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View Poll Results: What should we do against the Uni invasion?
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Take no action - wait for the Uni to contact us
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0 |
0% |
Take no action - request that the Uni remove the scout NOW
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3 |
50.00% |
Move units to restrict the scout's movement (mucks up Kody's planning) and request the scout goes NOW
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1 |
16.67% |
Destroy the scout - contact Uni and say sorry, but we cannot tolerate their millitary presence - offer peace/treaty/pact/etc
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1 |
16.67% |
Destroy the scout - do not contact Uni
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0 |
0% |
Destroy the scout - contact Uni and declare Vendetta
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0 |
0% |
Other idea - write in.
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1 |
16.67% |
Xenowhatever.
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0 |
0% |
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October 14, 2003, 10:39
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#1
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Deity
Local Time: 10:33
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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*****IMPORTANT!*****We are being invaded!*****ACTION!*****
A scout unit of the evil University has been spotted on the Mesa :
Currently we have had no contact with the University to this point. We have no treaty, or pact. We are also not currently at war with them. We have to decide NOW (as in within 24 hours) what to do with this scout unit.
- Take no action - wait for the Uni to contact us
- Take no action - request that the Uni remove the scout NOW
- Move units to restrict the scout's movement (mucks up Kody's planning) and request the scout goes NOW
- Destroy the scout - contact Uni and say sorry, but we cannot tolerate their millitary presence - offer peace/treaty/pact/etc
- Destroy the scout - do not contact Uni
- Destroy the scout - contact Uni and declare Vendetta
- Other idea - write in.
- Xenowhatever.
This poll will be open for 24 hours
-Jam
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October 14, 2003, 10:46
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#2
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Deity
Local Time: 10:33
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Quote:
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The chairman is trying to figure out if we want to treaty with the university. We don't really want to treaty as we're thinking of breaking the treaty in maybe a decade or two. However, the other side of the argument is people want to take the university by surprise.
Their scout is currently no threat to us as we can eliminate it this turn. However if we do decide to declare war we want to kill off the scout before it finds a rocky square and makes itself difficult to kill.
The poll on the issue hasn't been posted yet so I hope my teammates figure out what they want to do.
With this amount of delay deliberating a treaty I think the university realises we're not that friendly at all towards them.
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This was posted by Kody on the HDE forum today.
Quote:
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As they are going to be a target (believed 'b' faction) we are uncertain what diplomatic stance to take. Definitely not pact, we're wondering if we should go treaty with them knowing we're only going to break it shortly.
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As was this.
-Jam
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October 14, 2003, 10:50
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#3
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Deity
Local Time: 10:33
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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With this in mind, my opinion is to attack the scout immediately with the rover, then contact the Uni and offer a treaty, with the condition they promise not to step on our land. Every turn the scout spends on our land, the more the Uni can learn about us. They may even have colony pods on the way ! We should be quite nice in our dealings with them but FIRM : We're sorry about your scout patrol, but they knew the risks when they signed up. Yes we are armed and fire first when we encounter strangers on our territory. Let's forget about it and be friends, eh? You'd have done exactly the same to one of our scouts, and we'd have accepted the loss with good grace.
-Jam
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October 14, 2003, 11:03
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#4
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King
Local Time: 03:33
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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I’m of the opinion that we should demand the unit’s withdrawal immediately, and inform the University that should they no comply with our request we would be forced to take drastic measures to ensure our internal security.
Furthermore after we have this situation settled, we should proceed to form a treaty with the University in order to lessen any suspicions they might have about our inevitable hostilities toward them.
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October 14, 2003, 11:18
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#5
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Princess
Local Time: 04:33
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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How close are we to attack them? We need to figure out if they're the B-faction. If it is the case then I'm for Jamski's suggestion. Let them know that we are firm serious and powerful. Be afraid of us. It may actually aid our future war plan and hey maybe we could bully them into surrender without going into too much trouble.
If we are actually far away, then I would support the Chairman's suggestion. There is no use to create tension if we are not prepared to attack yet.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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October 14, 2003, 12:59
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#6
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Deity
Local Time: 10:33
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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They are on the next island.
-Jam
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October 14, 2003, 13:22
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#7
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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There are a variety of stances we can take on this. My offical order as Marshal is to order the university scout to withdraw immediately or we will be forced to take measures to ensure the security of our people in the present and throughout the future.
The reasoning behind this....
If we attack them now, like HongHu and Jamski suggest, we will be alerting the University to our military might. Given the fact we are considering a possible invasion in the future, it is best not to alarm them. If they feel that we are big and powerful, they will redouble their security efforts. However, if they understand we should not be messed with, but they really do not know to what extent, then there is the definate possibility that they will remain fairly docile. In the end this will make our efforts at taking them over much easier (basically we would be tipping our hat if we attacked them).
Make it abundantly clear that if that scout takes one step forward it will be the last step it ever takes. In fact, send that as a quote from the Marshal of the Human Hive to our new "friends".
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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October 14, 2003, 13:23
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#8
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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Oh and Kody I need a copy of the game right after you discovered it (you did save right?) so i can consider possible actions. Thanks.
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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October 14, 2003, 13:54
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#9
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Princess
Local Time: 04:33
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Quote:
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Originally posted by Jamski
They are on the next island.
