October 17, 2003, 20:43
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#1
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Tale of the Years 1806 to 1824
Tale of the Years 1806 to 1824
1806 – Adjusted Workers and city production per City-Planner (with some changes for SMC), moved units to implement SMC plans, adjusted Taxrate to 50-50-0 per poll. Fanatic kills German Dragoon at Cannae. Capture Swazi without injury (Dragoon kills a Pike, Knight occupies, 14G. Zulu gov overthrown. Attack Turin with Dragoon, kills single Musk. Find Zimbabwe. Kill Zulu Cannon at Bipedi. Find Hlobane.
1808 – Barbs near Cretaceous. Barb Knight kills an exploring Knight. Zulus become Monarchy and are immediately overthrown (guess their people didn’t like that idea). German Salsburg builds Adam’s. Bribe Ulandi for 1037G, get 34G, sell Granary 60G, and start Temple. Zulus become Monarchy again. Destroy Turin, get 2G, but Dragoon gets healed. Kill Barb Elephant near Apolonia, get Vet. Kill Greek Cannon at Argos. Bribe Barb Knight at Outpost 82G.
1810 – Lose a Dip to a German Dragoon near Ulandi. Greeks get Conscription from Zulus, Americans get Conscription from Germans. Lose a Cannon to a German Dragoon. 2nd Cannon kills that Dragoon. Many units moving according to SMC plans… I won’t mention that each turn, but there is a lot of moving going on.
1812 – Bribe Ngome 705G, get 23G. Kill 2 Barbs at Baltimore, there are Barbs all over the place. Preparing to bribe Stuttgart when found, I rush a Dip in Cannae.
1814 – Americans get Explosives from Germans, Greeks get University from Zulus. Barb Musk dies attacking Philadelphia. Find Kansas City east of Bombay.
1816 – Russians discover Medicine. German Dragoon kills Fanatic seeking Stuttgart. Find Issus north of Cannae. Rush Dragoon in Cannae to accompany Dip, I’ve had it with 1-move escorts.
1818 – Greek gov overthrown. Barb Elephant attacks Havok, dies, Rifle gets Vet. Germans and Zulu sign pact against us. Zulus get Steam from Germans. Trade Caravan arrived in St Louis from Nuremberg. Greeks get Steam from Germans. Bribe Greek Dragoon 197G at Cannae to kill a German Dragoon. Destroy Kansas City get 3G but Fanatic healed and fortified at spot (German Dragoon appeared). Bribe Greek Cannon and use it to kill troublesome German Dragoon near Ulandi. Lose a Fanatic at Ulandi to American Cannon but kill Cannon. Kill 2 German Cannons threatening Madras.
1820 – Greeks become Republic. Bribe Mpondo 460G, get 28G. Cannon near Ulandi kills German Cannon (everyone is helping the Zulus). Rifle kill Zulu Legion near Zimbabwe, gets Vet. Cannon kills Zulu Dragoon at Bipedi, gets Vet. We kill a Zulu Phalanx near Zimbabwe. Find Islandhlwana. Move Dip to escape German Cannon (would have cost 1125G to bribe, and had to bribe Zulu Musk for 297G to survive. Move units into place to attack Atlanta after using Dip to investigate city (no Cannon, but has Rifle and 3 Musks). Bribe wandering Barb Knight 82G (dip now has a 2-move escort). Kill American Dragoon with Fanatic healed at Kansas City. Find Rhodes and bribe it 450G, get 25G, sell Gran for 60G. Greek gov overthrown.
1822 – Lose a Cannon near Ulandi. Greeks become Monarchy. Rus get Steam from Greeks, Greeks get Medicine from Rus. We discover Tactics! Musk become Rifle, Phalanx, Pike, and Legions become Musk, Knights become Dragoon, Elephants become Crusaders, Settlers become Engineers. We are offerred to research Amphibious Warfare or Industrialization. I chose Industrialization. Attack Atlanta. We have 9 Rifle, 4 Cannon, 3 Cavalry, a Fanatic, and a Dip. We capture the city at a cost of 4 Cannon and 3 Cavalry, get 42G and sell Granary 60G. Find Stuttgart! Bribe it for 3437G, get 315G, Magnetism, and Mike’s! All Dragoons become Cavalry, Crusader becomes Dragoon, Musks become Rifle. Sell Granary for 60G. Getting Mike’s gains us an additional 300 gold per turn. Move taxrate to 80-10-10. This nets us almost 1200G per turn.
1824 – For opening AI and city-production moves only. Zulu are overthrown.
