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Old October 21, 2003, 01:39   #1
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hay guys it's the Age of Discovery scenario
I see no discussion on this at the moment. So here is this thread for you to discuss it in.

http://pc.ign.com/articles/455/455450p1.html?fromint=1

Sounds like there are some pretty cool concepts at work here. For European players, you send colonists over to the New World to found cities. In cities near special resources, you eventually build resource-requiring buildings that generate Treasure every once in awhile. It's your job to get the Treasure back to Europe intact.

However, you can also pirate other nations Treasure and keep all the booty for your nation. ARRRRR!

American-played civs have to hold off the Europeans for as long as possible to try and get a Culture victory.

Also, this sounds promising about the editor and what it might allow us to do:
Quote:
We already had wonders creating units on a periodic basis; we just needed to move that code so it applied to all possible improvements and wonders.
Sounds like this is another cool scenario. Can't wait to get my hands on it.
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Old October 21, 2003, 03:52   #2
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They've definently added some great editor fuctions and this scenario, like the others, sounds great. I love the idea of moving wealth from America to Europe (in the game, not real life ).
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Old October 21, 2003, 07:32   #3
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Yep, it sounds like a real neat scenario. I wanted to do a "Pirates of the carribean" scenario, and the improvements the Age of Discovery brings makes it very possible
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Old October 21, 2003, 13:34   #4
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Looks really like good scenario, the focus is exploring the seas and colonizing, couldn´t be more real (history )
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Old October 21, 2003, 13:43   #5
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Quote:
I love the idea of moving wealth from America to Europe (in the game, not real life ).
It's happening in real life too.
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Old October 21, 2003, 13:45   #6
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Well, actually I'd have loved to see all of Europe in the scenario (Ottomans, Arabs, Russians etc.), so that colonization isn't its only focus, at least for the non-hispanic player. I think it would have been much more interesting to choose between engaging in European conflicts or colonizing the new continent.
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Old October 21, 2003, 14:47   #7
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Is any one else thinking that this would make a good basis for a Multi Team Demogame?
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Old October 21, 2003, 16:45   #8
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Quote:
Originally posted by GhengisFarb
Is any one else thinking that this would make a good basis for a Multi Team Demogame?
That could be awesome. Like if, say, teams assigned governors for their holdings in the new world and other people in charge of piracy.

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Old October 21, 2003, 18:15   #9
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Quote:
Originally posted by GhengisFarb
Is any one else thinking that this would make a good basis for a Multi Team Demogame?
The scenario is nine players and the multiplayer system still only handles 8.
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Old October 21, 2003, 19:08   #10
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The sceranio includes France, Holland, and England, and so each will get to compete in the scenario.

Yes, the Protogese and Spain start with an edge to match history at the start of the scenario, but I'm confident there was enough play testing and play balancing for France, Holland, or England to come from behind and win, like England did historically.
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Old October 21, 2003, 19:09   #11
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But couldn't Conquests have changed that?

Quote:
Originally posted by Swissy

The scenario is nine players and the multiplayer system still only handles 8.
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Old October 21, 2003, 21:41   #12
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Quote:
Originally posted by ixnay


That could be awesome. Like if, say, teams assigned governors for their holdings in the new world and other people in charge of piracy.

That's what I was thinking, the President would be like the crown with Governors and Privateers doing their thing. Especially if the European civs were each a different team.
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Old October 21, 2003, 22:16   #13
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Quote:
Originally posted by joncnunn
But couldn't Conquests have changed that?
No, that would have required a whole new mp engine. They tweaked out the one they had to provide smoother online play and increase the playability of pbem. IMHO, the online mp game is a hugh leap over PTW. They really put a concerted effort into eliminating out-of-synch errors.
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Old October 21, 2003, 22:38   #14
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There has to be a way that you can play the conquests MP. If it wasn't possible to play any of the conquests with more than 8 civs (I imagine at least half of them) MP that would be a huge hit to the quality of the product. I'd like to think that it would have been brought up if this was the case.
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Old October 21, 2003, 22:39   #15
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You could always eliminate a civ.
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Old October 21, 2003, 22:44   #16
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Quote:
Originally posted by Randolph
There has to be a way that you can play the conquests MP. If it wasn't possible to play any of the conquests with more than 8 civs (I imagine at least half of them) MP that would be a huge hit to the quality of the product. I'd like to think that it would have been brought up if this was the case.
All the Conquests are playable in MP, but the 8 human player limit remains. In some Conquests some civilizations are only playable by the AI.... but in one Conquest civs that aren't playable in SP are in MP
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Old October 21, 2003, 22:45   #17
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Quote:
Originally posted by Merepatra


