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Old February 24, 2003, 19:26   #31
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Looks like La Norma is a good incentive for opening the gate that leads to your secret lab
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Old February 24, 2003, 20:01   #32
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Quote:
Originally posted by SlowThinker
You can get the pattern also from commodity changes. Commodity changes distinguish 16 'types' of cities and happiness only 4.
I see this is valid for despotism and republic only (you can divide 16 by 4 or 8). For monarchy and democracy this don't work.
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Old April 26, 2003, 08:48   #33
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Quote:
Originally posted by obiwan18
What about goto?
Quote:
Originally posted by SlowThinker
I don't think so. Goto and Find city are in the alphabetical order
Now I see this is true for Civ2 MGE only. In Civ2 2.42 Find City and GoTo really show all known cities in order in which there were built.

(Also Supply and Demand lists and embassies show cities in order in which there were built).
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Old April 26, 2003, 12:10   #34
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I imagine that Xin Yu's Civ Manager can compile you an ACN list in MGE if Xin Yu knows it is needed.
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Old April 26, 2003, 16:37   #35
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The problem is that CivManager can't simply look in the computer memory or .sav file - this would be illegal in this case. You have to start with the information provided by Civ2.
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Old July 13, 2003, 08:47   #36
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Celebrating odd-sized cities in deity
This is a jump from Celebrating percentages

In deity there is a problem with celebrating some odd sized-cities. This is caused by the fact that only CitySize*2 luxuries work.

Next paragraph is valid not only for deity:
Take an odd-sized city, for example 5-sized. So max. 10 luxuries will work.
If a city has the first citizen unhappy (next U), then 2 citizen will be turned happy and the 3rd one will be turned content only. The city will not celebrate unless it can turn the 3rd citizen happy some other way: HG, Cure for Cancer, Palace or Courthouse (Democracy only).
If a city has the first citizen happy (next H), then 3 citizen will be turned happy and city will celebrate from luxuries only.
If a city has the first citizen very unhappy (next VU), again 3 citizen will be turned happy due to the Black Hat bug and city will celebrate from luxuries only.
(First citizen H-U-VU: I mean in accordance with the first line in happiness analysis in city window, i.e. before any adjustment)

Now let us suppose we are in deity and Republic. The post about UDNC (in this thread) explains what will happen:
If you have up to 8 cities all cities have the first citizen H. No problem with celebrating.
If you have 9 cities some cities may have the first citizen U: these cities cannot celebrate through an odd size.
If you have 12 cities approx. a half of cities have the first citizen U: these cities cannot celebrate through an odd size.
If you have 16 cities every city has the first citizen U: no celebrating through an odd size.
If you have 17 cities some cities may have the first citizen VU: only these cities can celebrate through an odd size.
If you have 20 cities approx. a half of cities have the first citizen U, the other half VU: VU cities can celebrate through an odd size.
If you at least 24 cities every city has the first citizen VU: no problem with celebrating.

Again, spam back to MP forum please.

Last edited by SlowThinker; July 13, 2003 at 08:59.
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Old July 14, 2003, 19:38   #37
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ST ... good summary of an annoying problem. I thought that Map Size was a variable when calculating the first unhappy and very unhappy?

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Old July 14, 2003, 20:48   #38
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Thanks slow, that makes it very clear now
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Old July 15, 2003, 05:04   #39
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Quote:
Originally posted by Scouse Gits
ST ... good summary of an annoying problem. I thought that Map Size was a variable when calculating the first unhappy and very unhappy?

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It must be, since it affects the numbers of cities allowed before first person unhappy appears. Those numbers are for standard and small maps IIRC.
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Old July 15, 2003, 13:20   #40
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Yes, I forgot to different map sizes... More tests are needed. Who will provide them?
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Old July 16, 2003, 08:22   #41
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Us Lazy MP players were hoping you'd do it.
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Old July 16, 2003, 08:49   #42
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We can extrapolate. There are already numbers for large worlds that can be used...........the principle is identical.
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Old July 16, 2003, 12:22   #43
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Us Lazy MP players were hoping you'd do it.
I bet you can call SlowThinker a MP player (though not a lazy one) since we are finishing our first game and he's WINNING
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Old July 17, 2003, 08:46   #44
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GREAT TO HEAR.

How about a little player reaction posts. What did you guys think?
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Old July 19, 2003, 17:09   #45
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ST said he would start a new thread.
I'll post there.
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Old July 19, 2003, 18:09   #46
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LF, I started it:
how our first adventure went ,
but I will post only tomorrow probably.
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