Kody Krawler Kehoming (- named by vev)
HongHu says:
John what is the crawler rehoming technique?
John says:
basically it's about not wasting minerals by leaving them in the build queue
John says:
and making bases stockpile the gross production of your cities as much as possible
HongHu says:
I thought you said that one crawler would actually generate twice the minerals?
John says:
that's different
John says:
that's a crawler automatic rehome
HongHu says:
oh I think I know this one then
HongHu says:
you are saying one a base becomes a colony pod
HongHu says:
all the units in the base are automatically rehomed
John says:
yep
HongHu says:
but still in that turn the crawler only generate one mineral for the new base right?
HongHu says:
I mean whatever the number is
HongHu says:
but not twice
John says:
the crawler generates minerals for the building of the colony pod
John says:
then generates minerals for base it rehomes to
HongHu says:
but that was the last turn
John says:
it requires that the base it rehomes to is lower in the base list than the base that was converted into a colony pod
HongHu says:
oh you mean in the last turn it already give min to the other base
HongHu says:
lower means later built?
John says:
yep
John says:
but if you look at the base list
HongHu says:
where?
John says:
the bases are ordered according the time they were built
John says:
F4
HongHu says:
oh ok
HongHu says:
but if you designate one base as pod factory
HongHu says:
that would mean this one basically is the newest base
HongHu says:
so it won't have the nice effect
John says:
yep
John says:
so it only works for rebuilding older bases
HongHu says:
ok now what about the other rehoming technique?
John says:
or if you have two bases that switch between each other
HongHu says:
hmmm
John says:
the rehoming technique is all about maximising turn advantage and building things faster
John says:
if you have two bases
HongHu says:
ok
John says:
both with 7 minerals from workers
HongHu says:
ok
John says:
and both with 7 mineral crawlers
HongHu says:
ok
John says:
in 2 turns they both build and both stockpile
HongHu says:
yes
John says:
however if you rehome both 7 mineral crawlers to one base
HongHu says:
then you build one in one turn
HongHu says:
and then you rehome them to the other base
John says:
yep
John says:
and you stockpile more too
HongHu says:
but in 2 turns
John says:
alright lets see for those two turns
HongHu says:
the amount is still the same
John says:
*shakes*
HongHu says:
unless you build a new crawler or something
John says:
the first case is in the 2nd turn 2 crawlers are built
HongHu says:
in the first turn
HongHu says:
ok
John says:
14 minerals at each base
HongHu says:
ok
John says:
that's 7 ECs from each stockpile
HongHu says:
yes
John says:
so you get 2 crawlers and 14ECs
John says:
with 2nd case
HongHu says:
yes
HongHu says:
you get 1 crawler 1 turn ahead
John says:
in 1st base build crawler, and it's producing 21 minerals per turn
HongHu says:
so 2 more min
HongHu says:
ok
John says:
then in 2nd turn 2nd base is building 1 crawler and it's producing 21 minerals per turn
HongHu says:
hmmm
John says:
+2 extra minerals from the extra crawler
HongHu says:
that's right
John says:
21 minerals = 11ECs
John says:
so that's 22ECs
HongHu says:
so the turn when it finishes a build it has more min
HongHu says:
so more stockpile
HongHu says:
ahh
HongHu says:
good idea
John says:
so with 2nd case it has 22 ECs, +2 minerals and two crawlers
John says:
first case you only had 14ECs, and two crawlers
HongHu says:
yep
HongHu says:
I understand now
HongHu says:
thanks
John says:
that is the reason why we gained so much advantage during the crawler building stage of the game
HongHu says:
right
John says:
wanna post it
HongHu says:
if we have lots crawlers the effect is rather great
HongHu says:
in the forum?
HongHu says:
sure
HongHu says:
I think it will help people learn
HongHu says:
ok do it now
John says:
it works even better if you know how to rush buy too
HongHu says:
I'm doing it in a min brb
John says:
the crawler rehoming and rush buying were the main things I was doing
John says:
hrmm in three turns it's actually even better
John says:
because you end up with 4 crawlers
John says:
and the stockpile of 15
John says:
with with the other method you're still sitting on 2 crawlers
John says:
15+22 = 37 ECs + 2 minerals + 4 crawlers
John says:
other method 2 crawlers, 14 ECs
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