October 24, 2003, 14:11
|
#1
|
Prince
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
|
Final showcase at GameSpot
Mayans, Portuguese and Sumerians. There are unit and leader images included.
See:
http://www.gamespot.com/pc/strategy/...w_6076654.html
Here are the vital statistics:
Mayans:
Traits : Agr and Ind
UU: Javelin Thrower 2/2/1 cost 30
UU has a 1 in 3 chance to turn a defeated unit into a worker (enslave).
Portuguese:
Traits : Exp and Sea
UU: Carrack 2/2/4 cost 40
Sumerians:
Traits : Agr and Sci
UU: Enkidu Warrior 1/2/1 cost 10
Last edited by Slax; October 27, 2003 at 12:46.
|
|
|
|
October 24, 2003, 15:20
|
#2
|
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
Thanks for the info !
I updated my comprehensive list. Looks like the Mayans can be really kickass. Does "enslave" work on Barbarians ?
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
October 24, 2003, 16:11
|
#3
|
King
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
Looking good...
Thanks for the link.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
October 24, 2003, 16:28
|
#4
|
Prince
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
|
Quote:
|
Originally posted by Spiffor
... Does "enslave" work on Barbarians ?
|
My guess would be 'no', since they have no nationality.
|
|
|
|
October 24, 2003, 16:41
|
#5
|
Deity
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
Ah, so it's the Maya who get to be Ag/Ind. I definitely want to see what they can do with the early game.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
October 24, 2003, 17:34
|
#6
|
Deity
Local Time: 05:11
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
I can understand the Mayans being Agricultural but not so much the Industrious.
I guess they did build pyramids though and that took some work.
|
|
|
|
October 25, 2003, 03:25
|
#7
|
Chieftain
Local Time: 11:11
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Oklahoma
Posts: 47
|
Quote:
|
UU: Enkidu Warrior 1/2/1 cost 10
|
So Sumerians get spearman at half-price ...
Q : Do they need Bronze-Working to build them ?
Q : Do they upgrade like regular spearman ?
Their traits are nice too. Sci and Agr. makes for an early game of population explosion and fast research.
I think I just might have found my favorite civ of those offered in the expansion pack.
__________________
Thank god, there are no KENDER in Civ3.
|
|
|
|
October 25, 2003, 05:38
|
#8
|
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
Quote:
|
Originally posted by KenderBane
Q : Do they need Bronze-Working to build them ?
|
No, the Enkidu warrior replaces the warrior
Quote:
|
Q : Do they upgrade like regular spearman ?
|
I'd rather think they upgrade like warriors. Besides, the Sumerian player can't build spearmen.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
October 25, 2003, 08:23
|
#9
|
Prince
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 733
|
Why have a 2/2/1 Javelineer when the Babylonians have a 2/2/1 bowman already? Given that the Javelineer can enslave, and the Maya's traits are better than Babylon's, why play Babs?
__________________
Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
|
|
|
|
October 25, 2003, 08:31
|
#10
|
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
Quote:
|
Originally posted by CiverDan
Given that the Javelineer can enslave, and the Maya's traits are better than Babylon's, why play Babs?
|
Babylon has excellent traits if you go for a culture victory. And it's a pretty good combo on its own right, as you will save humongous amounts of shields. besides, don't forget industrious has been toned down, as it now quickens public works ony by 50%, rather than 100%
Besides, Babylonian bowmen are 10 shields cheaper than Mayan Javelineers, and as such they fulfill the function both of Archers and Spearmen, for the same cost. The Javelineers have a high cost for Bronze Age units, so you'll have trouble waging an archer rush with them, whereas the Bowmen are the best weapon for an archer rush.
So, the Babylonians won't suck as much as it seems, IMHO.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
October 25, 2003, 08:44
|
#11
|
King
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Since the Babs haven't really changed I can't see as they could be any worse than they were before. Since the beginning, they've been the easiest to do a cultural victory with.
|
|
|
|
October 26, 2003, 08:07
|
#12
|
King
Local Time: 11:11
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
|
I think the Sumerians have really nice traits, especially with Scientific GLs, and the spearmen for 10 sheilds is impressive. They could be a very powerful builder civ. The only problem will be the early GA which will be kinda hard to avoid without being able to build spearmen.
In terms of Industrious not being as good any more. Does anyone know if Ind workers will take longer or if non-Ind workers will work quicker?
__________________
Are we having fun yet?
|
|
|
|
October 26, 2003, 09:31
|
#13
|
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
Industrious workers now work 50% faster instead of 100% faster
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
October 26, 2003, 10:35
|
#14
|
King
Local Time: 11:11
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
|
cheers, so is it rounded up or down? I guess it's rounded up to take an extra turn..... like how roads currently take 2 turns rather than 1.5 for an Ind worker
3 turn irrigation?
2 turn roads?
5 turn mining?
8 turn forest clearing?
How long will 2 Ind workers take to mine a single tile? Can it really be 3 turns just like 2 non Ind workers?
How long will it take for 2 Ind workers to irrigate a tile? 2 turns? just like 2 non Ind workers?
Perhaps there will be alot more micromanaging of workers required.