-Jam
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Are you saying they are the B-faction? I just checked both Kody and Buster have not yet been identify the B-faction.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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October 14, 2003, 14:03
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#10
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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Right. I have looked at it.
If we choose to let the scout stay and not destroy it then we need to move Rover (9,25) to (10,24). Also, we need to begin moving rover (23,31) to (16,24) (this will take two turns, but the scout movement will not change this).
If the scout decides to do anything but move back, we need to move rover (10,24) onto the nut right north-east of it (when the time comes I will provide the co-ordinates).
It is important that these instructions are followed as they will restrict the scout movement and ensure that we are able to deal with it should we choose that option.
If we decide to attack, it is best to now, cause if we wait even a turn they can move to a defensive location and it will be considerably harder to take it out.
If we do decide to attack, just attack it directly with rover (9,25) immediately. The open ground and experience should provide enough bonus for us to be sucessful (what are our moral levels by the by?)
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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October 14, 2003, 14:05
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#11
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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hopefully this image works.
[edit] I've posted the image on another server... try this one..
The first rover movement is the green arrow. The purple dot is where the other rover should be going. If they are planning to stick around/be hostile (hopefully they won't), then they will move following the blue arrow (cause if they do anything else, it is suicide). Not to worry, if this happens then we follow red arrow, and all movement towards our units would result in the complete destruction of the university scout.
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Last edited by Rokossovky; October 14, 2003 at 17:47.
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October 14, 2003, 14:20
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#12
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Princess
Local Time: 04:33
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Doesn't work for me.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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October 14, 2003, 17:16
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#13
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King
Local Time: 03:33
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Quote:
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Originally posted by HongHu
Doesn't work for me.
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Ditto.
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October 14, 2003, 17:25
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#14
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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**** god damnit batman
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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October 14, 2003, 18:22
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#15
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King
Local Time: 04:33
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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I agree with the Chairman and Marshal. Politley (if possible) demand removal, with the threat of serious action if they do not comply.
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October 14, 2003, 20:19
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#16
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Emperor
Local Time: 03:33
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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works for me
Your first rover can't move there as that is in the scout's ZOC. The rover can get to the nut square, however, by going N for 1 then E for 1, thus blocking the scout's further northward perambulation.
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October 14, 2003, 20:25
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#17
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Prince
Local Time: 10:33
Local Date: November 2, 2010
Join Date: May 2003
Location: New-Bern, NC
Posts: 990
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Take it out now as I don't see how that would be tipping our millitary prepardness, we have units in our cities and we have units around them exploring they don't have to know how many or have any other than that we just got lucky to have one close by. Definitly should contact them afterwards and say that we do not accept interlopers on our land and any further movements in that vain will result in a decleration of vendetta and that we claim the entire continent along with outlying islands. Then we should move to probe them immeaditly to see how much of a threat they might be and if they are one then work so that they are not if they are not work on defense build up millitary perhaps put some standing units at "border" try a contanment strategy. Oh welcome back marshal glad to see you out of curiosoity you wouldn't need someone to lead the probe actions and take that responsibility away from you?
Glory to the hive!
__________________
A university faculty is 500 egoists with a common parking problem
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October 14, 2003, 21:58
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#18
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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Quote:
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Your first rover can't move there as that is in the scout's ZOC. The rover can get to the nut square, however, by going N for 1 then E for 1, thus blocking the scout's further northward perambulation.
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*smacks self on head cause he knows that...*
Problem with though, googlie, is that it puts our rover within striking distance of the scout. The most effective way to utilize a rover is to keep it so that it can attack the unit, or put it in a defensive place such as rocky or fungus. Rovers don't take well to being attacked themselves.
Really it should just go to the river then back onto the rocky one north-east. That way if the scout does go north or east, we can still attack it from afar.
Sorry guys, i slipped up on that count.
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Last edited by Rokossovky; October 14, 2003 at 22:27.
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October 14, 2003, 22:03
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#19
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Emperor
Local Time: 20:33
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
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Other rover is tied up take care of that last mindworm.
The first rover moves onto the river then onto the rocky.
The university met us during their turn, but didn't bother to contact us at all.
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October 14, 2003, 22:40
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#20
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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Kody and I have conferred, and there is a probe team we can put on the purple dot instead. It is only 4ec (he says) to take the scout, so if it does get hostile, we will use it. The rover will be there to minimize movement and provide reinforcement.
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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October 14, 2003, 22:40
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#21
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Prince
Local Time: 03:33
Local Date: November 2, 2010
Join Date: May 2003
Location: Marshal of the Revolutionary Army of the Socialist People of the Human Hive
Posts: 348
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*note* will only start moving there, if it looks like the scout is going away it will return to old mission
- Rokossovky
__________________
- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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October 14, 2003, 23:01
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#22
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Emperor
Local Time: 03:33
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Quote:
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Originally posted by Kody
The university met us during their turn, but didn't bother to contact us at all.
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That is partly my fault - they sat on the turn for 48 hours with no-one playing it, then after I nudged them, a junior librarian opened it and announced the Hive contact, what to do? etc,
What with people's general unavailability and whatnot, time was running out, so preplanned moves were executed, the game saved and zipped and then sent onwards under, by then, intense time pressure.
G.
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October 15, 2003, 06:31
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#23
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Deity
Local Time: 10:33
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Is that a nudge Googlie?
-Jam
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