OK - the ACDG "speed game"
Some questions pre set-up
1. Should it be smac only, to alow for everyone to get a chance to play the turn
2. Presumably the factions would all be teamed from the current teams - and play the current faction (within smac limitations) where possible (eg, Hive will play Hive, Uni play Uni, Pirates play Gaians, Drones play Morgan and Cycon play as the PKs)
3. CMN advanced start (maybe 4 cp's, 3 scouts, a unity foil) to give something to do in those early turns
4. Coop victory disabled
5. Any other specific rules - see:
for some of the things that could be done in a scenario start - eg no tech trading, no Council, etc etc.
6. AI or no AI (and if so, how strong - the Spartans and Believers could be made into a really strong aggressive combination)
G.