April 30, 2001, 18:53
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#31
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King
Local Time: 01:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
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{happiness}{settings}
{}{SlowThinker}
------------------------------
This is a post with keywords. See The Great Library: a hierarchical structure" thread.
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May 1, 2001, 19:42
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#32
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King
Local Time: 16:00
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Join Date: Feb 2000
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quote:
Originally posted by Julius Brenzaida on 04-30-2001 04:02 PM
Sorry FB, but I'd found it yesterday : it doesn't work that well, at least for me. Now, no AI will ever "worship" you, they'll just "god hates you". It's trading a little problem for another !
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OOPS! I was hoping, but....
well at least we can play on this level. who's the first to win on God Hates You OCC?
anyone want to try the headstart scenario on one of these?
I just tried it to get plastered. I got a fast growing high production city, and started the collossus, It was halfway done when I got the message that some other civ had started the Collossus. I hurried as much as I could, but they had it done 4 turns before I would have. not knowing what else to do, I built HG, and happiness became less of a problem. until the zulus conquered my capitol and all my cities went into disorder at once!
the High barbs setting is fun. I check the top 5 cities to see how I'm doing, and at one point I saw berlin was number 1, with 4 citizens. a while later, Berlin was number 3, with 3 citizens, and it was now a barbarian city!!
I may get back to the difficulty levels some time, but all my games from now on are going to be at LEAST barbarian wrath, if not sands of the sea...
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May 5, 2001, 04:37
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#33
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Emperor
Local Time: 00:00
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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quote:
Originally posted by Julius Brenzaida on 04-28-2001 04:37 PM
I've toyed with other things in the .txt and here's a nice little discovery. You change the number of civ2. Not up, sorry everybody but down.
Simply write * 2 civs and * 1 civ and it works. Great isn't it. You can even play alone.
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You know I reported this in the creation forum a while back...
Around the time I registered my acount actually, now I would have posted it in the sleague forum, annyway you should keep a look on those other forums as well, I remember explaining how to play as barbarians whitout doing any hexediting somewhere to...
I allways use that to place barbarian cities in scenarios...
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May 8, 2001, 06:08
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#34
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King
Local Time: 16:00
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
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Another way of going about the business is to increase the AI abilities without making it noticably harder on you. tweak the COSMIC PRINCIPLES in rules.txt to show that 9 is city size for first unhappiness at chieftan. then you can start a game at deity +2, and you won't notice much difference from playing at deity.
at least until the zulus come and plaster you to the ground.
the AI gets an added advantage also in unhappiness almost never bothers them. see if you can beat that, you civ masters we are supposedly in awe of...
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May 8, 2001, 23:01
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#37
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King
Local Time: 16:00
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
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Hey Xin Yu, you didn't know I had changed the names of some of the wonders in rules.txt, heh?
ANYWAY, I just played a game on deity +4, and cheated outrageously just to stay in the game without the french hordes wiping me out! I wanted to see how far ahead of the game all the AI civs got.
Got my wish, though I felt pretty pathetic when my exploring trireme was passed by a battleship in 780 AD.
in 1782, the americans built Da Nuke Project.
in 1811, the americans built apollo, neck and neck with the babylonians
in 1840, the americans launched, and arrived in 1858 on AC. Game Over.
at one point, I had set my science to zero, and my trade advisor said I got advances every 4236 turns!
The americans and babylonians were having a bitter war at the same time as their space race.
I found size 40 cities in the top 5 regularly, but when I checked them they were experiencing massive hunger. go figure.
The french conquered one of my cities, and when I cheated a stack of howies and took it back, almost all the improvements were gone, and pop had gone down.
the game sure acts funny at this level, I could swear that there were times I filled my food box and it reset , but I didn't gain a pop point.
so I figure the AI advantages are considerable at this level. I sometimes got announcements that someone had started a wonder 4 turns before it was done. Gak.
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May 8, 2001, 23:04
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#38
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King
Local Time: 16:00
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
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Oh yeah. At deity +4, I had my first citizen content, but when I built my second city, my first citizen was unhappy. seems the riot factor has been upped, too
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May 9, 2001, 00:11
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#39
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King
Local Time: 16:00
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I just played a game on deity +4, with standard deity level unhappiness.
in 1500 BC, I saw that 2 of the top 5 cities were size 5, both roman.
between 1500 and 1000 BC, Wonders grew like mad. the Library, Ming Gardens, Collosus, Great Wall, and Pyramids all went up.
650 BC I saw that of the top 5 cities, 3 were size 8, and 1 was size 11, but was in civil disorder.
600 BC Zulu Elephants came and wiped me out.
Got to try that again sometime and see If I can last longer. What a rush!
