February 9, 2004, 00:17
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#421
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Deity
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onloy berz left then ,,,,
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February 9, 2004, 07:57
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#422
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Emperor
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I don't think the new Event should commence UNTIL Apollo is built. We need more time to play out the interesting world situation as it is. This gives civs time to adjust to a planned change to the playing fields and makes Apollo more important.
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February 9, 2004, 07:59
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#423
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Emperor
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Quote:
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Originally posted by Rasputin
onloy berz left then ,,,,
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He'll be right for an earlier star I'm sure!
So why the heck have we been starting SO LATE for 15 sessions??!!
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"Old age and skill will overcome youth and treachery. "
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February 9, 2004, 07:59
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#424
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Deity
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yes activating when apollo built would be a good trigger as that would mean we finally meet the aliens. or maybe activate it when the seti program built.. contact !!!
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February 9, 2004, 08:00
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#425
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Deity
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Quote:
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Originally posted by deity
He'll be right for an earlier star I'm sure!
So why the heck have we been starting SO LATE for 15 sessions??!!
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i think ljube originally asked for it... it is early morning there
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February 9, 2004, 08:00
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#426
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Emperor
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SETI is built already!
too early....
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February 9, 2004, 08:01
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#427
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Deity
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damn ... cause that would have made a better trigger, seti shouldnt be built before apollo !!!!!
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February 9, 2004, 08:05
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#428
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Emperor
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Good point Raz, but SETI is only a SEARCH, not a result !!
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February 9, 2004, 08:16
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#429
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Deity
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damn azandes always ahead of time .....
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February 9, 2004, 12:58
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#430
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Quote:
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Originally posted by Rasputin
i think ljube originally asked for it... it is early morning there
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Frank originally asked for it cause he stays late at work sometimes.
I am much more confortable with earlier start cause I don't need to sleep before the start.
I even suggested 4 hours earlier start once.
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February 9, 2004, 15:11
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#431
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Deity
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Quote:
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Originally posted by ljcvetko
Frank originally asked for it cause he stays late at work sometimes.
I am much more confortable with earlier start cause I don't need to sleep before the start.
I even suggested 4 hours earlier start once.
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ooops sorry yes you are right....
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February 9, 2004, 21:06
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#432
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Emperor
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So, if Frank is OK about it we start USA 9pm Eastern time?
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February 10, 2004, 00:32
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#433
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ACS Staff Member
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Yea, Frank was the only reason we started later.
But often these games don't get done till 3 or 4 am for me, and that really messes me up. I'm not in college anymore, I can't stay up past 2 without some bad effects.
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February 10, 2004, 02:19
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#434
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King
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My contract with dell was up at christmas time. So I ain't got no job.
I wanted to start eariler too, but this was back when winzity was playing, and he'd ignore my messages everytime I said I could player eariler.
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February 10, 2004, 02:55
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#435
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OK< GLAD WE GOT THAT SORTED!!!
9pm USA EAstern next Saturday, all you HOTWer's!!
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February 10, 2004, 04:38
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#436
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Deity
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so in real time that is ??????
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February 10, 2004, 12:29
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#437
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ACS Staff Member
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Hooray!
Now. What about the alien ending?
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I was thinking to use a male-male jack and record it. - Albert Speer
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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February 10, 2004, 19:02
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#438
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King
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I like deity's suggestion of Apollo's being the possible starting time for the chance of it to go off.
I'll start working on the mod pack for it as well.
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February 10, 2004, 19:45
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#439
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King
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Alien Infantry, nil, 0, 2.,0, 10a,8d, 3h,1f, 5,0, 0, X7, 000000000000000
Alien Armor, nil, 0, 3.,0, 15a,6d, 4h,1f, 10,0, 2, X7, 000000001000000
UFO, nil, 1, 10.,0, 16a,8d, 2h,2f, 20,0, 0, X7, 000000000010001
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February 10, 2004, 19:50
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#440
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King
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Total armed forces on planet earth: 576 units
Alien task force size suggestions?
6 nukes
12 cruise missiles
12 ufos
24 alien armor
48 alien infantry
102 total units
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February 10, 2004, 20:58
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#441
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ACS Staff Member
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Probably tweak those stats up a bit. Those UFOS look comparable to a stealth bomber. Maybe give it a Helicopter flag (if you haven't already). Plus thats 576 units now, probably gonna be a lot more by the time apollos gets built. Better quality too.
So i guess we'll have to see when we get closer to it. Though by tieing it to a wonder we then know exactly when the invasion will happen and can plan for it. Looses the element of surprize.
"Ok everyone, I'm about to build the wonder."
"No wait, just give me another 2 turns, gotta fortify stuff."
As if we could predict when the aliens would come.
Though with all that being said, I think the starting forces is appropriate. Not a threat of world domination right away. But enough to take a chunk and hold it. Which is where the real danger lies, which is the reinforcements from space. Nothing too huge, but maybe a force a tenth of the above size every 5 turns or so.
2 UFO
3 Armor
5 Infantry
So it'll be important for us to build the spaceship to cut off the reinforcements.
Hmm, Apollo is probably the best option for starting the invasion. Makes logical sense, and does allow us to start on the ship right away. Hmm.
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I was thinking to use a male-male jack and record it. - Albert Speer
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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February 10, 2004, 21:02
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#442
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ACS Staff Member
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Also I'd rather give the aliens more units and no nukes.
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I was thinking to use a male-male jack and record it. - Albert Speer
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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February 10, 2004, 21:57
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#443
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King
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The UFO has the helicopter flag I think. I need to remember to add the "able to attack air" flag too. Don't let me forget! Its as good as a stealth bomber and stealth fighter put together that doesn't have to refuel.
I think its appropriate for the aliens to get a few nukes. They'd probably not get anymore since they'd want the climate to be okay for them as well. Its probably representative of the alien's main fleet bombarding a few targets before heading off to fight some more advanced threat than us.
Also, apollo is just the point at which I'd stop the game, so we could throw the event file in with the CHANCE of getting the alien attack. Probably 2, or 3 out of 100 would be the odds at that point per turn.
So, there would be a chance, although small, that someone could realisticly build the spaceship and win before the aliens come. So I might be the the middle of attempting to nuke deity's capital when the aliens attack.
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February 10, 2004, 22:41
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#444
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Deity
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February 11, 2004, 04:53
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#445
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I'm not sure that all players are keen on this. It changes the psychology of the game. I'm in two minds but if EVERYONE is happy to introduce this changed ending scenario then I'm keen.
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February 11, 2004, 06:14
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#446
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Deity
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February 11, 2004, 10:22
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#447
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Quote:
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i havent seen yet , where these aliens will be coming from. I suggest aliens land in North america, China and southern Africa.
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How about the mideast?
But I think Frank mentioned earlier that the alien player would get to pick where the aliens land as part of his strategy.
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I was thinking to use a male-male jack and record it. - Albert Speer
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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February 11, 2004, 10:39
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#448
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Deity
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then i vote agaisnt the idea... no point letting them lob into an easy to grab area....
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February 11, 2004, 11:18
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#449
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What makes you think one of the human players won't already have lobed into an easy grab area before the aliens even get here?
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I was thinking to use a male-male jack and record it. - Albert Speer
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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February 11, 2004, 11:22
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#450
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Deity
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or whos to know anything......
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