December 1, 2003, 20:55
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#181
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Warlord
Local Time: 03:28
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Utah
Posts: 189
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Id like to see a map that big I once did a map around 600x600 it took the pc almost fifteen minuets to just make it up!! If you did a map that big then you could have an accurate world map with everyone on it.
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Absolute power corrupts absolutely
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December 2, 2003, 02:25
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#182
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Warlord
Local Time: 05:28
Local Date: November 2, 2010
Join Date: May 2003
Posts: 221
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Technology (Highest Priority): Remove the separations caused by tech eras. Restore the tech charts to be similar to the other Civ Games, but simply updated.
Pollution: Please make global warming in some way reversible. I don't care if it takes a lot of effort to get in the reverse process as long as those deserts can once again be grassland.
Wonders: Make a lot of them each either rebuildable small wonders or indestructible and with a worldwide effect. Just because one nation builds a project doesn't mean that someone else couldn't.
Units: Make custom units possible, like making missiles in general require Rocketry and nuclear warheads to go on the missiles require Fission. I understand this could drop a few things like Chivalry and the Manhatten Project.
Map: Eventually make it spherical, not cylindrical.
Cities: Who says they can't be adjacent? In an Earth map, New York and Philadelphia would be one space away.
I may post more when and if I think of what to say.
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December 3, 2003, 12:53
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#183
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King
Local Time: 10:28
Local Date: November 2, 2010
Join Date: May 2000
Posts: 1,003
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Allow units to be stackable and move in groups (or armies) like in CTP2.
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December 3, 2003, 13:08
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#184
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Prince
Local Time: 06:28
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Natural Wonders with resource bonuses like in SMAC, for example, Borehole Cluster. Or to use C3C example, like Cedars of Lebanon in Mesopotamia scenario.
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December 3, 2003, 19:50
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#185
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Deity
Local Time: 06:28
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
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Those are already there - the special tiles (I forget what they're called, like the Cedars of Lebanon in the C3C Mesopotamia conquest)
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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December 3, 2003, 21:48
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#186
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Warlord
Local Time: 03:28
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Utah
Posts: 189
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I must say my Idea agin som certin units being better aginst other certin untis.
Example Pikement get an percentage better defence when fighting knigts
__________________
Absolute power corrupts absolutely
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December 4, 2003, 17:11
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#187
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Settler
Local Time: 10:28
Local Date: November 2, 2010
Join Date: Dec 2003
Posts: 27
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how about including a religion option in the domestic advisor screen?
when two civs have the same religion there could be more diplomatic options (crusade against one particular city of another religion), you'd get penalties for attacking civs with the same religion (relationship with other civs of that religion deteriorates, like when you use nukes)
also you could include several new great wonders, like the vatican and it adds the title pope to the name of the leader of the civ who builds it. the papal civ then gets mutual protection pact with all other civs of his religion.
culture amplifiers could also be cool. when you have two christian cities of different civs they'd convert less easily because they allready share the same religion (it's a part of their culture) But when you have for example a jewish town next to a christian one, the culture conversion could be easier. people will say: 'hey those strangers on the other side of the border are happier and we don't even have bread to eat, maybe it's their religion'
the cultural amplifier would be based on combined culture points of all civs of the same religion.
technology researched by civs that share your religion would be easier to research for the other civs of that religion.
changing religion would be possible by going through anarchy (just like changing governments)
finally there would be an option to go without religion
religions would create stronger civ alliances and even the scales when you end up with one big civilization and several smaller.
the smaller once could allie in one religion (with the culture amplifier) while the big civ would be forced to go without religion or change because religion limits his power.
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daddy daddy, look i'm playing american facist and i'm nuking babylon
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December 4, 2003, 17:21
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#188
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Emperor
Local Time: 06:28
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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Quote:
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Originally posted by Senator
culture amplifiers could also be cool. when you have two christian cities of different civs they'd convert less easily because they allready share the same religion (it's a part of their culture) But when you have for example a jewish town next to a christian one, the culture conversion could be easier. people will say: 'hey those strangers on the other side of the border are happier and we don't even have bread to eat, maybe it's their religion'
the cultural amplifier would be based on combined culture points of all civs of the same religion.
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I would think that similiar regligions would mean easier conversions, not harder conversions. It would be easier to leave one Christian country to join another Christian country than it would to switch to a Muslim country. (New rules, unfamiliar, etc).
Furthermore, there are lot of examples where groups of people with different religions have lived in close proximity but never intermixed. I think of the numerous jewish towns or city areas in Turkey, Syria, Iran, etc. Small enclaves of jewish settlements in larger muslim civs.
No offense, but I would be happier if they just left religion out of the game.
I don't agree that changing a civ's religion is analagous to changing government. Besides, many countries have a mix of religions in their population...very few countries have only one religion.
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Haven't been here for ages....
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December 5, 2003, 14:06
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#189
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Chieftain
Local Time: 10:28
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 97
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A small wonder Emancipation Act. All slaves in your civ become locals. Later on all slaves moved to that civ become locals.
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December 5, 2003, 14:12
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#190
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Emperor
Local Time: 06:28
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
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you mean captured workers?
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Haven't been here for ages....
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December 5, 2003, 14:35
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#191
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Chieftain
Local Time: 10:28
Local Date: November 2, 2010
Join Date: Aug 2002
Posts: 97
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Yup. Brain doesn't work so well at 7am.
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December 6, 2003, 04:31
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#192
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Chieftain
Local Time: 10:28
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 97
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The option to use icons rather than animations for units, to make modding more feasible.
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December 6, 2003, 09:37
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#193
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Prince
Local Time: 05:28
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 337
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Quote:
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like Cedars of Lebanon in Mesopotamia scenario
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I started the Mes as the Phoenicians, and had to CUT DOWN 3 or 4 Cedar forests to get water from the Jordan River and Sea of Galilee!!
__________________
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
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December 8, 2003, 22:20
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#194
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Warlord
Local Time: 03:28
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Utah
Posts: 189
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Hey have you guys herd the great news ther will be a civ 4!!! just thought id mention it. the forum has only been around a couple of days and has already broke 4000 views!!
__________________
Absolute power corrupts absolutely
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