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October 17, 2003, 20:46
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#2
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The World:
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October 17, 2003, 20:47
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#3
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Bombay:
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October 17, 2003, 20:48
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#4
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Zulu Front:
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October 17, 2003, 20:49
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#5
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Powergraph:
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October 17, 2003, 20:50
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#6
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Demographics:
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October 17, 2003, 20:51
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#7
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Civscore (to show our captured Wonders):
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October 17, 2003, 20:52
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#8
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Top 5 Cities:
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October 17, 2003, 20:53
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#9
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Maintenance Costs:
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October 17, 2003, 20:54
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#10
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Foreign Affairs:
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October 17, 2003, 20:55
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#11
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Our Mighty Army!:
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October 17, 2003, 20:57
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#12
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The Diplomat's Zimbabwe Report, 1822:
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October 17, 2003, 20:58
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#13
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What we faced at Atlanta, 1820:
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October 17, 2003, 21:00
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#14
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What we got in Ulandi, 1808:
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October 17, 2003, 21:04
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#15
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Stuttgart, 1824:
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October 18, 2003, 01:51
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#16
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Looks like a good sequence of turns . I am not clear how many cities the American still have left , but if we took Atlanta and destroyed Kansas City , I think they are down to 5? Three of which we have located?
As for the Zulus, it looks like you also successfully depleted their cities, and with their level of gold, I suggest we continue bribing all but Zimbabwae, as we need to get a sizable army (of Cannons or Calvary and Dips there in order to take their capital with walls and many improvements). By the time we get that force there, I expect the Zulus will only have their capital left (and Islandwanda with the railroad connection looks like a good place to attack from).
As for the choice of Industrialization over Amphibious Warfare , I must say I am dissappointed, not over your choice, but rather that I did not have the opportunity to choose . It may well be that we will not get another opportunity to choose a tech, and that it won't matter if we would have gotten any more tech choices, but I still would have liked to have seen a science poll giving the options to the citizens.
You mentioned we were able to steal Magnetism from the Germans when we bribed Stutgart, but didn't mention (anywhere that I can see :hmm: ) that the Germans got Magnetism. Was that this sequence of turns or last? And did they or anyone else get any more techs?
The last question I have (for now ) is about the decision to change the tax rate to 80-10-10. Which Minister (if any) gave that suggestion ? I thought we were going to try to get our cities celebrating (and maybe now that we have taken Mike's we can more easily) but don't we need a higher luxury rate then 10%? And if we don't truly want any techs now that we have tactics , why didn't we reduce science to 0? (10% in fundamentalism has to be near 0 anyhow ) I would have thought that initially (after tactics) we would have a Tax rate of 50-0-50, to get our cities celebrating and then lower luxuries (and increase tax) to a level when they will maintain the celebration.
All in all looks like a good sequence of turns , we are still dishonourable , even with the Eiffel Tower which in a military campaign can't be a bad thing
/me
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October 18, 2003, 03:11
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#17
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Last edited by Ben Kenobi; October 18, 2003 at 04:50.
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October 18, 2003, 07:45
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#18
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King
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it seems like we did great...
where did we discover Kansas city?(did you take a look around in that area if there aren't any other cities in that area?(you never know, maybe a feeble attempt of the AI to survive?))
It looks like we will need to build some new troops to be prepared to take on those Germans.
Shade
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October 18, 2003, 09:05
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#19
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Sure thing SMC! Brand new crack troops are coming!
Our railroad is marvellous achievement! Let's keep building it!
And to Mr. President, let's bribe Pharsalos in our next session, and switch to military production in almost all of our cities
And your minister of armament will make sure we have a mighty army at our disposal so that we may crush any army that will stand against us!
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October 18, 2003, 11:34
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#20
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Na na na na, na na na na, hey hey hey, goodbye...
The AIs are done for. Well done everyone.
Now that we have Mikes, celebration becomes more feasible - not because we get less unrest due to Mike, but because we get more income, and we can set the luxury rate higher and still have more income than we did, pre-Mike.
However, I'm still torn about whether celebrating Fundy is worthwhile. The main benefit, IMO, is more base trade which helps make Freight delivery more profitable, and that won't apply in this game.
Be careful not to lose Stuttgart to German bribes... they can bribe it cheaply, and ought to try, at least.
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October 18, 2003, 11:53
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#21
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Here's where Kansas City was:
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October 18, 2003, 12:29
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#22
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Quote:
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Originally posted by Sparrowhawk
Looks like a good sequence of turns. I am not clear how many cities the American still have left, but if we took Atlanta and destroyed Kansas City, I think they are down to 5? Three of which we have located?
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The Americans have 5 cities left.
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As for the choice of Industrialization over Amphibious Warfare, I must say I am dissappointed, not over your choice, but rather that I did not have the opportunity to choose. It may well be that we will not get another opportunity to choose a tech, and that it won't matter if we would have gotten any more tech choices, but I still would have liked to have seen a science poll giving the options to the citizens.
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I was hoping for some guidance on the next tech as well. However in the discussions this time and last, some techs were mentioned, and I could not recall Amphibious Warfare being one of them. As I looked at Industrialization, I chose it for two reasons. First, it leads to Communism and we could *really* use Spies to protect our own cities from Diplomats, and to target City Walls of cities we attack. Second, the Zulus are researching it, and if they happen to get it, we could steal it and be freed to make a different tech choice.
I think there was the perception that we would not be getting a tech this session *or* that we didn't really need any others so it didn't matter.
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You mentioned we were able to steal Magnetism from the Germans when we bribed Stutgart, but didn't mention (anywhere that I can see) that the Germans got Magnetism. Was that this sequence of turns or last? And did they or anyone else get any more techs?
