Ok sorry for the previous message, I was havgin trouble posting. OK first before I say anything else here is a copy of an email I sent to Harlan and his response before I even read anything on this forum. I will comment it and the forums afterwards
On Thu, 29 Jun 2000, Gabriel Verret wrote:
> Hi,
> I played your Lord of the Rings scenario for Civ 2 since version 2 but
> played mostly version 3. When I learned you had made a new version I was
> very happy to see you were still working on it. While playing I noted down
> everything I thought might be useful some of it is criticism but only
> constructive. Some are hints or strategies I find relevant and some is just
> comments. Since this is my first e-mail to you some of the things are
> relevant to older versions as well.
> (In no particular order)
> 1.Shelob : she looks great but I never saw her in my game. Afterwards, I
> tried to cheat but I didn't see her anywhere and saw no reference to her in
> the events...
> 2.Now the new power of Sauron, The Balrog and Elrond (not sure about
> Galadriel) to come out and attack a few squares from their town. I suspect
> you did this purely on practical grounds because in the books those units
> never even left their respective homes. But I found it to be a nuisance. The
> Balrog killed himself early by flying against some fortified pikemen. Elrond
> died likewise. When Frodo arrived in Minas Morgul (conquered) with The Ring,
> Aragorn accompanied him and they fortified themselves in Mount Doom waiting
> for the final attack. Sauron may be strong but there's not much even he can
> do against the King of Gondor veteran fortified in a fortress on Mount Doom.
> I don't know about Galadriel but this is the first game I ever saw die so I
> must guess she too using her newfound power to attack decided to commit
> suicide. I strongly suggest at least The Balrog and her stay in their city.
> Elrond and Sauron should too.
> 3.Orcs. Orcs again. I believe raising the defense of defensive orcs from 2
> to 3 was the most important change in version 4. It's main influence is that
> now mountains can't be attacked except by a few select units like Aragorn or
> Gandalf. Even minor heroes like Gimli don't stand much of a chance. That
> means that the way East of Rivendell for example can never really be used
> until the fall of Barad-Dur whereas in the version 3 u could slowly get rid
> of all the pesky orcs by attacking them with Gimli, Legolas and Boromir and
> healing after every attack. Same goes with cities. Trollshaws, Ninglor and
> Goblin Town, which would fall to a coordinated attack in version 3 now
> require at least Gandalf and 2 other heroes to be taken. This brings me to
> point 4
> 4.Dunedains, which are the main producible shock for Gondor are not almost
> cannon fodder. In version 3, veteran Rangers could take on most units on
> clear terrain even orcs within city walls on clear terrain and orcs on
> almost all terrain. While they couldn't be relied on for any sturdier target
> they did the small jobs while heroes took on the big fortresses, the
> Olog-Hais and other such minions. Now they have no way attacking any city
> even if filled with orcs even orcs on rivers and such pose problems. And
> we're not talking about knights or catapults but the best unit Gondor can
> produce. This is made more livable by the plethora of new heroes :
> Treebeard, The New Gollum, The Lord of Eagles, Theoden and Merry and Pippin
> , who are amongst the best units. (In my game Merry resisted the onslaught
> of two Nazguls in Osgiliath). The result is that the scenario has become
> much more of a heroes game, where most battles can't be won without a fair
> amount of heroes.
> 5.Harad is strong. Maybe too strong. At the end of the scenario when all the
> Northern Mordor cities had fallen most of Mordor itself and the Easterlings
> had only 2 cities left (which they would have lost the scenario being one
> turn longer), Harad hadn't lost a SINGLE city, and while Pelargir and other
> southern cities had been safe, Harad still had a stranghold of Mumakils
> which I was unable to dislodge. I must admit to not sending even one hero
> down there and as I said in my previous point, major battles need heroes.
> Let's just compare with Easterlings for example. The Haradrim is comparable
> to the Easterling in that it is very mobile, very good on attack and defense
> (an elite unit) and they both make zounds of them. They can be stopped by
> dunedains in walled city if river or other terrain and can be killed by one
> or 2 vet dunedains on clear terrain or light terrain. The differences lies
> in the fact that behind their easterlings, Rhun has puny (I would say
> laughable if they weren't my main line of defense) archers and pikeman while
> Harad has the all-powerful mumakils (a bit too powerful in my opinion) and
> ships patrolling the seas and hitting anything on the coast while making the
> occasional raid on a port city.
> 6.I like most graphic changes to the units except for the Uruk-Hai which
> resembles the Orc too much. I know of course that Uruk-Hais ARE orcs but I
> still like their graphics to be dissimilar.
> 7.The ranger units are said to come back when KILLED but in fact only do so
> when they are defenders. I learned this the hard way while launching
> kamikaze raids against Fornost with no hope of coming back because of fuel
> (I figured this was a good idea because they weren't doing much right now
> and would com back anyway). I think you should either change this in the
> events, if it can be done, or change the text in the readme.
> 8.As I said earlier I conquered all Mordor city out of Mordor. All rhun but
> the 2 furthest city. Ninglor was destroyed. And I took Osgiliath Minas
> Morgul, Ithilien, Poros, Barad-dur and 2 or 3 more cities in Mordor. I
> barely got a stalemate. And if I retired on first turn with my original
> cities I'd get a decisive defeat. This occurred in earlier version too and
> I'm pretty sure it has to do with Wonder cities. Moria, during the game is
> not listed as a objective when I click on it. I could check if you want if
> that really is the problem but I got a hint you were aware of this.
