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Old November 21, 2003, 16:40   #91
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For my part I would not like to replay all the turns,
moving units,
changing to govern cities....
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Old November 21, 2003, 18:08   #92
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Well, I think it can be fixed without us replaying too much. I did send the turn on just now. I am hoping that Gramphos can simply edit the file in th current turn.
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Old November 22, 2003, 05:28   #93
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Are there any ideas,
why the save got buggy?
Could we collect the cause of bugs as statements?

It might be interesting for civ3 developers to know this, to patch the game for us and also for the many other known and unknown multiplayer Civ3 games.

Bugs known so far:
* 'Right Of Passage' valid only for one side to move units
* Opening City window causes crash
* Opening F1 window causes crash
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Old November 22, 2003, 06:00   #94
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RP - would abandoning any of your cities stop the F1 crashes? If yes, Gramphos & Trip might look into that particular city for potential quirks...
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Old November 22, 2003, 06:26   #95
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Quote:
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This is getting weirder and weirder. We had "Barbarian Chiefdoms" inside of one of cities instead of "Spanish citizens"!?! I hope they still make food/commerce/shields like the other guys did.
Good stuff to roleplay
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Old November 22, 2003, 10:12   #96
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It is clear that Vox has no problem with the save. I believe the rest of you are having problmes because of countless exploits you have used and the godz of civ are getting back at you. I recommend all the other teams get their 'cheating asses' out of this game and declare Vox the winner.



(Sorry guys - couldn't resist. And BF, a big warm fuzzy hug comes with that comment. Please take my kidding as just that.)
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Old November 22, 2003, 10:30   #97
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Quote:
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BF - are you sure those Barbarian Chieftains weren't GoW'ers in disguise?
Since they appeared as Barbarian Chieftans, they weren't really in disguise, were they ?
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Old November 22, 2003, 13:53   #98
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Don't worry Beta, I know a good funny when I read it.
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Old November 22, 2003, 19:22   #99
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Beta, that was a good one!
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Old November 23, 2003, 16:43   #100
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"the godz of civ are getting back at you"
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Old November 23, 2003, 16:51   #101
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Since 22-11-2003 16:36 a save was sent to GS, there is no save sent to ND.

Now, at the end of this weekend, I don't need it until Monday 18:00 GMT.

But, is there any reason for the delay?
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Old November 23, 2003, 18:50   #102
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Yes, sorry for not communicating earlier.

We are getting crashes as well. I have tried 3 times to play through, unsuccessfully. I am going to try again once or twice, and if I can't complete the turn I will send copies of the save to Trip and Gramphos.
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Old November 23, 2003, 19:02   #103
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Cort Haus is going to try to play it.

Can we put together a summary of things that crash the game?
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Old November 23, 2003, 19:07   #104
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Quote:
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Cort Haus is going to try to play it.

Can we put together a summary of things that crash the game?
Opening the save to play it.
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Old November 23, 2003, 19:28   #105
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Good news everyone... I played through the turn. I just need to do screenshots, and will then send the turn to ND.

I did not go into any F* screens, just in case.
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Old November 24, 2003, 07:22   #106
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I was wondering if perhaps the new conquest game has an effect and here's why. I was under the impression that conquest changed some of PTW, I suspect by changing the original civ that both PTW and C3C use. But perhaps I misunderstood.

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Old November 24, 2003, 12:03   #107
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Usually the installation routine asks , if it is allowed to overwrite files. I watched this for one file. After doing the turn 350AD I would like to check by reinstalling it.
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Old November 24, 2003, 20:24   #108
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I've installed Civ3Conquests (Europe, german edition, on Civ3-US-Version) and played this turn with CD of Civ3PTW (Europe-British),
it was as usually, it was without any crashes, which were mentioned by others in the forum.

Excuse the little delay, please.
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Old November 25, 2003, 19:44   #109
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Quote:
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Save sent to Vox, oops sorry i mean RP.
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:-/ Very funny
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Old November 25, 2003, 22:13   #110
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yep
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Old November 28, 2003, 08:13   #111
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Sorry everyone - Thanksgiving committments in the US have inevitably taken priority yesterday. Sure you understand .
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Old November 28, 2003, 15:55   #112
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I'm playing our save now.
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Old November 29, 2003, 18:43   #113
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There are Polls running at ND...
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Old December 5, 2003, 11:24   #114
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I was very busy RL the last 2 days and we also have issues to discuss. Somebody else might play our turn, but if not I'll play it in a few hours.
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Old December 6, 2003, 00:10   #115
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Quote:
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I was very busy RL the last 2 days and we also have issues to discuss.
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Translation :

I hope those galleys were empty
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Old December 12, 2003, 02:18   #116
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Sorry for the delay, which could last until about 12.12.2003 21:00 GMT
because of dates, sleep, work and .... turn.
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Old December 12, 2003, 02:29   #117
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In other words we hold the save for a little longer than 24 hours.
We feel ashamed about that but it has to be, we had a poll which stated clearly that we are going too keep that game we all love so much for ourselves. This is now our game and we hold it captive you will probably never see it again. We took it, it's our precious we are the winners! Or was it the whiners?
Gollum Gollum!
You are all thives if you wish to take it away from us.
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Old December 12, 2003, 09:39   #118
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hssssss .... Tricksy Demogyptians wants it for themselveses ... but they takes it straight to HIM!
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Old December 12, 2003, 12:00   #119
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Quote:
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because of dates, sleep, work and .... turn.
Yeah - "sorry, baby, cancel the wedding I've got a turn to play"
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Old December 12, 2003, 12:24   #120
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Quote:
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In other words we hold the save for a little longer than 24 hours.
We feel ashamed about that but it has to be, we had a poll which stated clearly that we are going too keep that game we all love so much for ourselves. This is now our game and we hold it captive you will probably never see it again. We took it, it's our precious we are the winners! Or was it the whiners?
Gollum Gollum!
You are all thives if you wish to take it away from us.

!!!!

You bastards.

!!!!




(at least its not a bug this time holding it up )
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