Emperor
Local Time: 20:31
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Incomplete Preturn 2142
Things not completed
Need to make sure there's enough money to pay for all the facilities for the next 5 years.
Other details
Non-Military Units
(28,28) Former - move (26,26), build sensor, rehome Kommuniza City, ctrl-move north-east
(28,28) Former - move (26,26), build sensor, rehome Kommuniza City, ctrl-move north-east
(6,18) Former - rehome Kommuniza City
(6,18) Former - rehome Kommuniza City
(23,21) Former - rehome Voltariograd
(Utopia Base) Colony pod - build Static University (6,18)
(14,18) Colony pod - build Vevtopia
(26,26) Colony pod - build Kommuniza City
Military Units
(23,31) rover - UNKNOWN Pending negotiations
(23,29) rover - move (22,32)
(Kommuniza City) Crimson Guard - move New Moscow, hold
(Kommuniza City) scout - rehome
(New Moscow) scout - rehome
(Utopia Base) scout - move Static University, hold
(Utopia Base) probe team - move Static University, hold
(HongHu KongHu) scout - move vevtopia, rehome
(Central Planning) scout - move Voltariograd, hold
(Voltariograd) scout - move Central Planning, rehome
(New Moscow) scout - move kommuniza city
(Kommuniza City) scout - move New Moscow, rehome
(The Hive) scout - move Rokossovkygrad
(Rokossovkygrad) scout - move The Hive
Crawler allocation
(23,15) Crawler - build CN
(24,24) Crawler - build CN
(24,20) Crawler - build CN
(18,18) Crawler - build CN
(18,20) Crawler - build CN
(Voltairograd) Crawler - move (18,20), crawl 7 minerals
(19,19) Crawler - move (17,19), crawl 7 minerals
(22,22) Crawler - move (24,24), crawl 7 minerals
(17,19) Crawler - move (19,19), crawl 2 minerals
(23,11) Crawler - move (23,15), crawl 2 minerals
(The Hive) crawler - move (24,20), crawl 2 minerals
(25,23) crawler - move (23,23), crawl 2 minerals
Worker reallocation
New Moscow - switch worker "near forest" to "far forest"
Kommuniza City - switch worker "fungus" to "forest"
Production
The Hive - Colony pod, stockpile
Utopia Base - scout patrol, stockpile
Vanderburg - supply crawler, stockpile
Vevtopia - former, rush buy 8 ECs, stockpile
Voltairograd - Command Nexus, stockpile
Central Planning - Children's creche, stockpile
Googliegrad - Former, stockpile
HongHu KongHu - scout patrol, stockpile
Jamski Clove - (No change)
Kommunizma City - former, rush buy 8 ECs, stockpile
Michanapolis - switch to crimson guard, stockpile
New Moscow - No change, rush buy 14
Rokossovkygrad - children's creche, rush buy 50, stockpile
St Octaviansburg - supply crawler, stockpile
Static University - Skim-milk Probe Team, rush buy 81 ECs, stockpile
Rehome Notes
Scout - New Moscow -> Kommuniza City
Scout - Rokossovkygrad -> New Moscow
Former - Jamski Clove -> Kommuniza City
Former - Rokossovkygrad -> Kommuniza City
Former - Voltariograd -> Static University
Former - Utopia Base -> Static University
Support reallocation notes
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Important notes:
* "The Hive" rebuild
* rush build foil for drones
* speeder probe for transport foil after drones send it back to us.
* golden age, network node, children's creche in rokossovkygrad, michanapolis and central planning.
* foil probe in new moscow
* new headquarters in voltariograd
* CN in 2142
* Need to ensure that there will be enough ECs to rush buy the network nodes the recycling tanks, and the new headquarters. We will have to spend most of our money on rushing the facilities in the upcoming turns.
* Replanting Bases
- Replanting Vevtopia for more population
- Disbanding Jamski Clove and moving to New Jamski (This will be delayed)
- Replanting Kommuniza City and The Hive with sensors underneath.
* May be delaying Command Nexus for 2144. This is because it's a real pain building the SP at the same time as organising the two science cities, headquarter move, and base rebuilds.
* Also use the Crawler rehome effect to get double crawled minerals during the replant.
* In Central Planning and Rokossovkygrad build recycling tank and network node, grow those bases to size four and use colony pod from The Hive disbanding to increase to size 5. Set 1 librarian in Rokossvokygrad, 2 librarians in Central Planning.
* New Jamski and Michanapolis can be made into science cities as well.
Last edited by Kody; October 13, 2003 at 21:19.
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