October 23, 2003, 10:03
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#1
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Settler
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 10
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Creating Great Leaders
I AM PLAYING CIV 3-STANDARD WORLD-ROAMING BARBS-ON MONARCH FOR THE FIRST TIME--MY QUESTION IS IF ANYONE HAS GONE AS LONG AS 30 ELITE VICTORIES FROM THE START OF THE GAME WITHOUT CREATING ANY GL'S--I AM AT 32 RIGHT NOW--COULD I GET 2 OR 3 IN A ROW?--PLEASE LET ME KNOW IF OTHERS HAVE ENCOUNTERED THIS-THANKS
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October 23, 2003, 10:16
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#2
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King
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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I went several games before getting my first GL.
Then I got three in one turn. So you never know.
Resisting the temptation of posting a link to fanes7's thread in the Strategy forum....
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October 23, 2003, 10:19
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#3
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Deity
Local Time: 21:07
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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thats the unfortunate part of randomness, can sometimes be too random an event to actually have any abiltiy to count on one appearing. in some games i seem to get one two, in others i have upto 10 or more.
I would prefer the whole combat and GL randomness removed or at least improved, but not being a preogrammer i not sure how easy that would be
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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October 23, 2003, 10:59
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#4
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Deity
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Yes, that is easy to do. I have never counted them, but I have had several games go to within 5-10 turns of ending before I got a leader. I was tempted to let them die, since they we of no use at that point.
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October 23, 2003, 13:13
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#5
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Emperor
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Not sure if you know this, but you can't get a GL from barb killing.
Like the others have said its so random. Some games they are rare until I get cavalry, but that is probably due to my play style more htan anything else, build build build, kill kill kill. Also rapid moving attacks create less for me because my horses are moving to the next target while the elites are usually healing. My current game with the Chinese has probably generated 5-6 leaders with riders alone.
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October 23, 2003, 14:18
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#6
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Deity
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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If you play until MA, they are the real leader generators as they can attack again and again.
I have always felt that 5-6 is par for a standard map in my games.
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October 23, 2003, 18:48
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#7
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King
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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I've often had streaks of 3-4 games without a GL and others where I get one right after cashing in the last one. It evens out in the long run.
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October 24, 2003, 00:25
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#8
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Deity
Local Time: 21:07
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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and of course you can only have one GL at a time, you hav eto use it to eithr rush build or make army before getting another one.
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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October 24, 2003, 05:37
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#9
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Prince
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by Rasputin
and of course you can only have one GL at a time, you hav eto use it to eithr rush build or make army before getting another one.
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Just what I wanted to write-
" Then I got three in one turn. "
you've got to realize that's impossible unless you manage to create an army/rush building immediately upon getting one.
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October 24, 2003, 10:15
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#10
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Prince
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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Quote:
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Originally posted by asleepathewheel
build build build, kill kill kill.
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October 24, 2003, 13:19
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#11
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Deity
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Quote:
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Originally posted by Grim Legacy
Just what I wanted to write-
" Then I got three in one turn. "
you've got to realize that's impossible unless you manage to create an army/rush building immediately upon getting one.
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I've gotten three or more in one turn as well - by doing precisely what you mentioned: using up the leaders immediately. This tends to be late in the game, so I'll end up using them on things like Airports or Cathedrals or some other relatively expensive improvement for 1-shield cities overseas.
I did, however, once get 2 leaders in the same turn in the medieval age in back-to-back combats which netted me two wonders instantly (I think it was Sun Tzu & Leo's). I had fun with Riders in that game.
-Arrian
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October 24, 2003, 13:53
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#12
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King
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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There's probably nothing more frustrating than unsuccesful leader farming. In one game as the Celts with a hero epic I had 32 elite victories in a row (after I started counting) with no leader. Not too unlikely but still extremely frustrating when you don't have any wonder pre-builds.
I came very close to quiting and uninstalling the game, then perhaps burying the CD in the garden.
I have uninstalled the game once in one fit of rage
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October 24, 2003, 14:10
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#13
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King
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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I got 2 GLs in one turn in a sim moves MP game. Only time its ever happened.
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October 24, 2003, 14:49
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#14
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Deity
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Yeah, few things are more frustrating than going out of your way seeking leaders and hitting a run of bad luck.
