Mammoth has 2 major flaws, which is too bad, because otherwise it's a neat scenario. First, there's a technical error: some terrorist (barbarian) units are given incorrect coordinates in the events text. The result is that they exist in the "other dimension." This may be the cause of the game crashing.
BTW, Giant Squid did some excellent work on this nearly a year ago. You can look it up in the old forum threads. He even did a mini-scenario to illustrate the problems and possibilities.
Second, there is a big design problem, also involving the terrorists. They appear on 2 islands, one in the north and one in the south. The designer gives them lots of transports, assuming that the high powered terrorist units will get on the boats and attack the civs on the giant continent. But they don't. They just stay on the islands and keep building up. So they don't pose any threat, the opposite of the designer's intention.
I can suggest a couple of things. Re-do the events text to have the terrorist units appear on several remote areas of the large continent. Or have the events text create land bridges to the continent at some suitable time. You'll still have to fix the coordinates of the units appearing on the northern island in any event.
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