October 14, 2003, 21:02
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#1
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King
Local Time: 05:35
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Long Island, New York
Posts: 1,594
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A base production question
I was playing Santiago in a SMAC SP game and I built a new base on an flat arid square, elevation 450, with a nutrient bonus. I was expecting 4-1-2 production since the manual says a base will produce 2-1-2 all by itself. Instead, the base only produced 4-1-1. So, what happened to the 2nd energy? Is this an error in the manual?
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October 14, 2003, 21:16
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#2
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Settler
Local Time: 05:35
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 25
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Does that base have the -1 energy per square random event? Or do you have negative economy? I don't know any other way of losing that energy.
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October 14, 2003, 21:42
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#3
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King
Local Time: 05:35
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Long Island, New York
Posts: 1,594
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There are no random events indicated on the base screen. The Spartan Economy is 0. The map location is Mount Planet but this square is down at the bottom of the Mt, elevation 450 so I don't think the landmark plays a part.
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October 14, 2003, 21:50
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#4
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Moderator
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Datalinks
Posts: 1,340
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The default alpha.txt file states that base squares get 2-1-1. However, your headquarters get an extra energy, IIRC, netting you 2-1-2. Is this the problem, you think?
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October 14, 2003, 22:14
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#5
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King
Local Time: 05:35
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Long Island, New York
Posts: 1,594
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Ok, so the manual is wrong. It's 2-1-1. Thanks
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October 16, 2003, 22:17
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#6
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Warlord
Local Time: 10:35
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 180
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I don't think he meant that the manual is wrong... Unless it is, because I haven't looked at it. Rubin means to say that your headquarters will net you an extra energy on the square you found the base. While a base other than your headquarters will not. I'm not sure if you already understood this, just in case...
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October 16, 2003, 23:20
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#7
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King
Local Time: 05:35
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Long Island, New York
Posts: 1,594
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Well I tried building another base to see if I understood the rule but I guess I don't. Once again my economy is 0 and this is not a HQ base. I chose a square with elev. 1286, rolling & moist, river. I built a base expecting to see 3-2-3; 3 nut (1 for moist + 2 for base), 2 min (1 for rolling + 1 for base), and 3 energy (1 for elev. + 1 for base + 1 for river). Instead I got 2-1-2. Can anyone say for sure how this works?
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October 16, 2003, 23:25
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#8
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Emperor
Local Time: 09:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Missouri / Misery; CC
Posts: 3,042
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Bases ignore terrain (except rivers and specials) and produce 2-1-1. Bases on rivers produce 2-1-2. Bases on specials produce 2 more of whatever. Rec tanks add 1-1-1. A HQ adds 0-0-1.
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October 16, 2003, 23:26
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#9
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Moderator
Local Time: 12:35
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Datalinks
Posts: 1,340
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Hmm, I don't think rainfall and temperature (elevation) have any effect on the base square production. However, special resources (+2 resource) and river (+1 energy) do add to the base output.
Since your 'new' base is founded on a river you should receive 2-1-2, which you did.
Edit: Chaos Theory, you're too fast
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October 17, 2003, 01:33
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#10
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Emperor
Local Time: 09:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Missouri / Misery; CC
Posts: 3,042
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Oh yeah, applicable landmarks, such as the Monsoon Jungle, Garland Crater, and Uranium Flats also add their bonuses to bases located on them.
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October 17, 2003, 10:31
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#11
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King
Local Time: 05:35
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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To the above list add Pholus Ridge, Mt. Planet and the Fossil whatever it's called at sea...and the Hydrothermal shallows. Furthermore, the base square is not subject to restrictions. Building bases in the Jungle provides lots of nutrients in the base square.
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October 18, 2003, 08:24
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#12
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King
Local Time: 05:35
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Long Island, New York
Posts: 1,594
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Ok, thanks guys. Now I'm up to speed. Every little bit helps in PBEM.
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