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The Germans got Magnetism in the previous session, in 1794, it appears. I don't think they researched it themselves. All the techs that were announced as discovered or traded during the session are in my report. Perhaps the Foreign Minister would like to summarize the techs of the various civs...?
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The last question I have (for now) is about the decision to change the tax rate to 80-10-10. Which Minister (if any) gave that suggestion? I thought we were going to try to get our cities celebrating (and maybe now that we have taken Mike's we can more easily) but don't we need a higher luxury rate then 10%? And if we don't truly want any techs now that we have tactics, why didn't we reduce science to 0? (10% in fundamentalism has to be near 0 anyhow) I would have thought that initially (after tactics) we would have a Tax rate of 50-0-50, to get our cities celebrating and then lower luxuries (and increase tax) to a level when they will maintain the celebration.
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No one recommended the 80-10-10 taxrate. I merely put it to that on the *last* turn to maximize our gold supply for use in planning the next session. Bribing Stuttgart really took most of our gold (left us below 1000), and I didn't want people to panic. Plus, I wanted people to see what our pure income-producing potential is at the moment.
I have my doubts about the value of celebrating in Fundie while trying to build a more modern army (Cavalry). To get much benefit, we would have to build a lot of Aqueducts and/or Sewers, and many of our cities cannot support much population growth because of the unimproved terrain (because so many have *no* water around for irrigation).
I'll set the taxrate to whatever division the Citizens desire, but it will need a clearly identified poll to determine that. My own inclination is to live off 50-50-0 for tech and gold and the heck with celebrating, but I'll play whatever cards I'm dealt (through the polls).
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October 18, 2003, 12:57
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#23
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Quote:
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Originally posted by Ben Kenobi
Now we just need Pharsalos and our set of wonders will be complete.
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Sun Tzu's is a very good Wonder most of the time. But I don't see the value of it for us. Sure, it makes new units and any unit that wins a fight Vets, but we have barracks, and most of our attacking units die breaking through the City Walls. The last survivor (1 per city) would become Vet (if not already one). That's only 1 Vet unit per 4-6 turns at best. If Sun's was in a fringe city, easier to protect from counter-bribe or attack, sure, I'd say get it. But Pharsalos is in the middle of the Greek civ and I don't think we could hold it for more than a few turns. If we, in the meantime, sold our Barracks for the gold because we had Sun's we would have neither when it was taken back.
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As for the 80-10-10 why don't we try to celebrate? 40% luxuries with Mike's Chapel ought to get every city celebrating.
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The 80-10-10 taxrate was only a last turn change to rebuilt a gold supply; I don't expect to leave it like that (though it is an option). We should have a poll to discuss 80-10-10, 50-50-0, and 60-0-40. As taxrate does not seem to fall completely under any one Minister, I hereby request that the Foreign Minister establish such a poll based on his interest in the matter. Or the Science Minister may do it. Whoever wants to first, I guess.
I really *do* want us on the best taxrate, of course, but the taxrate effects our strategies (grow cities, build units, bribe, research, etc)
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October 18, 2003, 13:16
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#24
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Quote:
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Originally posted by Six Thousand Year Old Man
Be careful not to lose Stuttgart to German bribes... they can bribe it cheaply, and ought to try, at least.
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I agree completely. I think the very first priority is to get a skirmish line set up east of Stuttgart to ambush German (or other) Dips. I have a thought about bribery-protection... What if we just built a Palace there? Instant bribery protection for 192G! Then they would have to beat down the City Walls and I am confident we can hold it against any military attack.
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October 18, 2003, 13:20
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#25
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King
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Quote:
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Originally posted by cavebear
I agree completely. I think the very first priority is to get a skirmish line set up east of Stuttgart to ambush German (or other) Dips. I have a thought about bribery-protection... What if we just built a Palace there? Instant bribery protection for 192G! Then they would have to beat down the City Walls and I am confident we can hold it against any military attack.
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It's a really sick idea...
I just it .
Maybe we could put it in a poll, see what our population thinks.
Shade
(poll's might come this evening)
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October 18, 2003, 13:45
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#26
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Quote:
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We should have a poll to discuss 80-10-10, 50-50-0, and 60-0-40. As taxrate does not seem to fall completely under any one Minister, I hereby request that the Foreign Minister establish such a poll based on his interest in the matter. Or the Science Minister may do it. Whoever wants to first, I guess.
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I'll do the poll. Thanks cavebear!
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October 18, 2003, 15:15
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#27
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Thank you! Anything that gets us to think outside the box can help. I hope you will propose that for "the protection of our valuable cities".
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October 19, 2003, 13:27
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#28
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Our intercity Road/Railroad network:
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October 19, 2003, 18:54
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#29
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King
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Local Date: November 2, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Looks like a good round of turns
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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October 22, 2003, 04:43
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#30
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Deity
Local Time: 22:46
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Marvellous work cavebear, and well justified in front of the inquisitive masses. +300gpt from Mike's - wow! So this will increase with every new city captured/founded, yes? I'm still in favour of a celebrating Fundy, if nothing else to see what difference it will make.
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