jamski clove to colony pod and stockpile
Kody says:
not enough minerals left to complete it in 1 turn
Kody says:
so I settled for 2 turns
Micha says:
how?
Kody says:
hrmm although I suppose I could do a former
Kody says:
I adjusted the rush buy
Micha says:
ok
Kody says:
it's one of those cities I'm a bit iffy about
Kody says:
and requires playing ahead to the point where all the workers are converted into pods
Micha says:
yep
Kody says:
actually I've already got that city down
Kody says:
*checks a saved 2144*
Micha says:
hehe
Kody says:
nah it's screwy
Micha says:
?
Kody says:
well too much stuff was happening
Kody says:
and I had a brain overload trying to get that rebuild fit into the whole scheme
Kody says:
also it's 2146 that it happens
Kody says:
which was outside my 5 year planning
Micha says:

Kody says:
this turn it's inside the 5 year planning
Kody says:
so I'll have to figure out how to deal with it
Kody says:
okay I've think I've figured out how to deal with it
Micha says:
so?
Kody says:
okay it's all sorted now
Kody says:
central planning's crawler is nearby
Kody says:
so I rehome that crawler to Jamski
Kody says:
and it rebuilds perfectly
Kody says:
so rehome happens in 2144
Micha says:
good
Micha says:
Whatīs with the CN
Micha says:
I have a bad feeling about delaying it
Kody says:
it was outside of the 5 year planning
Kody says:
this turn it's inside again
Kody says:
so I have to figure it out
Micha says:
so it IS planned for 2145?
Kody says:
yeah
Kody says:
going to try for it in 2145
Micha says:
oh, thatīs great.
Micha says:
I hope it wonīt be too late then
Kody says:
hopefully it won't interfere with Jamski's rebuild
Kody says:
anyway Jamski clove does colony pod and stockpile
Micha says:
ok
Micha says:
next?
Kody says:
it's on it's way to finishing
Micha says:
3 turns
Kody says:
what's 3 turns
Kody says:
Jamski clove was meant to be 2 turns
Micha says:
till CP in Jamski Clove
Kody says:
it says 2 turns
Kody says:
for me anyway
Micha says:
I see the prob
Micha says:
the crawler on (20,14) wasnīt crawling yet
Micha says:
now itīs two turns
Kody says:
oh heh
Kody says:
there's some more rehome notes I think in the turn update
Micha says:
hm... Both "the Hive" and "Rokossovkygrad" could bear more units
Kody says:
but those are for a later turn
Kody says:
no they can't
Kody says:
hive is getting rebuilt
Kody says:
so all of the Hive's units gets added to rokossovkygrad
Micha says:
yeah, youīre right
Kody says:
caused me to spend 8 hours figuring out how to rehome things so we didn't lose minerals
Micha says:

Kody says:
so basically we've got 4 cities that haven't been planned yet
Micha says:
yes
Kody says:
and probably some crawler movement on the side
Kody says:
to allow for future rehoming that may be needed in the next 5 years
Kody says:
also terraforming update needs to be done by that's a completely different story
Micha says:
yeah. I think itīs getting late there
Kody says:
yeah
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Old October 6, 2003, 10:06   #4
Micha
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Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
CHAPTER ONE
part four