OPD - I once had a very similar experience with the Celts. I turned an early leader into an army (dumbass, never doing that again - Pyramids always better!) and then went on to clear out my continent (destroying 3 civs) and despite milking those wars for all they were worth, I managed to finally get 1 leader as I destroyed the last civ. By that point, the other continent had been busily building, and I lost the "big three" early medieval wonders. That pissed me off.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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October 24, 2003, 16:55
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#15
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King
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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I once had 8 leaders in one turn! Taking out a civ of 50 cities that lacks rubber with 200 tanks (most with previous promotions) will do that. Once tanks and MA come into the battle leaders are not really hard to get, of course they also are not really needed by the time you get them (unless you are going for a spaceship victory)
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October 24, 2003, 16:58
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#16
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Prince
Local Time: 04:07
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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I managed to win a domination victory on a large map, meaning lots and lots of war, without getting a single GL that game.
Random indeed.
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October 25, 2003, 05:19
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#17
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Prince
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by Arrian
I've gotten three or more in one turn as well - by doing precisely what you mentioned: using up the leaders immediately. This tends to be late in the game, so I'll end up using them on things like Airports or Cathedrals or some other relatively expensive improvement for 1-shield cities overseas.
I did, however, once get 2 leaders in the same turn in the medieval age in back-to-back combats which netted me two wonders instantly (I think it was Sun Tzu & Leo's). I had fun with Riders in that game.
-Arrian
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All in all these GLs bring an interesting twist to the game. I'm playing a game right now and by going to war I was allowed to build the Heroic Epic (because my 1st army scored a victory) and even managed to get a couple more leaders in the same war. This was extremely lucky in a contest where there weren't so many units involved at all. As icing on the cake, the opponent Civ then also agreed to peace (+map and a few coins haha) after I had razed only one of his cities.
So in this case, the war was a real boost to my civilization; getting the FP instantly, a wonder and being able to build the Heroic Epic, a wonder which nets a sweet 4 culture points too. Thank you GL's.
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October 25, 2003, 13:30
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#18
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King
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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Quote:
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Originally posted by Arrian
OPD - I once had a very similar experience with the Celts. I turned an early leader into an army (dumbass, never doing that again - Pyramids always better!) and then went on to clear out my continent (destroying 3 civs) and despite milking those wars for all they were worth, I managed to finally get 1 leader as I destroyed the last civ. By that point, the other continent had been busily building, and I lost the "big three" early medieval wonders. That pissed me off.
-Arrian
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yeah, especially when the first GL comes surprisingly early and gets your hopes up for a flood of GL's
When ever I get an early GL it goes on a FP as the Epic simply can't be counted on to bring in the GL's and typically one free rush early in the game is more powerful than 2 free rushes later on.
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October 25, 2003, 15:50
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#19
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Prince
Local Time: 12:07
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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The world is a random place. Randomness is realistic and good IMO.
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October 25, 2003, 16:33
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#20
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Deity
Local Time: 05:07
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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I think I got 8-9 in one turn once. That is the only time I was actually getting sick of GLs. It was such a pain to to pause my attack to run the suckers back to a city and pop an Army.
Course that game I had like 26 empty armies collecting dust in my capital.
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October 25, 2003, 17:56
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#21
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Emperor
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Typing in lower case seems to help...
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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October 25, 2003, 19:18
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#22
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Chieftain
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Apr 2003
Location: indiana, usa
Posts: 32
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Yes, typing in lower case is one of the most commonly used methods for generating leaders.
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October 25, 2003, 19:52
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#23
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Chieftain
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 34
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Leaders
I am in a real dry spot now. I am Russia and have been fighting almost all game using horsemen and Cossacks. I am researching electricity, have 25 Cossacks, about 8 elites and no leaders yet.
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October 25, 2003, 21:13
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#24
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Deity
Local Time: 21:07
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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Quote:
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Originally posted by Theseus
Typing in lower case seems to help...
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hmmmmmmm
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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October 26, 2003, 10:52
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#25
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Prince
Local Time: 06:07
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 337
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In my last full game, I was the French and got some Elite units while fighting the Aztecs. I saved and retried 3x to get a GL by attacking with them, no dice. Now I am trying to start a game as a Militaristic civ; I have NEVER been able to build the Epic, Academy or Pentagon!
