September 16, 2000, 08:18
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#1
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Warlord
Local Time: 06:04
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Viseu
Posts: 195
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Pictures of a ToT Earth - Space scenario under development
Check these out, the first shows you the much improved graphics in the Earth map, no more dark blurred graphics, and I cant just make the terrain?.bmp available for download because I changed the terrains, so I may make a mod pack similiar to my last AGM3 Gold but for ToT with the new graphics, after im done with this scenario.
The second picture shows how I did the solar map, each solar system is inside a "square" of impassable terrain, to move from solar system to solar system, "sea" ships will have to transport to a 4th map, the star map where there's nothing but the stars, then transport back to the 3rd map.
I need help, someone to handle the events, anyone?
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September 16, 2000, 08:36
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#2
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
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Looks great, I might have to get ToT now
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September 16, 2000, 09:38
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#3
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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It`s good to see that:
a)There are people making scenarios for ToT
b)Someone else other than me uses red borders on their windows. Good for you!
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September 16, 2000, 11:54
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#4
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Local Time: 02:04
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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September 16, 2000, 14:07
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#5
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Warlord
Local Time: 06:04
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Viseu
Posts: 195
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Lol Paul! :-)
Thanks Leo, thats cool, I'll check it out. The planets I used were taken from Microprose's Orion scenario, the star too, but I had to edit the colors to make 4 different colored stars. Dang, I wish I had that map over a year ago when I first thought of making a space scenario for Civ2 FW =] You had the patience of doing all those solar systems, I only did less than half and gave up, lol.
Nice to see you here Leo, I dont see many old users posting anymore, I myself have been away for a long time.
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Alexandre Madeira
I create worlds.
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September 16, 2000, 17:39
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#6
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Warlord
Local Time: 06:04
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Viseu
Posts: 195
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Need help!
Im trying to decide which civilizations to have in my scenario, I want it to start in the Roman era or after its fall, before feudalism. Problem is, the scenario is supposed to go on and on until we reach the stars, find an alien civilization, etc. If only we could change the civs names in the middle of the scenario, the problem would be half solved
Ideas? Remember I only want 5 or 6 earth civs.
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Alexandre Madeira
I create worlds.
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September 16, 2000, 18:34
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#7
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King
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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The Roman era!??!?! Jesus Christ, that`s a long time you`re talking about! You`ll never be able to accurately recreate that sort of time span using only 6 civs - the powers that controlled the world back at the time of Christ do not control it today. You really should think about setting it from the beginning of the 1800`s at the very earliest.
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September 17, 2000, 06:14
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#8
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Prince
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
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Sounds like a good idea but I have to agree with Paul. Starting from the Roman era wont do any good.
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September 17, 2000, 07:10
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#9
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Warlord
Local Time: 06:04
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Viseu
Posts: 195
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Yea, I guess you're right, if I start it in the roman era I'll have no choice but to make it hypothetical.
"What if Rome didnt fall?" :-)
Dont know, I'll have to think about it.
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Alexandre Madeira
I create worlds.
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September 28, 2000, 14:29
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#10
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Warlord
Local Time: 06:04
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Viseu
Posts: 195
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Just a small update.
I forgot the idea of starting the scenario in the post roman era, instead, im going to make it a MOD pack, allows you to start right from the beggining, but you'll only be able to play with ancient civilizations on earth, so if a civilization is destroyed, an alien civ will start in the other map.
Every time period is covered, starting with the bronze age, some civs will have certain bonuses, access to civ specific wonders, and units.
I'll also include a scenario that starts with the beggining of the roman civilization, with the world filled with civs from every civilization and barbarian.
After this mod pack is done, I'll create a scenario starting after the end of world war 2, with more modern and sci fi units, more detail, and some sci fi history with multiple alien civs, each one different.
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