Kody says:
well with central planning
Kody says:
I think the things we aren't sure about are
Kody says:
central planning is probably rushed fully
Micha says:
28 ecs for a rectank is a fair deal, I think
Kody says:
michanapolis and googliegrad were set to recycling tanks
Kody says:
yep
Kody says:
I need to refigure out michanapolis because I want to golden age pop boom it
Micha says:
yay!
Kody says:
I decided that after I found out we could get gene splicing
Kody says:
that means certain facilities need to be built in time
Kody says:
googliegrad I would want to build recycling tanks
Kody says:
however I'm not sure if we've got the energy to rush it later
Kody says:
so if we do have the energy available
Kody says:
then I will rush it
Kody says:
if we don't
Kody says:
hrmm
Micha says:
then?
Micha says:
we will let it build without interfering?
Kody says:
probably either a crimson guard
Kody says:
or maybe just leave it on recycling tank
Kody says:
also I've been doing CN rush build SP feits
Kody says:
no it's just not worth waiting for it to build by itself
Kody says:
oh I've just realised something
Micha says:
what?
Kody says:
googliegrad doesn't accumlate more than 10 minerals
Kody says:
so we can set CN to build in that base
Kody says:
and worry about it later
Micha says:
yay!
Kody says:
so for our turn 2142 planning we figure out exactly what it builds
Kody says:
yah for decisions that can be delayed
Kody says:
so CN is build it googliegrad
Micha says:
thatīs great. I highly appreciate this decision
Kody says:
originally I built a crawler in rokossovkygrad
Kody says:
CN isn't actually built
Micha says:
I know
Kody says:
it's just put there to make the other factions nervous
Kody says:
I've been doing it on and off for the last 6 turns
Micha says:
but it perhaps prevents the other factions to start it because they know what happened last time
Kody says:
last time we stopped building it too
Kody says:
but the constant build and stop build shows we're still thinking about it
Kody says:
and if we get a whiff of someone about to build it we'll rush
Micha says:
hm, and if this someone is using the instantbuild thing like we did?
Kody says:
so hopefully they won't bother when we're obviously trying very hard to keep it ours
Kody says:
we're actually watching for the possibility that someone is getting loyalty
Kody says:
as soon as we think they've started researching that we're building it no questions no delay.
Micha says:
*relieved*
Kody says:
otherwise we're wasting advantage putting stuff into a military SP that we still have time
Kody says:
at the moment I think we've got a good buffer
Kody says:
finally with rokossovkygrad we're probably building either a network node
Kody says:
or a crawler
Kody says:
depends yet again on how much energy we'll have
Kody says:
need to make sure there's enough energy for all the rush buying
Kody says:
hrmm checks bdrone levels
Kody says:
there's bdrone level shifting
Micha says:
hm. NN would be great. 9 science per turn is a quite big amount for a Hive base at this size
Kody says:
so might be possible to pop boom with doctors on size 3
Kody says:
it would reduce down to 8
Kody says:
due to inefficiency
Micha says:
after moving capitol?
Kody says:
hah, roskossvkygrad is bdrone level 7
Kody says:
nope
Kody says:
because we're currently running 40/0/60
Kody says:
so at 7 labs we lose 1 lab point to SE setting inefficiency
Kody says:
actually
Kody says:
next turn we need to switch back to 50% 50%
Kody says:
we'll also be getting extra trade from the pirates
Micha says:
good
Kody says:
so we'll be getting enough labs and energy that our SE settings will cause us loss
Kody says:
up to last turn we were getting 0 loss
Micha says:
:'D
Kody says:
but I think this turn that changes
Micha says:

Kody says:
time for me to sleep
Micha says:
ok
Kody says:
can you post this I guess
Micha says:
Yes, I will post it now
Kody says:
if you feel motivated you can convert everything we've done into a production list
Kody says:
that's what I usually do
Micha says:
Yay!
Micha says:
ok, sleep well
Kody says:
I think we've done 35% of the work so far.
Micha says:
hehe
Kody says:
most of what I went through I had already thought out, just hadn't written down.
Kody says:
another 15% of the work is terraforming
Kody says:
and the other 50% is playing the next 5 years.
Micha says:

Micha says:

