October 11, 2003, 11:55
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#1
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Chieftain
Local Time: 10:22
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 47
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Annoying Sounds
Please can anyone tell me if it's possible to turn off the annoying tinkling sounds you hear when in any of the advisor screens
Any Help appreciated
Steve
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October 11, 2003, 13:30
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#2
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Technical Director
Local Time: 12:22
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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You could try to locate the specific soundfile and replace it with something silent.
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ACS - Technical Director
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October 11, 2003, 14:04
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#3
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Chieftain
Local Time: 10:22
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 47
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Can anyone help me understand how to follow Gramphos's advice?
Thanks
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October 12, 2003, 02:04
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#4
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Emperor
Local Time: 11:22
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Eldaron, I had the very same problem (I absolutely hate the tingling sound). Here is how to get rid of it:
1) go to the \Civ3\Sounds folder
2) play the *.wav files there manually to locate those that annoy you (the most annoying tingling one is MorphText.wav)
3) rename the original (annoying) sound(s) to something else (like *.wav.bak)
4) replace the renamed sound file(s) with one(s) you do not mind - I used check.wav, but you can create a sound file from scratch, with nothing but silence)
There must be a file named MorphText.wav, which gets played so very often, but the game fortunately does not check if it is the original one or not - so if you replace it with something not that annoying, you will be fine.
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October 15, 2003, 13:33
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#5
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Prince
Local Time: 10:22
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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Dont mind the sounds, but hate the music. And having just checked, I can replace the music files! That'll be Civ3 to the tune of everything from U2 to Marilyn Manson then!
__________________
"Bite my shiny metal ass" - Bender B. Rodriguez
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October 15, 2003, 15:15
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#6
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Deity
Local Time: 04:22
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by spy14
Dont mind the sounds, but hate the music. And having just checked, I can replace the music files! That'll be Civ3 to the tune of everything from U2 to Marilyn Manson then!
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That's a great idea, are they listed in the editable text files anywhere are could it be possible to place them in a scenario folder and over ride the originals.
This way you could make themed music for your scenarios.
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October 15, 2003, 18:38
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#7
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King
Local Time: 04:22
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by spy14
Dont mind the sounds, but hate the music. And having just checked, I can replace the music files! That'll be Civ3 to the tune of everything from U2 to Marilyn Manson then!
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who did you do that? (And wondering if possbile to get cvi2 music on civ3)
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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October 17, 2003, 18:14
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#8
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Prince
Local Time: 10:22
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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I forget exactly how (its late and im tired ). Open up the Civ3 folder in windows, go to sounds folder, and its somewhere in there. Not sure if you have to rename your MP3's to get the game to recognise them, guess theres only one way to find out...
__________________
"Bite my shiny metal ass" - Bender B. Rodriguez
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October 17, 2003, 21:45
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#9
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Chieftain
Local Time: 02:22
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Florida Coast
Posts: 59
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i tried this. in sounds\build\ancient
make a backup of the folder
there are many wav files and 5 mp3
i copied another mp3 in there and made 4 copies renaming them to the original names
then i played.
for awhile there was nothing but the wav files, you know drums.
then, a strange blend as one of the mp3 kicked off while a wav was still playing. finally, nothing but the mp3.
building an empire while listening to "boogie with stu" is, well... it affects play style.
eewolf (zepwolf)
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eewolf
"craven a go choke puppy"
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October 18, 2003, 05:00
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#10
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Warlord
Local Time: 04:22
Local Date: November 2, 2010
Join Date: Jan 2003
Location: in the general vicinity of Chicago
Posts: 146
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Uhm, why not just uncheck "play music" then run your favorite MP3s or internet radio in a background app? That's what I always do, and it doesn't involve editing things.
Speaking of music, I really don't miss the music from Civ II; that was highly derivative of that one Final Fantasy game, don't you think?
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"It's great to be known, but it's even better to be known as strange." --Takeshi Kaga
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October 18, 2003, 11:18
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#11
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King
Local Time: 04:22
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by Underseer
Uhm, why not just uncheck "play music" then run your favorite MP3s or internet radio in a background app?...
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one word, lazy
but after trying it out, it work, but I'm going to switch it back becuase I found that can replay a song over and over and over........
Quote:
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Speaking of music, I really don't miss the music from Civ II; that was highly derivative of that one Final Fantasy game, don't you think?
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hate to say it but, never play Final Fantasy (I've heard of it though...) and I was also taking about the orginal civ2, NOT the gold edition (boy did that music suck!)
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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October 19, 2003, 06:13
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#12
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Prince
Local Time: 10:22
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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It did on Gold. But the intro screen music rocked!!
__________________
"Bite my shiny metal ass" - Bender B. Rodriguez
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