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May 9, 2001, 00:14
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#40
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King
Local Time: 16:00
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Join Date: Feb 2000
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quote:
Originally posted by Marko Polo on 05-08-2001 08:09 AM
Father beast, this is a splendid idea! We can have the same familiar deity happiness settings at deity +2 but the AI will be growing/producing at much faster rate. Actually this is exactly what I wanted when I originally was pursuing for 'Super Deity'. Given the fact that there is a bug in program code which handles those double-unhappy black faces. So, who want to take this challenge?
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Marko, I'm going to look over Paul's OCC guide and see how I do at +1. in another +2 game I had, I actually built a wonder!
OCC is what I'd try, since I don't have the patience to be an ICSer.
Of course, I still haven't beaten OCC at king yet...
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May 9, 2001, 01:11
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#41
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Chieftain
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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http://personal.lig.bellsouth.net/~pannellc/front.jpg
Not as good as when I had the game with cities 100+ all over unfortunately. This is the frontline of mongols vs the world on diety +5
(server might be a little slow for some) AI was slower growing this time around for some reason
[This message has been edited by Chris1111 (edited May 09, 2001).]
[This message has been edited by Chris1111 (edited May 09, 2001).]
[This message has been edited by Chris1111 (edited May 09, 2001).]
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May 9, 2001, 03:03
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#42
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Emperor
Local Time: 00:00
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Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Is it just me or is there really a frigate in the grassland
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May 9, 2001, 08:18
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#43
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Chieftain
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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May 9, 2001, 11:18
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#44
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King
Local Time: 16:00
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Join Date: Feb 2000
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The game starts getting goofy at these levels. notice the city of Kazan is a size 32 with only 2 squares that have irrigation. somebody want to explain that?
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May 9, 2001, 11:43
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#45
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King
Local Time: 19:00
Local Date: October 30, 2010
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Location: Maine, US
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or how about the fact that it says 60,000 for popultaion in the status bar...............
Smells fishy........
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May 9, 2001, 13:25
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#46
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Chieftain
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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quote:
Originally posted by drake on 05-09-2001 11:43 AM
or how about the fact that it says 60,000 for popultaion in the status bar...............
Smells fishy........
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Not really, All I did was start as the japanese and passed turns and defended my meager city from hordes of mongol troops using the cheat menu and putting in a few mech infantry :P I didnt "actually" play that game was just testing to see what the AI can do. Map to the right is also really poor if you couldnt tell, bad screen capture.
[This message has been edited by Chris1111 (edited May 09, 2001).]
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May 9, 2001, 13:50
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#47
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Chieftain
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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quote:
Originally posted by Father Beast on 05-09-2001 11:18 AM
The game starts getting goofy at these levels. notice the city of Kazan is a size 32 with only 2 squares that have irrigation. somebody want to explain that?
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I could be wrong but couldnt that be because of the smaller food production box. The AI civs only had 3 lines of 10 foodeach(right? not looking at game) in that box on the city screen. It only has to fill up that little space for new population.
(well I'm done for now I hate being sick)
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May 9, 2001, 16:18
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#48
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King
Local Time: 16:00
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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quote:
Originally posted by Chris1111 on 05-09-2001 01:50 PM
I could be wrong but couldnt that be because of the smaller food production box. The AI civs only had 3 lines of 10 foodeach(right? not looking at game) in that box on the city screen. It only has to fill up that little space for new population.
(well I'm done for now I hate being sick)
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The food box is ridiculously small, but it still takes 2 food to feed a citizen. In my +4 game, a city nearby would reach size 40 sometimes, despite having no farmland. whenever I investigated, the city was experiencing massive starvation. like 38 food produced, hunger 42. pop always went down during the next few turns, but I have no idea how it got like that in the firstplace!
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May 10, 2001, 09:20
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#49
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Guest
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In my experiments the AI cities can grow to even size 120, starving enormously. The explanation might be a new progamming "bug" appearing in these new artificial difficulty levels. Probably some kind of "integer overflow" which converts the actual negative food surplus into same amount of positive one. If that's the case then the cities will grow faster and faster the bigger they grow, filling that tiny food box full every turn.
Then, has someone actually won any super deity games? IIRC I have only read about the thriving AI's compared to player's pitiful civ constantly rioting and getting techs painfully slowly.
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May 11, 2001, 21:03
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#50
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King
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
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Julius could you just explain me once again the workaround for MGE. I didn't understand which .txt, and line to change.
[This message has been edited by OneFootInTheGrave (edited May 11, 2001).]
