October 12, 2003, 06:43
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#1
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Blitzkrieg 1936
Noone seems to have made a scenario covering the years before ww2 actually broke out. That could become quite interesting. It would be perfect for PBEMing, with lots of diplomacy and buildup of nations. Stalin could for instance not purge the red army. How would the that turn out? Would Hitler continue to violate the 'Versaille treaty'? Japan doesn't nessesairily have to attack China. Would Germany occupy Austria. What about the Spanish civil war? There would be lots of thing to do and lots of land to conquer  .
Therefor I have started to work on a giga world map scenario starting in October 1936, when Germany and Italy forms the Axis alliance. It is in the same setting as my other Blitzkrieg scenario which is tested as we speak. !! Here !! .
I could need some help and tips, in order to make it a classic. What units should I use? And so on...
I am using the same setting as in the 1941 version, so I will post the sav-file with how the world looks like. Feel free to comment on city placements and so on.
Thanks!
EDIT: Attachment removed in favour of a newer version
Last edited by Eivind IV; October 31, 2003 at 12:25.
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October 12, 2003, 09:30
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#2
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Prince
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of Barcelona
Posts: 761
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For Spanish Civil War units, feel free to use the ones from my scenario. The link is in my signature
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October 12, 2003, 09:36
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#3
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Thanks, Pablostuka!  It sure is beutiful units!
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October 12, 2003, 11:34
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#4
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Warlord
Local Time: 11:23
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 217
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I think a 1936 scenario would be more effective if it concentrated on a European Map rather than a world map.
__________________
"bear yourselves as Huns of Attila"
-Kaiser Willhem II
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October 12, 2003, 12:17
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#5
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Maybe. Depends on the eye who sees it. In that era European affairs quickly became world affairs  .
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October 13, 2003, 04:55
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#6
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Comments anyone?
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October 13, 2003, 07:26
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#7
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Warlord
Local Time: 11:23
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 217
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Quote:
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Originally posted by Kobra
Maybe. Depends on the eye who sees it. In that era European affairs quickly became world affairs .
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This is my point exactly - I think you should make a detailed scenario based on Europe if it is going to be in 1936.
You have so much going on in Europe at the time - the re-occupation of the Rheinland, the Aunschluss, Sutedanland, Spanish Civil War, Soviet/Finnish War, Italian Invasion of Albania, and so on.
Remember, a lot of what happens does so before 1939, so already you would have plenty to work with before war broke out (or doesn't break out? Make the Scenario open ended, so players can take alternative routes if they so choose.).
I like the idea of one being able to build up their country from nothing - this is especially the case of Germany, who would need to develop military technology and build up the armed forces and industry.
__________________
"bear yourselves as Huns of Attila"
-Kaiser Willhem II
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October 16, 2003, 01:15
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#8
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Prince
Local Time: 02:23
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
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What about all that was going on in Japan and China? Is that not important?
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October 16, 2003, 06:03
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#9
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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My point exactly! I want to include every important event from the whole world. Only in that way can you make it as realistic as possible. On a giga world map you will have to watch over all possible fronts, just as they had to do in real life. Sorry guys, but I have decided to use a world map.
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October 16, 2003, 06:07
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#10
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Warlord
Local Time: 11:23
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 217
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It is important, but Europe had more of an impact on the World - our very political and social view points and ideas today were shaped by WW2 and what started it.
__________________
"bear yourselves as Huns of Attila"
-Kaiser Willhem II
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October 16, 2003, 06:09
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#11
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Warlord
Local Time: 11:23
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 217
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Plus, you could put more detail if you made it Europe specific.
__________________
"bear yourselves as Huns of Attila"
-Kaiser Willhem II
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October 17, 2003, 18:08
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#12
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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I have a problem that annoys me. Why won't the citizens around the globe become less happier? They keep loving their leaders no matter what. I've tried to remove happy wonders, happy improvements and entertainers, but nothing helps. Does anyone here have an idea? Can it have something to do with the city size?
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October 18, 2003, 05:13
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#13
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
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I guess it has something to do with the difficulty level.
Btw, if you need any kind of help, feel free to ask!