__________________
Are we having fun yet?
|
|
|
|
October 26, 2003, 18:58
|
#15
|
BreakAway Games
Local Time: 11:11
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 38
|
Quote:
|
Originally posted by Spiffor
Industrious workers now work 50% faster instead of 100% faster
|
I'm not sure where this figure came from.... all I ever said in the chat was that "there was a change to slightly lower the industrial workers speed"
To clear this up, in fact the reduction isn't to 50%, but rather to 66%. This means
Mine plains - 4 turns Ind/6 turns non Ind
Irrigation - 3 turns Ind/4 turns non Ind
Road plains - 2 turns Ind/3 turns non Ind
Mine hill - 8 turns Ind/12 turns non Ind
Road hill - 4 turns Ind/6 turns non Ind
Forest clearing...well you will have to wait and see for that one
|
|
|
|
October 26, 2003, 19:03
|
#16
|
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
oops 
Thanks for the correction Merepatra
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
October 27, 2003, 04:13
|
#17
|
Emperor
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
oops, i just posted this in another thread by a mistake...
Quote:
|
Mayans:
Traits : Agr and Ind
UU: Javelin Thrower 2/2/1 cost 30
|
these seem to be gods! it's an expensive bowman (imho not a very useful unit because neither special offense not special defense), but with enslavement ability! which means early free workers if you dare to rush.
the traits are probably one of the most powerful combinations (i don't know how good industrial pays out now). i can imagine that this is a killer AI if the computer uses the javelin thrower enough!
Quote:
|
Portuguese:
Traits : Exp and Sea
UU: Carrack 2/2/4 cost 40
|
as someone stated earlier: getting ocean travel with astronomy (so 2-6 techs earlier which means 10-30 turns earlier) means domination to communications. good trading and beeing fortunate that the other continent is rich but behind in techs can be great! also the portuguese have a great advantage when picking out the best islands and unpopulated islands for conquest.
Quote:
|
Sumerians:
Traits : Agr and Sci
UU: Enkidu Warrior 1/2/1 cost 10
|
now this is basicly a very cheap spearman. great for sending off with your settlers (no need to research bronze working) and great with raging barbarians. traits: one of the strongest and one of the weakest, or differently said: one of the best ancient traits (other one expansionist) and one of the best industrial/modern traits (other one commercial).
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
October 27, 2003, 09:15
|
#18
|
King
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
You know, I'm not usually one to complain about the design choices, but here goes....
How is it that the Sumerians, supposed inventors of the wheel, do not start with The Wheel as one of their techs!?!?! Seems a tad bit silly to me. Granted, given the UU they've been given it would make them a bit overpowering, but couldn't the designers have found some compromise to make it possible for them to start with The Wheel?
Oh, well. I always say to be go crack open the editor if you don't like it, but I guess I'll just leave them alone and see how it plays out.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
October 27, 2003, 09:21
|
#19
|
Emperor
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
as you said: they INVENTED the wheel... they didn't have it from beginning on
btw, i correct my post from before: mayans start with bronze working anyway... a kind of useless tech for them
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
October 27, 2003, 09:27
|
#20
|
King
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
Ha ha.
The point is, they were the civilization that had it first. In C3C, they'll have to either research it or trade for it.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
October 27, 2003, 09:37
|
#21
|
Local Time: 13:11
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
In Conquests, the Japanese will always be the Civ that has the wheel first 
(That's especially strange since the wheel was forbidden for a very long time in Japan  )
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
October 27, 2003, 09:40
|
#22
|
Deity
Local Time: 05:11
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by Stuie
Ha ha.
The point is, they were the civilization that had it first. In C3C, they'll have to either research it or trade for it.
|
Course if they trade for it then wipe out that civ before it meets anyone, who's to say they can't "claim" they invented it anyway?
Maybe that's what really happened.
|
|
|
|
October 27, 2003, 11:39
|
#23
|
Emperor
Local Time: 07:11
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
|
It would probably be good idea to update the original post with the fact that the Mayan Javelineer has the Enslavement ability. Otherwise people might be misled into the thinking that the Mayans get a bad Bowmen as their UU.
Quote:
|
They are strong on both offense and on the defense and possess the ability to "enslave" other units. Additionally, when the javelin thrower wins a battle, there is a one-in-three chance that the defeated unit will be enslaved and immediately turned into a worker, which then becomes the property of the Mayan player.
|
This gives everyone an idea of what Enslavement is all about. Can anyone tell me why the second sentence starts with "Additionally..."?
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
Last edited by Dominae; October 27, 2003 at 14:13.
|
|
|
|
October 27, 2003, 12:48
|
#24
|
Prince
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
|
Quote:
|
Originally posted by Dominae
It would probably be good idea to update the original post with the fact that the Mayan Javelineer has the Enslavement ability. Otherwise people might be mislead into the thinking that the Mayans get a bad Bowmen as their UU.
|
Done!
|
|
|
|
October 27, 2003, 12:51
|
#25
|
Emperor
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
Any combat unit can enslave a non-combat unit. Additionally........
|
|
|
|
October 27, 2003, 12:51
|
#26
|
Emperor
Local Time: 06:11
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
The Mayans look very good for an early game rush.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 07:11.
|
|