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May 11, 2001, 21:37
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#51
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King
Local Time: 16:00
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I don't know if the same applies for MGE (I don't have it), but this is what I do:
in game.txt scroll down to the line that says "@DIFFICULTY" (about 140 lines down). it lists the difficulty levels available for you to choose. simply add to them, adding lines after "Deity (toughest)". Mine looks like this:
@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Chieftain (easiest)
Warlord
Prince
King
Emperor
Deity (toughest)
God Hates You (even tougher)
Lost Cause (forget it)
Really, Really Bad
Don't Even Try It
You will then be able to select these difficulties when starting a new game or scenario.
Then we run into the second problem, the fact that your first citizen is unhappy on God Hates You, and really unhappy on Lost Cause (red and black clothed citizens). If you want to play like that, more power to you. If you want the higher difficulty, but want to play with your cities having deity level unhappiness, you can alter your rules.txt.
in rules.txt, edit the Cosmic Principles section (almost at the top). there is a line that says "city size for first unhappiness at chieftan level" after the semicolon. it is normally set to "7". what you want to set it to, depends on what difficulty you want (assuming you want Deity normal unhappiness. first citizen happy, second citizen not). if you are going to play at deity +1 ("God Hates You" on my machine), you would set this value to 8. if you want to play on Deity +4 ("Don't Even Try It"). set that value to 11.
WARNING: The AI has unhappiness at king level, so at deity +4 the AI cities will have their first unhappy citizen at size 8, with that value set at 11.
SECOND WARNING: this cosmic principles change effects ALL your games in the main directory ( for those with FW, it doesn't change the scenario directories that have their own rules.txt), so if you go back to a regular deity game, remember to change it back or you will find the unhappiness level isn't right.
if you really want to keep it separate, you could (if you have FW) create a scenario directory (call it "Damn Hard) with the altered rules .txt copied to that directory. that way you could kepp you main directory on the original settings, then play the hard games in the other directory.
To do this, start a new game on whatever difficulty, save it immediately to your hard directory, then quit and reload. it will then be using the rules.txt from that directory.
Hope this helps. guys, tell the stuff I missed, like what to do different (If Any) in MGE.
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May 12, 2001, 15:14
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#52
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King
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
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Thanks guys,
I have done it, but as mentioned earlier in the thread, if I save a game the game crashes, as well at the end after final score shows up. I thought that Julious suggested a workaround for MGE now, or I will have to wait until someone hacks MGE civ.exe, since this super-deity works for the first version of civ2, but not for MGE.
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May 12, 2001, 17:43
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#53
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King
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
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I'am just trying and the superior barbarian level works for MGE. I have now only added the barbarian line, and I am playing on deity. A quater of my screen is red .
Good that at least this improvement works for MGE.
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May 13, 2001, 00:29
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#54
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Chieftain
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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For kicks I "actually played" a diety+3 game. The game started off good I was able to research monarcy as my first tech(started with alph,code,and burial). It quickly went down hill as I discovered I was on a small island with one other civ and couldnt sufficiently expand cause of unhappiness and just NO ROOM. I quit the game at 1AD .
It seems being on a large continent and having contact with lots of civs is ideal at this level. You will need to make alliances and beg for gold and tech also praying that you can get lots of huts wouldnt hurt either. Attempting to build wonders is almost a feeble attempt if you have gold and writing try to bribe the cities away after they build the stuff.
Here is a complete Journal Log up until 1AD(hopefully it can be viewed, let me know) enjoy
http://personal.lig.bellsouth.net/~pannellc/Diety+3.doc
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May 19, 2001, 16:41
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#55
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Prince
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Apr 2001
Posts: 440
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I just played, and won, a standard OCC game on Deity+5, Barbarian Wrath.
Landed on AC in 1645, one year before the AI.
The first citizen turns red-face when you build your first military unit.
In my game, I used a NON archer in my city and quickly built a temple.
The extra-unhappiness stuff never kicked in. By the time I was building
military units, I had SHAKES. For OCC, this means you can get by without
messing with the COSMIC PRINCIPLES. In any case, the game plays well on
the +5 level. The AI is competitive and actually kept up in the research
race, even though I had COLOSSUS, COPES and NEWTONS and was set to 100%
science after Democracy. That's quite something.
The human's cost of research is substantially higher, while the AI's
is lowered.
The huge AI cities in the end game look a bit ridiculous, but everything
seems to work okay. It was an enjoyable game and I just barely got to AC
ahead of 4 other civs.
The barbs actually bother the AI more than they do an OCCer whose single
city is immune to barbarian capture. So I'm not sure Barbarian Wrath
makes an OCC game more difficult. In any case, they weren't a factor
in my game until the very end, when they took out the French.