> 9.This one has to do about the AI cheating about invisible units. I tried a
> few times to send Frodo with The Ring and do it the Stealthy way but it
> seems Nazgul were always going to places they had nothing to do but kill
> Frodo. Even once I was rid of the Nazguls, units always seem to carelessly
> go in mountains and kill Frodo even though there were on a road. I am aware
> this is not your fault but it makes might the only way to bring The Ring to
> Barad-Dur. Gondor must take Osgiliath and Minas Morgul (Minas Morgul
> couldn't resist to the assaults of Aragorn, Faramir, Eowyn and Eomer and all
> the hobbits although Eomer was killed by the last of the Nazguls.) and then
> send a force to mount doom. (In my case Aragorn, Frodo and The Ring was
> sufficient, Sauron killed himself by attacking the King of Gondor, Heir of
> Isildur who had cut the Ring from his finger.)
> 10.Another important cheat is the amount of fuel. Again I know you are aware
> but my personnel experience was this. When the Ents started attacking
> Isengard and Aragorn had conquered Dunland and was coming to finish the job,
> Saruman hung there by his city for a few turns. He stayed there for a total
> of maybe 8 turns even after Isengard had fallen and finally left for his
> island in the city. Nazguls sometimes stayed afloat for an extra turn too
> although it never got as bad as in Saruman's case and they never actually
> attacked again, they just stayed there.
> 11.Those islands were a very good idea in my opinion to prevent those pesky
> civilizations from popping up.
> 12.I never figured out why the Casualties screen is not empty from the start
> and Gondor has such casualties has The Balrog from the start. It doesn't
> affect gameplay of course but it wreaks the whole point of the screen.
> 13.Even if for a few reasons it is harder than in the previous versions, I
> really think you should make an effort to produce the equivalent of the
> Isengard scenario from version 3. I had lots of fun conquering Rohan and
> Gondor with Saruman's Uruk-Hais.
> 14.Now I know bribing was very much of a problem in version 3 (I once bribed
> Osgiliath for a few hundred coins and got 2 Nazguls, 3 Olog Hais a few
> trolls and hordes of lesser creatures and minions who from then on fought
> side by side with Aragorn) and it has been fixed. But to my dismay, even
> though they were listed in the readme, I was never able to build spies, even
> though I had writing. Maybe you know the reason for this, I didn't do much
> research but if you don't have a clue tell me and I can try to find some
> answers.
> 15.Similar to this, after the fall of Barad-Dur, the option to build pikemen
> and archers disappeared. I guess this has to do with them being obsolete
> with the new techs. Maybe you are aware of this and it was wanted but I
> found it very disturbing.
> 16.The readme states that the military civilopedia won't mention the unique
> units. This is one mistake I'm happy you made. I like having all the units
> in the civilopedia as opposed to the Dagor scenario, where all unique units
> are omitted. Anyway you should either changer the readme (best choice IMHO)
> or the civilopedia.
> 17.The change to the Ents was a good idea and well-implemented although I
> would make them stronger. Since they is almost no chance of them doing
> anything but attacking Isengard which will fall anyway it won't disturb the
> game that much.
> 18.Gollum's change is a bit weirder. In my game all he did was stand over
> units and protect them from non fighter-units. Is that really what he was
> intended for?
> 19.Obviously this game is going to vary lot from the books but the one
> consistent thing I did in all my games which varied a lot was to take
> Aragorn and the hobbits with the ring, use them to conquer dunland and
> Isengard and go on to Gondor. This has the advantage of taking Isengard
> easily (Isengard is very hard to take otherwise) and is an easier route than
> going to Rivendell (easy up to now) and crossing the mountains and going
> down. The southern route has a road and is very easy to cross while the
> northern route is easy to Rivendell but the mountains are hard to cross
> (even more since the orc's defense has been upgraded) and is victim of
> Nazgul attacks until close to Entwood. I am aware that this is almost
> impossible to address without drastic changes to the scenario so this is not
> criticism as such. I'd rather know if that's the way everybody does it
> including you, and if not how exactly do they use Aragorn and the hobbits.
> This is it, I guess 19 is enough for now. I'm thinking of trying Reynold's
> Dagor soon and making such comments. I definitely think you should have a
> site for your scenario, amybe not as extensive as Brian's but at least have
> the latest version, your e-mail, a message room for comments, and a small
> getting started guide.
> I expect full and honest comments on this and expect a new version soon
> Lul Thyme
Hi,
Thanks for your comments. I'm afraid I'm no longer into Civ2 much, and am
pretty burned out on this scenario. So I can't match your length in
comments here. However, this scenario has been the focus on some
discussion lately at the Apolyton web site, and you might find answers to
some of your issues there. Check out:
http://civilzation.gamestats.net,
and then go to the forums page. Check out the Scenario League forum, and
the thread called Lord of the Rings V.4. Looking at it right now, the
last post was on June 27.
Folks there have come up with some very clever strategies. Such things
as crossing the Misty Mountains are no problem at all for those
guys. Unfortunately, there are some bugs in the game, such as Shelob not
being there. Not having Spies was another, but frankly now I'm happy its
like that, as I dislike any unit or city buying.
I have no plans in fixing the bugs with an updated version, but if you
want to do so, please be my guest (if you okay changes with me first). I
admit it could use some fixing, but I just don't have the time. Someone
else already did much of the work but never finished it, perhaps that
could be finished off.
Harlan