All the Conquests are playable in MP, but the 8 human player limit remains. In some Conquests some civilizations are only playable by the AI.... but in one Conquest civs that aren't playable in SP are in MP
Oh, I suppose there's a tag or property to determine which ones aren't available in MP.
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Old October 21, 2003, 22:48   #18
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Well that makes sense, in fact it's what I had in mind before I apparently got confused.
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Old October 22, 2003, 16:30   #19
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Quote:
Originally posted by Spiffor
Yep, it sounds like a real neat scenario. I wanted to do a "Pirates of the carribean" scenario, and the improvements the Age of Discovery brings makes it very possible

Me too! I remember playing "Pirates" on my C64, aaah
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Old October 22, 2003, 17:32   #20
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We are talking at the spanish forum about playing this scenario with our real civs in a PBEM.

8 teams is too much for a PBEM, but we could play it by pairs, two players for each civ, like a small Multiplayer DG
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Old October 22, 2003, 17:40   #21
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Quote:
Originally posted by ormstunga

Me too! I remember playing "Pirates" on my C64, aaah
Try Port Royale, its fairly close and the better of the Pirate programs out there.
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Old October 23, 2003, 16:32   #22
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Quote:
Originally posted by GhengisFarb

Try Port Royale, its fairly close and the better of the Pirate programs out there.
Hey I´ll do that. Was just waiting for someone to recommend it really thx
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Old October 23, 2003, 16:47   #23
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Its very addictive. I actually started ignoring my Civ3 PBEMs to play it for awhile.
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Old October 23, 2003, 17:12   #24
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Anyone here remember the original Colonisation game? Forget the jokes about old timers, im only 22, but ive just forced Col to work under Win XP, and this scenario in conquests seems to closely mirror the original game.

Colonisation running in a modern game
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Old October 23, 2003, 18:46   #25
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I loved colonization, and I'm only 22 as well

The similarities with colonization won't be that huge; basically, this scenario keeps the technological gap between both continents, and it keeps the possibility to ship goods to Europe.

However, you won't have any specialists like in Colonization (expert farmers, expert priests); you will have some intra-European war; you won't sell weapons to the natives; you will research techs, etc.

In the end, it will be fairly different from Colonization, and it wil keep the very Civ-ish approach to it.
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Old October 23, 2003, 20:39   #26
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I loved colonization too, and I'm 15. . They really should make a sequel to that one. I'd buy in a heartbeat. I think this conquest might be pretty close. This conquest will likely be my first one. This diary is the most interesting so far.
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Old October 23, 2003, 21:27   #27
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Well, I think I'll begin with the Middle Ages. It simply seems so huge and so open ended that I want to play it. I hope I can play as the Bretons!

The age of Discovery seems pretty nice, but I'm not sure it is the most adapted to Civ.
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Old October 23, 2003, 21:46   #28
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Yep Colonization was a great game. I think Port Royale is so fun for me because its a cross between Pirates! and Colonization.

The concept of building sugar plantations, sawmills, fishing huts, and what not is the closest I've seen to Colonization in the last few years.
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Old October 24, 2003, 18:33   #29
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I've just notcied there will be a scenario specific government:
Protestant Monarchy

It seems to open the path for a more efficient government form (faster workers, reduced corruption) that is also open for a slight war weariness. Only a protestant Monarchy can build the 95 theses too.

Gosh I'd love a feature that makes countries having different governments less tolerant toward each other. Could make some pretty religion wars
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Old October 24, 2003, 20:38   #30
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