It was quite a rush to deliver a Gold caravan to a size 54 city that demanded it.
I got 500+ gold bonus from a city that was 6 squares away.
Thanks for posting about this one, it's a real treat.
samson
P.S. for Marko and Julius
For my next project I'm going to play a Deity+5/Barb Wrath OCC game
using a single size 1 city on a MGE gigamap with a polar start.
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May 19, 2001, 17:55
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#56
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King
Local Time: 16:00
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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unbelievable, samson!
I was only able to build a wonder once, playing at +3. I started building the collossus, and was 10 turns from finishing it when the zulus started on it. they finished when I still had 5 turns left. I switched and was able to build HG before anyone else jumped on it.
then they left me in the dust.
To hear that you had all those OCC wonders makes my head spin.
at +5, the first citizen in blackhaired, and martial law won't cut it.
How can you get anything done in a city size 1, anyway?
I have to agree, the AI is a lot more hassled by the masses of barbs than the human player, even though their cities are about invulnerable to them.
well, not always. I remember seeing a barb city in the top 5 cities once.
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May 19, 2001, 18:26
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#57
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Prince
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Apr 2001
Posts: 440
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Dear Beast,
The Colossus was a close one. In OCC I rush-build caravans using the gold
given as gifts from my allies (I had 3 at that point in the game).
Four caravans can be built pretty cheaply in 8 turns if your city has 10 shields or more.
I was actually building Copernicus and was on my 5th caravan when I got
the announcement that the Egyptians had almost finished Colossus.
So I pumped in 3 caravans and bought the rest to get it before them.
After that lesson, I was very stingy with techs that led to Wonders
I wanted -- Astronomy, Gravity, Medicine. I almost lost Darwin's, too.
quote:
at +5, the first citizen in blackhaired, and martial law won't cut it.
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What I was trying to say above is that the extra level of unhappiness
in Diety+5 (the blackfaced citizen) seems to be triggered by building
your first military unit, not "after three turns" as someone posted above.
If you never build a unit, it doesn't ever kick in. Try this out:
Found a city in Diety+5 and start building a barracks while researching
CB. When you get it, switch to a Temple and build that. You never get
the blackfaced citizens. If you defend the town with a NON-unit,
the unhappiness is the same as at regular Diety.
However, the AI's advantage in other areas (production, food, research)
IS turned on from the start. I didn't realize this until I was almost
at the end of my game. That's because I never built a defender until
after I launched my Ship. By then I had Shakespeare's Theatre and it
didn't matter. In other words, the game I played was AS IF the happiness
factor was set for normal diety, but with AI advantages in production, food,
and research jacked up by +5. This produces a nice balance, IMO.
It was strange to look at the top 5 cities and see my magnificent OCC city
ranked 4th in the world.
samson
As for the single size 1 city thing, see the post in CIV2/STRATEGY --
"OCC size 1 revisted". It's really not that hard to win in Deity
with single size 1 city played as OCC. Weird, huh?
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May 20, 2001, 06:11
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#58
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King
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Great achievements, Samson. For the MGE OCC size 1 polar start, one thing worries me though. According to my experience, the super levels don’t work well : can’t save and can’t get to hall of fame. Please tell if it is the same for you.
This summer I will try seriously to get over it.
------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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May 20, 2001, 09:38
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#59
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Prince
Local Time: 23:00
Local Date: October 30, 2010
Join Date: Apr 2001
Posts: 440
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Julius,
If Super Deity doesn't work on MGE, then I guess those are two seperate
challenges -- Deity+5/size1 OCC and Gigamap/MGE size1 OCC.
I've played a bit more with Deity+5 on V2.42. The super-unhappiness
does NOT affect the AI cities. So there's no need to fiddle with the
COSMIC PRINCIPLES on their account. Also, I've confirmed that with only 1
city the human player does not see super-unhappy effects unless you
have a supported military unit (in or out of the city). However,
founding a 2nd city causes super-rioting which throws your capital
into super-unhappy, with or without units.
Deity+5 is a real boon to OCC players. The AI becomes competitive.
Under normal Deity, you are really playing against other humans in
comparison games or against your own previous efforts. Now you can play
against the other civs. If you wait to found your city until after you
have a NON unit for defense, the unhappiness problem is solved. Well,
not "solved" of course, you still have to deal with normal Deity level unhappiness.
samson
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May 21, 2001, 01:31
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#60
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King
Local Time: 16:00
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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OK, samson, I hadn't realized that about the unhappiness. I knew that it didn't activate immediately, but I wasn't sure what the trigger was.
I will head over to strat and read that size 1 thread. I guess my head's about to explode again!
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