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October 26, 2003, 19:09
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#26
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Emperor
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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A tip for generating GLs:
I notice that a lot of people who DON'T get many GLs are using Medieval Era fastmovers. That's fine, and would seem to make sense (retreat capability, upgrades, mobility, etc.) both for general military strategy and for generating GLs.
But actually, that may be the tough way to go about it.
In my view, the tricks to generating GLs are:
1) Fighting a lot of battles. I mean a LOT... 30-40 is not very many. Think in the hundreds. This also means having a LOT of offensive units.
2) Using offensive units with (this is important) the LONGEST period of RELATIVE strength.
My answer? Slowmovers. Among other things, this let's the AI civs build more troops, which is a good thing.
But, importantly, some of them have outstanding duration of relative strength. Specifically:
Immortals
Legions (they get to fight defensive battles as well)
Berserks (6 attack is just scary... and I still suspect that defensive modifiers act differently in amphib assaults)
All three of these get loooong periods of where they kick *ss. And, not needing to be upgraded (come on, really, WTF is an elite Horse good for after Pikes?), it's pretty easy to build up a large force of elites.
Envision sending TWENTY elites in to battle Spears or Pikes.
Rinse, repeat... you get GLs.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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October 27, 2003, 11:19
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#27
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Deity
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Theseus,
I've been playing Rome at LOT lately, and I must say that the vast majority of the leaders I get are from Archers, Horsemen and Knights - not Legionaries. During the period of the legionaries' relative strength (ancient age), the AI avoids them. It doesn't like attacking legionaries until it has 4-attack units like med inf, longbows or knights. So the only way to get them promoted is to use them on the attack. But I don't often do that, since on the attack they are just swordsmen. I also often hold my legionaries in reserve for a long while to prevent an early GA - and that cuts down on their time to shine. By the time I end up really using them, I often have med infs too - and those guys get to be the "finishers." The legions end up being stack defenders/city garrisons.
Horsemen also have the advantage of keeping up better. When your elite unit fights & is damaged, you then need few turns to rest him up. If this unit(s) is a slowmover, you either need to halt your offensive, or you leave it behind. Granted, I'll often hold up. Horsemen, however, can catch up the main attack stack and get back into the action faster.
In my current game, I've generated 8 GLs. The units:
1) archer. Leader used to move Palace.
2) horseman. Leader used on army.
3) horseman. Leader used on Sistine.
4) horseman. Leader used on Bach.
5) knight. Leader used on Smith.
6) legionary. Leader used on Magellan's Voyage.
7) cavalry. Leader used on Newton's.
8) cavalry. Leader used on Universal Suffrage.
My legionaries have fought approximately 5 offensive battles in that game.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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October 27, 2003, 11:25
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#28
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King
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Grim Legacy
Just what I wanted to write-
" Then I got three in one turn. "
you've got to realize that's impossible unless you manage to create an army/rush building immediately upon getting one.
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Actually, they were all killed. It was the AI's turn, and I had foolishly left a bunch of elites alone in the open (as in, they were not stacked together). I lost six or seven elite units, with three of them generating GL's before their demise. It was a sad sight.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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October 27, 2003, 12:05
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#29
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Prince
Local Time: 07:07
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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Re: Creating Great Leaders
Quote:
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Originally posted by MINNJPN
I AM PLAYING CIV 3-STANDARD WORLD-ROAMING BARBS-ON MONARCH FOR THE FIRST TIME--MY QUESTION IS IF ANYONE HAS GONE AS LONG AS 30 ELITE VICTORIES FROM THE START OF THE GAME WITHOUT CREATING ANY GL'S--I AM AT 32 RIGHT NOW--COULD I GET 2 OR 3 IN A ROW?--PLEASE LET ME KNOW IF OTHERS HAVE ENCOUNTERED THIS-THANKS
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STOP YELLING!
 I can't seem to get GL's either. Try playing a Military civ and use the same Elites in battle over and over again to increase your chances. Try to be at war with one of your neighbors at all times to produce GLs. Dont take on more than you can handle though.
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October 27, 2003, 12:10
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#30
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Settler
Local Time: 11:07
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 10
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Thanks for all the info--sometimes randomness just goes against you since I am in the 1600's with more than 50 elite victories, and no GL's--still I with have a domination victory within the next century, it's just a lot easier with a few wonders since I only build them with leaders--
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