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Old October 13, 2003, 20:16   #1
Kody
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Turn 2141
Busy turn.

Last night I came up with a new technique of resource pulsing. It'll keep us in parity with those builders if it comes down to a builder race. At least for the next 30 years I think.

Rokossovky has shown some excellent work with finding coordinates of the pirate's bases.
http://apolyton.net/forums/showthrea...threadid=99191

We also met the university. Details are in the embassy.
http://www.civgaming.net/forums/show...&threadid=3904

The mindworm threat is over. The last mindworm moved away from the fungus and now our rover will be able to chase that last mindworm down and kill it.


Probing Question
Also we need to decide whether we're going to probe the university to steal techs.

Our opinions are pay 22ECs get a transport carrying two probes over to the university in turn 2148, one probe infiltrates and the other tech steals.

Or we send the transport with one probe team in turn 2149, and try and infiltrate the university with one probe. This means our budget isn't so tight for the next few years.
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Old October 13, 2003, 20:20   #2
Kody
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Incomplete Preturn 2142

Things not completed
Need to make sure there's enough money to pay for all the facilities for the next 5 years.

Other details

Non-Military Units
(28,28) Former - move (26,26), build sensor, rehome Kommuniza City, ctrl-move north-east
(28,28) Former - move (26,26), build sensor, rehome Kommuniza City, ctrl-move north-east
(6,18) Former - rehome Kommuniza City
(6,18) Former - rehome Kommuniza City
(23,21) Former - rehome Voltariograd

(Utopia Base) Colony pod - build Static University (6,18)
(14,18) Colony pod - build Vevtopia
(26,26) Colony pod - build Kommuniza City


Military Units
(23,31) rover - UNKNOWN Pending negotiations
(23,29) rover - move (22,32)
(Kommuniza City) Crimson Guard - move New Moscow, hold
(Kommuniza City) scout - rehome
(New Moscow) scout - rehome
(Utopia Base) scout - move Static University, hold
(Utopia Base) probe team - move Static University, hold
(HongHu KongHu) scout - move vevtopia, rehome

(Central Planning) scout - move Voltariograd, hold
(Voltariograd) scout - move Central Planning, rehome

(New Moscow) scout - move kommuniza city
(Kommuniza City) scout - move New Moscow, rehome
(The Hive) scout - move Rokossovkygrad
(Rokossovkygrad) scout - move The Hive

Crawler allocation
(23,15) Crawler - build CN
(24,24) Crawler - build CN
(24,20) Crawler - build CN
(18,18) Crawler - build CN
(18,20) Crawler - build CN
(Voltairograd) Crawler - move (18,20), crawl 7 minerals
(19,19) Crawler - move (17,19), crawl 7 minerals
(22,22) Crawler - move (24,24), crawl 7 minerals

(17,19) Crawler - move (19,19), crawl 2 minerals
(23,11) Crawler - move (23,15), crawl 2 minerals
(The Hive) crawler - move (24,20), crawl 2 minerals
(25,23) crawler - move (23,23), crawl 2 minerals

Worker reallocation
New Moscow - switch worker "near forest" to "far forest"
Kommuniza City - switch worker "fungus" to "forest"

Production
The Hive - Colony pod, stockpile
Utopia Base - scout patrol, stockpile
Vanderburg - supply crawler, stockpile
Vevtopia - former, rush buy 8 ECs, stockpile
Voltairograd - Command Nexus, stockpile
Central Planning - Children's creche, stockpile
Googliegrad - Former, stockpile
HongHu KongHu - scout patrol, stockpile
Jamski Clove - (No change)
Kommunizma City - former, rush buy 8 ECs, stockpile
Michanapolis - switch to crimson guard, stockpile
New Moscow - No change, rush buy 14
Rokossovkygrad - children's creche, rush buy 50, stockpile
St Octaviansburg - supply crawler, stockpile
Static University - Skim-milk Probe Team, rush buy 81 ECs, stockpile

Rehome Notes
Scout - New Moscow -> Kommuniza City
Scout - Rokossovkygrad -> New Moscow
Former - Jamski Clove -> Kommuniza City
Former - Rokossovkygrad -> Kommuniza City
Former - Voltariograd -> Static University
Former - Utopia Base -> Static University

Support reallocation notes

____________________________________________

Important notes:
* "The Hive" rebuild
* rush build foil for drones
* speeder probe for transport foil after drones send it back to us.
* golden age, network node, children's creche in rokossovkygrad, michanapolis and central planning.
* foil probe in new moscow
* new headquarters in voltariograd
* CN in 2142


* Need to ensure that there will be enough ECs to rush buy the network nodes the recycling tanks, and the new headquarters. We will have to spend most of our money on rushing the facilities in the upcoming turns.
* Replanting Bases
- Replanting Vevtopia for more population
- Disbanding Jamski Clove and moving to New Jamski (This will be delayed)
- Replanting Kommuniza City and The Hive with sensors underneath.
* May be delaying Command Nexus for 2144. This is because it's a real pain building the SP at the same time as organising the two science cities, headquarter move, and base rebuilds.
* Also use the Crawler rehome effect to get double crawled minerals during the replant.
* In Central Planning and Rokossovkygrad build recycling tank and network node, grow those bases to size four and use colony pod from The Hive disbanding to increase to size 5. Set 1 librarian in Rokossvokygrad, 2 librarians in Central Planning.
* New Jamski and Michanapolis can be made into science cities as well.

Last edited by Kody; October 13, 2003 at 21:19.
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Old October 14, 2003, 03:04   #3
Jamski
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OK, to make thinks easier with the ec situation, lets go for the "one probe infilterates" plan for now, and then when the probe is returned home, we can send it off again to get a tech. OR, if you think you CAN juggle the ecs, Kody, then its really preferable if we can steal a tech as soon as we can, isn't it?

Pros : Just infilterate - the uni never know we did it
Cons : Steal tech - we HAVE to declare vendetta, which would not be so "friendly" of us.

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