October 7, 2000, 10:55
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#1
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Deity
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Hundred Years' War scenario...
Anyone know of it? I'm playing it now, it's pretty good with artwork and such. But the events seem to be screwy with the triggerattacker and triggerdefender thingies messed up. Does anyone know if I'm right or even what scenario I'm talking about? And is it possible to ever get musketeer units?
[This message has been edited by Mao (edited October 07, 2000).]
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October 7, 2000, 13:15
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#2
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King
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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I have three scenarios on that topic. Who's the author?
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October 7, 2000, 13:29
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#3
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King
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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Musketeers in the Hundred Year's War ? If it's a good scen, no. Light artillery, yes.
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October 7, 2000, 16:01
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#4
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King
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
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I know of it Mao, It one of my favorties.It has a few problems though
1) The French AL always loses
2) units dont stay in forts like they are suposed to
3) The musketeer unit are unavalible for some reason
in fact I'm going to try and contact the guy who wrote it and ask if he is going to do an update, if he is not then I'll ask for permission to update it, its a very good scenario with a little more work it could a great scenario
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October 7, 2000, 16:34
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#5
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Deity
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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So are the triggerattacker and triggerdefender things screwy?
The e-mail of the author is ibewatson@aol.com (from the readme) ...so I don't know...anyone know of him?
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October 12, 2000, 18:49
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#6
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Deity
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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...so no one else knows what I'm talking about?
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October 13, 2000, 16:05
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#7
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King
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
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Nope just me I'm afraid
but I do have some answers for you,
1) the trigger attacker etc.
is screwy but its a bug with Civ not the authors fault, its quite a well documented bug.
When you select anybody as triggerattacker/defender only the first civ to activate the event can use it from then on.
2) The musketeers can't ever be built because their prereq. is NO - Gunpowder, many other good things are also ruled out because of NO - * advances, which is a shame
thats all for now, I am making a new version (2.1) of it, but the person has not replyed to my e-mail yet,so I am unsure if I can realese it
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Windows 98 (windoze) a 32 bit extention of a 16 bit graphical shell for an 8 bit operating system, origalanly coded for a 4 bit processor by a 2 bit company who can't stand one bit of competition!
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October 13, 2000, 19:43
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#8
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Deity
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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No, I don't mean about that first triggerattacker/defender bug, I know about that. I meant about the leader's unitkilled orders. They don't happen sometimes.
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October 14, 2000, 01:51
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#9
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King
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
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The only time that has happened to me is when the leaders get bribed, then when they are killed the owner is different so the event doesn't work
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Windows 98 (windoze) a 32 bit extention of a 16 bit graphical shell for an 8 bit operating system, origalanly coded for a 4 bit processor by a 2 bit company who can't stand one bit of competition!
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October 14, 2000, 17:11
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#10
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Deity
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Yeah that's what I was talking about. The owner thingies for each leader is different so it doesn't work.
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