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October 18, 2003, 05:25
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#14
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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That's what I thought as well, but it's only at prince. Which is the level it should be on so that the AI does not cheat too much...
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October 18, 2003, 05:36
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#15
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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BTW: Here's the units this far:
Germany:
1. Mechanized Infantry
2. PzKpfW I
3. PzKpfW IV
4. PzKpfW V Panther
5. PzKpfW VI Tiger I
6. PzKpfW VII Königstiger
7. Messerschmitt-109
8. Junkers-87 Stuka
9. Heinkel-111
10. Messerschmitt-262 Swallow
11. Axis Division *
USSR:
1. Yakovlev-3
2. KV-1
3. ISU-122
4. Petlyakov-2
5. T-34
6. Polikarpov I-16
7. Soviet Division *
8. Katuyshka
Commonwealth:
1. Supermarine Spitfire
2. MK-IV Cromwell
3. Wellington
4. Commonwealth Division *
5. Gloster Meteor
6. M3 Grant
USA:
1. P-47 Thunderbolt
2. M-36 Hellcat
3. P-51 Mustang
4. M4 Sherman
5. B-17 Flying Fortress
6. SB2C Helldiver
7. US Division *
Japan:
1. G-4M3 Betty
2. A6M Zero
3. Aichi D3A1
4. Type-97 Medium Tank
5. Japanese Division *
France:
1. DeWoitine D.520
2. French Division *
3. Breguet 693
4. Renault-35
China:
1. Chinese Division *
Common:
1. Early bomber
2. Motorised Infantry
3. Heavy Bomber
4. Long Range Fighter
5. Early fighter
6. Cavalry Divison
7. Battleship
8. Destroyer
9. Anti Tank Battery
10. Submarine
11. Aircraft Carrier
12. Landing Craft
13. Howitzer
14. Atomic Bomb
15. Flak Battery
16. Engineers
17. Airborne Division
18. Supplies
19. Light Tank
20. Neutral Division *
21. Cruiser
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October 18, 2003, 07:42
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#16
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Problem solved!
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October 18, 2003, 08:17
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#17
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Emperor
Local Time: 20:23
Local Date: November 2, 2010
Join Date: Feb 2000
Posts: 3,057
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Hmm, it looks like I'd better get a move on with 'Appeasement and Agression'
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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October 19, 2003, 12:03
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#18
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Finally!
After some intensive work and sleepless night I am finished. Only a couple of little things like title screen, readme.txt, solunds and events.txt remains. The reason I couldn't finish that off is because I have to go back into the army today. So if someone would be so kind, they could with my blessing finish the events.txt. It is playable now but It would be funnier with some sounds and events. Remember that this is ment for mulitiplayer games and not single player games. I will hopefully be home soon again and finish this off, but here you can look at it in the mean time.
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October 20, 2003, 08:06
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#19
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Emperor
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Finally!
Quote:
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Originally posted by Kobra
After some intensive work and sleepless night I am finished. Only a couple of little things like title screen, readme.txt, solunds and events.txt remains. The reason I couldn't finish that off is because I have to go back into the army today. So if someone would be so kind, they could with my blessing finish the events.txt. It is playable now but It would be funnier with some sounds and events. Remember that this is ment for mulitiplayer games and not single player games. I will hopefully be home soon again and finish this off, but here you can look at it in the mean time.
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hi ,
gave it a shot on the train this morning ,  , its excellent
cant wait to see the full game
have a nice day
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October 21, 2003, 15:25
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#20
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King
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Europe
Posts: 1,761
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Thanks, panag!
BTW: Just found a "bug". The money situation is all screwed up. It´s not balanced at all. And I can´t do anything about it here, but it will be improved. But feel free to comment other things in the mean time.
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October 21, 2003, 15:59
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#21
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Emperor
Local Time: 12:23
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Kobra
Thanks, panag! 
BTW: Just found a "bug". The money situation is all screwed up. It´s not balanced at all. And I can´t do anything about it here, but it will be improved. But feel free to comment other things in the mean time.
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hi ,
well play the game , put cheat mode on , see what balances the game more , ......
have a nice day
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