Kody says:
to see if what we've done this turn causes problems with anything later
Micha says:
I see
Micha says:
well, thatīs gonna be a looooong preturn then... every turn
Kody says:
eg need to shift a crawler
Kody says:
can't build that because not enough energy
Kody says:
need to insert 1 more mineral when rush buying 2 turns ago
Kody says:
stuff like that mostly
Kody says:
last turn it also need to rush buy recycling tank earlier since we don't get the growth in time.
Micha says:
holy crap, you have done that for months?
Kody says:
and had to rehome certain units to spread support
Kody says:
*nod*
Kody says:
It used to be easier
Kody says:
but because of all this mircomanagement we're growing faster than normal
Kody says:
in fact we're probably growing faster than any of the other factions
Kody says:
because of that growth it takes more time getting things sorted
Micha says:
yay! glory to the hive
Kody says:
our bases have almost doubled in the last 5 turns
Kody says:
before it used to only take 6 hours per turn
Kody says:
now it's more like 8-12
Micha says:
lol... "only"
Micha says:
what will be in 2165
Kody says:
alot less
Micha says:
?
Kody says:
because we would have passed the critical stage
Kody says:
at this stage every mineral and ec counts
Kody says:
later on it won't matter much more because we've got so many more minerals and ecs to play with
Kody says:
that's why I'm trying so hard now
Kody says:
because changes now are expontential
Kody says:
1 EC 10 years down the track has become an extra former
Kody says:
well not anymore probably
Kody says:
but like 10 years ago it was that
Micha says:
wow
Kody says:
that's why people talk about turn advantage
Kody says:
that's also why the drones and us have all the SPs
Kody says:
we got IA 4 turns earlier than the other factions I think
Kody says:
small things cause big changes
Micha says:
so little time, so much difference...
Kody says:
big changes causes even bigger changes
Kody says:
*nod*
Kody says:
if we had waited 4 turns more before building our SPs
Kody says:
we might have missed one
Kody says:
or even two
Micha says:
think of the VW
Micha says:
I think we couldnīt have waited for more than one additional turn
Kody says:
really?
Kody says:
I wouldn't know
Micha says:
it seemed to be... close....
Kody says:
we were guessing that 2138 was the time when the others would be able to build
Kody says:
so we waited until it started to enter into the realm of possibility
Kody says:
racking up more turn advantage while we waited
Micha says:
and causing them to lose some mins
Micha says:

Kody says:
I'm not sure
Kody says:
cycon may have lost some minerals
Kody says:
I think they will
Kody says:
because it will take them too long to get any of the other SPs
Micha says:
hehe
Kody says:
assuming the pirates don't give them flex
Micha says:
they will
Kody says:
or protengier pysch
Micha says:
if we get flex from pirates, they wonīt wantus to trade it to the cycon
Kody says:
yeah hrmm
Kody says:
they seem too eager to give us flex now
Kody says:
so I guess someone else already has it
Micha says:
yeah
Micha says:
someone close to us
Kody says:
however, them giving us flex fits really nicely into the techs we want
Micha says:
teh "b" faction perhaps?
Kody says:
we've saved 5 years
Kody says:
thanks to the pirates
Micha says:
hehe
Micha says:
ok, you should really get some sleep now!
Kody says:
also the more techs the pirates get from us
Kody says:
the less they'll need the other two
Micha says:
yay
Kody says:
so it means less cooperation between the other factions hopefully
Kody says:
mkay
Kody says:
so post this preturn chat
Micha says:
or just spread of hiverian knowledge across the globe
Micha says:
ok
Kody says:
if you feel like it you can do the production section of the preturn update
Micha says:
I will
Kody says:
cool thanks
Kody says:
I'll need to keep teaching you as we go along
Micha says:
yep
Kody says:
so you'll understand all the B-drone stuff and the terraforming, and the rush buying formulas, and the tech availability
Kody says:
oh and the golden age stuff I've been working on too
Micha says:

Micha says:
hehe
Kody says:
Vev has been working on military tactics
Micha says:
good!
Kody says:
which saves me from doing it
Kody says:
it feels like the hive is starting to pull together a bit
Micha says:
Yay !
Kody says:
anyway goodnight
Micha says:
goodnight
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Old October 6, 2003, 15:07   #5
Snowflake
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Can I have a private lesson like this some time too?
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Old October 6, 2003, 22:27   #6
Vev
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I'm available for all the wrong reasons
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Old June 23, 2004, 09:36   #7
Chaunk
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Wow... thats quite some micromanagement... I'm absolutly shocked... It's taking me ages to get through this hive forum but so far, it's well worth it
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Old June 23, 2004, 09:49   #8
Kody
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I can't believe Micha managed to sit through all that.

You know I never really praised him on his efforts, but really he was top notch.
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Old June 23, 2004, 10:14   #9
Snowflake
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Yes Micha is also the one who supported me when I was left in the dark alone. He was the only one who read my posts and talked to me about the game. Yes out of all those elite players. Some skimmed through two pages of information that I spend hours to gather in less then 1 minute. But Micha read it, and pointed out errors.

Micha represents the real Hivers.
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Old June 23, 2004, 10:16   #10
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It's never too late to lay awards. Makes a thread.
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